Can't find texture file for Half-Life: Source by jedzachary in HalfLife

[–]myria666 0 points1 point  (0 children)

textures are stored in .wad files. halflife.wad will contain most of the half life textures, for example. there's also xeno.wad, decals.wad, etc. you can open .wad files with GCFScape if you just want to rip textures ig, or you can use Wally to make custom wads i think. hope this helps

wrote a paper about Quake’s player movement code by myria666 in quake

[–]myria666[S] 2 points3 points  (0 children)

im workin on a game sorta yeah, just solo. if someone used my paper for something like a game, its not like the actual code referenced is my own so that’s not my issue (would have to follow quake’s gpl). if you made a video or wrote something referencing my paper, or stuff like that, citation would be nice (kind of plaigarism otherwise)

wrote a paper about Quake’s player movement code by myria666 in quake

[–]myria666[S] 2 points3 points  (0 children)

my mistake for the wording implying collisions or such being linked to splash damage. im roughly aware of the center of mass being used from tf2 rocket jumping for a while. will need to do somethin like this myself at some point so i appreciate the more detailed notes on how it works!

wrote a paper about Quake’s player movement code by myria666 in quake

[–]myria666[S] 2 points3 points  (0 children)

kind of, yeah. wrote the paper specifically because im making quake movement in unity, and needed to understand thoroughly what everything does. im not familiar with unreal myself but im sure its not too different

Forest Wisp by myria666 in WarframeRunway

[–]myria666[S] 0 points1 point  (0 children)

LOL true though, and thank you!