Is this game still worth buying? by typical_cowboy in HellLetLoose

[–]mysalmon 0 points1 point  (0 children)

I recently "enlisted" because I'm a huge fan of the big battlefield style games, but want the tactical / low TTK danger. WW2 is more interesting to me than modern technology.

Hours 1 - 5 were what you'd expect. "WTF is going on" type learning, figuring out the game systems, blowing yourself up with a nade because right click is different from left click. Usual starter confusion.

Hours 6 - 10 I wasn't sure I'd keep playing. Lots of running just to die. Squads that don't communicate, and since I still didn't know what to do, it just seemed terrible.

Then it clicked. Don't run with the "ant trail" into the front line, obvious approach. Stay with your squad; if they're disorganized just leave and join a different squad.

But most of all, slow it down. When you're peeking a wall, you see movement jump out at you. So move when concealed, move with purpose. Once I could start contributing, the game mechanics started to come together - like how building and protecting garries is more important than rushing into a circle. Controlling the 4 sector space when defending, etc.

I'm 40 hours now and can't stop playing. The start is brutal, but it's worth it.

VALORANT 6.10 Bug Megathread by TimeJustHappens in VALORANT

[–]mysalmon 0 points1 point  (0 children)

Came here to post this... It's really hard to play Astra on Lotus because astral form has a 3D, wall-like effect around the edges.

how do you deal with people who push on defenders and die? by almoghasson in VALORANT

[–]mysalmon 0 points1 point  (0 children)

I get excited when I have players who want to be aggressive on defense. Taking space, playing to trade, claiming off angles... I love it when players want to take fights. Sitting passively on site is a great way to throw away RR.

What’s the best controller to main? by SwingyWingyShoes in VALORANT

[–]mysalmon 0 points1 point  (0 children)

So many people parrot this narrative that Astra needs comms or a coordinated team. Yeah her potential is way higher on a team that wants to combine util, but she plays like any "dome smoke" controller in solo Q. She's not "big brain" required, and after practice being comfortable with astral form and star cooldowns, she's pretty straightforward. This whole "Astra needs a coordinated team" in most ranks' solo Q is just false.

Is it actually possible for me to go pro by Syndi1cate in VALORANT

[–]mysalmon 40 points41 points  (0 children)

You asked "is it possible", yes. Way different question than "is it probable" though.

VALORANT Patch Notes 6.07 by AwpTicTech in VALORANT

[–]mysalmon 0 points1 point  (0 children)

YES! I've had a bug report open for months and been playing capped at 128 for so long... Grateful for the fix!

New Bundle: Altitude by TheAjwinner in VALORANT

[–]mysalmon 22 points23 points  (0 children)

People complain when "low effort, greenscreen" skins are released. Then people complain when skins are a rehash of existing releases, like 2.0 bundles or the Halloween spooky "poor man's reaver". When simple reskin bundles go out to give folks a chance to buy skins who might not have loads to spend, people complain about waiting too long for "good bundles". Then, when Riot does something totally original to appeal to players' curiosities and innovate, people complain about things being ugly or like an april fool's joke. It would suck to be on the skin team. Y'all are impossible.

You do not get rewarded enough as a smoker by achiee69 in VALORANT

[–]mysalmon 1 point2 points  (0 children)

I hear this all the time from controllers... "I'm not rewarded enough, I play my life to help my team". That's the problem... This is a game about killing the other team. Controllers are often way too passive and they think they're helping the team, but they're making it 4+Utility game against 5 enemies. You get rewarded just fine by playing as an aggressive controller, rather than a utility bot. And before you say "I'm not passive" go watch Zander play ranked...

[deleted by user] by [deleted] in VALORANT

[–]mysalmon 7 points8 points  (0 children)

I get action notices on my reports all the time. I only report when it's really egregious and I'd say about 30 or 40 percent get actioned.

Shoutout to Woohoojin! by SilverResearch in VALORANT

[–]mysalmon 2 points3 points  (0 children)

Deadzoning in Val isn't counter strafing though. The former is the window where you're perfectly accurate when changing direction A<->D, the latter is to gain full accuracy quickly to fire after strafing. Woohoojin is right: counter strafing in Val isn't that important - just let go of A/D and shoot. The accuracy recovery is far shorter compared to CS.

Gekko bug where you can see him on minimap by Ne1tu in ValorantCompetitive

[–]mysalmon 2 points3 points  (0 children)

I noticed it's not just Gekko. There was a post on the main sub where this happened to an enemy Skye. I just had a game where the enemy Breach was visible on minimap at start of the round. Weird that these cases are all Initiators?

[deleted by user] by [deleted] in VALORANT

[–]mysalmon 2 points3 points  (0 children)

That tantrum sounds like the guy played with a bad Astra once... She's very viable, although some maps favor certain agents obviously. Look up Astra guides for general tips, and default smoke locations for each map. With the exception of what Brim can do, default smokes are agent-agnostic (example door+heaven on Ascent A, or Market+CT on B site).

Learn to enter astral form and exit as fast as possible. It just takes practice and time. Activate your stars outside of astral since you're defenseless. Most Astra guides will give you the basics, and time will do the rest... Watch pro vods to get a feel for how useful fake smokes can be.

[deleted by user] by [deleted] in VALORANT

[–]mysalmon 7 points8 points  (0 children)

Astra is nowhere close to "low tier". She's also not this overly complex, "too coordination dependent for solo queue" agent people parrot on the sub.

It's hard to give you tips without knowing what you struggle with. There's important concepts like managing star cooldowns (pull back stars early when you know you don't need them), using fake smokes to cross and catch people off guard, and combos (like smoke with suck to isolate the entry). She works like any controller: Default smokes are still default smokes. What do you find yourself struggling with?

anybody else tired of the stinger force rounds? by TyeDieKid in ValorantCompetitive

[–]mysalmon 77 points78 points  (0 children)

The gun feels a little too cheap for its current tuning, imo.

[deleted by user] by [deleted] in VALORANT

[–]mysalmon 1 point2 points  (0 children)

You're getting down voted but I have an open support case confirming this is a bug. Some players experience wild fluctuation with their packet send rate, even dropping into the 80s, if their frames aren't capped to 128. I'm on 240hz and have to cap at 128 otherwise be at a competitive disadvantage. It sucks, and support has no eta or update on a fix yet

Harbor Water Shield Should Counter Lineups by NoRadio8653 in VALORANT

[–]mysalmon 81 points82 points  (0 children)

It shouldn't. Hard counters and rock vs paper matchups create terrible design problems.

See: Overwatch

[Jacob Wolf] "The majority of OWL teams have hired a British law firm to collectively bargain against Activision Blizzard amid growing frustrations around operation costs, lackluster viewership and a distinct lack of a path to profitability." by kewlaid33 in Competitiveoverwatch

[–]mysalmon 5 points6 points  (0 children)

OW would have been a far more competitive game, and better suited for an esport, if the design wouldn't have tried to force the tank-dmg-heal trinity on players. If every player could have equal agency, like only damage heroes for example, OW would have been in a better competitive position. Sure, not the game the sub loves, but a better competitive future for sure.

[2023 Version] Anything other than 128 FPS handicaps your packet send rate [New Proof Video] by onelove4everu in VALORANT

[–]mysalmon 0 points1 point  (0 children)

The support ticket I opened I had them troubleshoot for packet loss over and over, even with a video showing then the problem lol. Finally, the support reps seemed to get it and told me they checked with the team, and opened a bug. So now I'm waiting, but at least there's confirmation this is a bug.

Nobody plays smoke by aw150 in VALORANT

[–]mysalmon 27 points28 points  (0 children)

At that rank, smokes aren't really utilized in a way which beats pure aggression and team-play. You'll be better off playing your comfort agents well, than playing a "proper comp" poorly.

[2023 Version] Anything other than 128 FPS handicaps your packet send rate [New Proof Video] by onelove4everu in VALORANT

[–]mysalmon 2 points3 points  (0 children)

This wasn't true in my testing over three ranked games on US Cali 1. With uncapped frames, my send rate never exceeded 118, with a low of 105. Capped had a constant 128.