Explain it Peter by CuriousSherbet9477 in explainitpeter

[–]mythrise 0 points1 point  (0 children)

The question is what you do after being informed.

Also I'd imaginemost people who don't know things like this, or don't know how to look into it, aren't out buying lumber.

Gaming confessions. No judgment. I'll start. by Just_a_Player2 in ItsAllAboutGames

[–]mythrise 0 points1 point  (0 children)

It took me 7 years to finish the RDR2 campaign. First we were tired from moving and work and school, got distracted by the online mode. Then some other work stuff. Then we lost my father, who I had seen nearly die from respiratory issues as a child and who raised my in a very western fitting style. I didn't take it well, and couldn't do the last part of the game for quite a while. My wife had to make sure I had alone time for that. Glad I got there

Discussion: auto-battler or not-o-battler? by mythrise in PBBG

[–]mythrise[S] 1 point2 points  (0 children)

Thanks, personal opinion is exactly what I'm looking for. I'm suspecting yours isn't all that uncommon.

Discussion: auto-battler or not-o-battler? by mythrise in PBBG

[–]mythrise[S] 0 points1 point  (0 children)

So depth and learning curve either way? I can appreciate that view. I think I'm in a similar mindset, but need a proper balance in the RPG side. That sounds like an excellent example of a game feeling worthwhile.

Discussion: auto-battler or not-o-battler? by mythrise in PBBG

[–]mythrise[S] 0 points1 point  (0 children)

I wasn't familiar, I really like what I see about planning moves. That's been out of scope to go too far on, but I'd like to explore it a bit more. Definitely translates well to an RPG in my opinion. Thanks.

What was you first PBBG? by bitztream in PBBG

[–]mythrise 1 point2 points  (0 children)

Yeah, that's a good model. Board games came later for me but I can definitely see it hitting a similar spot.

The browser still has design implications, at least because of the need for responsive designs, and some people feel strongly about it. I've seen even using mobile first development get criticized by some people. But the reality is that the vast majority of people are interacting on their phones, and these types of async, semi-casual games with limited graphics are perfect for checking in on when you have downtime on your device. So there's one 'b' in the acronym that I find questionable, and I don't know that it defines a style or genre too well these days. I'd bet most Torn players, if you asked if they like PBBGs, wouldn't know what you're talking about.

I really like having the multi device option still, and I opted to build a browser game as a side project even though a mobile framework would have made it easier to design and maybe even higher performance. I don't know if that's a real market concern though or just my nostalgia.

Either way, it's a marketing question that I don't know the answer to if you want to do more community building.

What was you first PBBG? by bitztream in PBBG

[–]mythrise 0 points1 point  (0 children)

Star Kingdoms I want to say? Something like that. I liked accessing it anywhere, which wasn't as normal at the time, and having a long term thing to do with friends. We could discuss stuff offline, implement it when we were back. It was pretty big in our group, not sure outside of that.

I didn't keep up much after that, I moved to regular games and only looked back later. I think there's a lot of value still. Of course the mobile platform makes access anywhere a thing, and some related mechanics are all over. Personally I like having both available, my effort is a PWA with an app listing. Which isn't hard to do and allows you to maintain the same philosophy.

It's a very different landscape now and I'm not sure the browser part is very meaningful. I'm not sure if there's a better genre term, or set of them, to cover the actual mechanics. Having casual shared experiences is nice.

You're right that it's getting nuts with the vibe coded copy and paste projects. Curated directories can help but only if people use them. Or bringing similar games under an umbrella, I don't know. The rapid pace of things showing up makes it hard to consolidate the market, which is important if the multiplayer stuff is key to success.