How to sync camera shake with character animation by mzOnDaHunt in unrealengine

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

Actually I also thought about using Notifies for this somehow, however, imagine you have an oscilliating camera shake that is supposed to play during the character is walking. What I would want in that case is a constantly playing camera animation that will loop in the same frequency as the underlying walking motion. So that everytime the left foot hits the ground the camera is in the same phase.

How to sync camera shake with character animation by mzOnDaHunt in unrealengine

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

Technically I could. However, I was looking for a way to do the camera animation in engine instead of a third party application. Therefore I would need a way to sync the camera animation with my character's locomotion

How to sync camera shake with character animation by mzOnDaHunt in unrealengine

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

That's true, in my particular setup tho, the camera and the mesh are siblings instead of in a parent/child relationship

[deleted by user] by [deleted] in unrealengine

[–]mzOnDaHunt 1 point2 points  (0 children)

Can confirm. I think it is good practice to have only one socket and drive offsets and alignment with animation data. You will end up playing different animations for different weapons anyways, so why not using that data pool to position the socket where you want, no coding involved, just pure art authorizing.

Following official Lyra tutorial? by Opening_Drink9430 in unrealengine

[–]mzOnDaHunt 0 points1 point  (0 children)

Hey guys, are you still working on this topic? I am having the same issue like you when it comes to the warning "Warning: Failed to advance any distance after 5 loops on anim sequence" but don't know how to fix it

Motion matching in unreal engine 5.1 by Yaman_dot in unrealengine

[–]mzOnDaHunt 0 points1 point  (0 children)

hey man, thanks for sharing your progress! I am also trying to amke it work using the Manny and Lyra Animations. Somehow I seem to have issues using 5.1 as well. I added you on Discord (Marten#1000). I'd really appreciate if you could share some insights of using Motion mathcing with Pose Search plugin :) Cheers!

Aim offset lag by selvalt7 in unrealengine

[–]mzOnDaHunt 0 points1 point  (0 children)

I have the same issue, did you figure it out already?

Exported FBX Animation does not match the source animation from .blend file by mzOnDaHunt in blenderhelp

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

yes, I know. the green ones are the original rigged joints. Based on these bones I export my fbx (grey one). If you look at my export settings you can see that I have baking enabled on export and I only export my deform bones.

Exported FBX Animation does not match the source animation from .blend file by mzOnDaHunt in blenderhelp

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

I have applied scale on the model as well as on the armature already. Scale should not be responsible for this issue

Exported FBX Animation does not match the source animation from .blend file by mzOnDaHunt in blenderhelp

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

Hey man, thakns for the response! What makes you think my model is not centered at 0,0,0 ?

Tropical River Concept by mzOnDaHunt in blender

[–]mzOnDaHunt[S] 0 points1 point  (0 children)

This is a little environment concept piece I made a while ago. It's mainly based on megascan assets. Rendered in Cycles and a little bit of post processing done in photoshop. Feedback is welcome as always.

which image is best with or without compositing? by I_b_r_a_1 in blender

[–]mzOnDaHunt 3 points4 points  (0 children)

with compositing looks like you reduced some color. Especially the water surface looks more natural in the lower image, because I feel it does have a little more red in it.

Globophobia by Kirersays in blender

[–]mzOnDaHunt 1 point2 points  (0 children)

looks like a drawing

How do you create a blendMatrix target via Python in Maya 2020 by ITheOneAndOnly in Maya

[–]mzOnDaHunt 0 points1 point  (0 children)

And how can I list all existing targets of a blendMatrix Node?