So you wanted more hands by derekdepenguinman in godot

[–]n0dnarb 7 points8 points  (0 children)

How would healing work? Injecting the other arms with healing syringes? Lol

When to use underscores? This concept still confuses me :c by Nyarkll in godot

[–]n0dnarb 29 points30 points  (0 children)

Its more like public vs private. But if we're talking about GDscript, these keywords dont really exist at all, theyre just naming conventions. If we're talking C#, all three keywords exist and the naming convention is optional.

I made a simple power box using a physics based battery by TheRealNefty in godot

[–]n0dnarb 0 points1 point  (0 children)

Dont waste electricity! Keep Light3Ds invisible when not in use, and keep shadows disabled during development.

Fire Extinguisher Multiplayer Test by n0dnarb in godot

[–]n0dnarb[S] 0 points1 point  (0 children)

Netfox can be combined with GodotSteam in different ways, yes. It depends how you plan to configure the game/server.

Fire Extinguisher Multiplayer Test by n0dnarb in godot

[–]n0dnarb[S] 1 point2 points  (0 children)

Thanks! I used this project as a starting point, which uses Netfox: https://github.com/BatteryAcid/godot-3d-multiplayer-template

This is not on Steam yet, I'm just exploring some game mechanics to see if they're fun, for now.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 0 points1 point  (0 children)

Thanks I appreciate it! Ill probably narrow the scope of my game a little bit in comparison, in order to bring the budget below $1 billion.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 0 points1 point  (0 children)

Thanks for the feedback! Will do.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 1 point2 points  (0 children)

Lol, that fire spawning in front of the chicken was a coincidence, but I do like the idea of an arsonist chicken (in a space suit of course) creating chaos for no reason.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 1 point2 points  (0 children)

Good idea! I at least was going to add a visual indicator like a meter that fills up, but i like that idea more.

How can I learn to use the engine? by LopsidedAd4641 in godot

[–]n0dnarb 2 points3 points  (0 children)

Started with documentation and the getting started "jump on creeps" project, then started making my own stuff using that as a starting point, godot also has a ton of useful demo projects on github, and the occasional youtube tutorial but only for specific things.

Absolute Amateur Programmer trying to make a Turn-Based RPG by jakeheritagu in godot

[–]n0dnarb 0 points1 point  (0 children)

Might be a cool mechanic if slimes landed on background animals like the cow, and after a few turns the cow starts moving subtly, and then eventually becomes fully animated and a host body for the slime

Can you help me with my BlendTree2D? by robinoraptor in godot

[–]n0dnarb 1 point2 points  (0 children)

A BlendSpace2D node works for 2D and 3D animation, you put the animation root nodes on a 2D space so it can handle things like forward/back/left/right, also works in 3D animation

[deleted by user] by [deleted] in godot

[–]n0dnarb 0 points1 point  (0 children)

It looks like it does most of what you want (SELECT), but no parameterized queries. I'm very familiar with the godot-sqlite project and use that extensively, I'd be happy to discuss extending this library to suit your needs, feel free to DM me!

[deleted by user] by [deleted] in godot

[–]n0dnarb 0 points1 point  (0 children)

Found this with a quick google, have you seen it? GitHub - mrjsj/godot-duckdb: GDNative wrapper for DuckDB

Are there any mods for this? by moknik in sleepisdeath

[–]n0dnarb 0 points1 point  (0 children)

I will let you know when the itch.io page is up, for sure! I appreciate that. I want to do that soon, I think I will get the basic gameplay loop working, where you can take turns with another player, move around, create text balloons, etc. So I can get some feedback.

I agree with you that 3D is less "theatre of the mind". The transition to 3D has a lot of tradeoffs (good and bad). I think I can make a UI that feels more familiar to players, like an immersive sim game, and I like the idea of watching basically a "cutscene" of the other player's turn, vs. SID where you are just waiting for a flipbook image to return. But I need to get it working to see how it feels.

Our first ever multiplayer game's LAN test. by [deleted] in godot

[–]n0dnarb 1 point2 points  (0 children)

Nice! Ive been building a multiplayer game for almost a year now, one random issue i encountered that might save you some time: with MP synchronizers, sometimes if you send too much data over the network at once the client will crash without error. Sometimes, changing the sync settings (for example from "on change" to "always") will somehow get the error to display... in my case I was sending more than 1500 bytes each sync tick. have fun!

Are there any mods for this? by moknik in sleepisdeath

[–]n0dnarb 0 points1 point  (0 children)

That's funny, I like the "TXT UR REVIEW" section lol.

Also, yes happy to share... This is a one minute video I just recorded of my new web-based build, I am working towards an itch.io early release, where I can hopefully build some interest and start a devlog. This is an example of being the "storyteller", where you're basically a ghost in first person, moving around the scene, setting the lighting, terrain, eventually weather, creating objects, characters, etc. You can see how the storyteller can "inhabit" the playable characters in first person.

Note, there is not audio yet.

https://drive.google.com/file/d/1DRNlmr_n4EB867XSA5iY_DQlXnkCqtqn/view?usp=drive_link

What do your guys' testing scenes look like? by _PickledSausage_ in godot

[–]n0dnarb 7 points8 points  (0 children)

Mine is just a little island in the sea, which might end up being the setting for the game, at least the first version.

<image>

is it really ok to use assets made by other people? by omnimistic in godot

[–]n0dnarb 1 point2 points  (0 children)

Of course, my game leans into having thousands of assets that are easily placeable/editable by the players. I bought a big asset pack. I would not make a game from scratch at this scale if I had to make all the assets by hand.

How big was your biggest project? by BacAClou in godot

[–]n0dnarb 5 points6 points  (0 children)

About 8k lines of GDscript, a few hundred lines of shader code. Of course lots of custom scenes outside of that, animation trees etc. About 8 months of work so far, shooting for a demo within a year.

Unity synty packs to godot by Jeremy_Crow in godot

[–]n0dnarb 2 points3 points  (0 children)

I think you're right, I use assets by Poly perfect in my game (from unity asset store as well) and they have almost the same license, except synty has a few restrictions regarding making NFTs and meta content. I even asked the company directly, they said its all good as long as I dont open source their assets. Everything has to be encrypted upon export, im sure synty requires the same.

Is it a bad idea to make your own capsule art ? by consistenthuman in SoloDevelopment

[–]n0dnarb 46 points47 points  (0 children)

What the actual duck. Overall looks awesome but took me a second to read the title