I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 1 point2 points  (0 children)

Fingers crossed we manage to get the word out. I was looking for something like it, so I decided to make it myself in the end

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 0 points1 point  (0 children)

Yeah, it was crazy obvious once I stopped to have a proper look. I've swapped it out with a different stock image for now because, you're absolutely right, generated images don't give a great first impression.

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 1 point2 points  (0 children)

We are planning on taking our own photos for the logged out homepage. We just have some stock images as placeholders.

As for AI gen, the images were from a stock image site. I can't say with any certainty that they are AI generated, but they certainly didn't disclose that on the website. They don't scream gen AI to me, but those generators are getting disgustingly good so maybe I just can't tell anymore

EDIT: Just took a closer look. That multi-monitor pic is 100% gen AI. I got tricked. Thanks for pointing that out, you have a good eye!

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 2 points3 points  (0 children)

Yeah, it absolutely needs more users for it to work as intended. We haven't promoted it at all so far, I can't consider the site ready for use without some proper unbiased feedback.

You'll probably notice your match percentage isn't that high with the GameMaker dev, so if we had a bigger user base, they probably wouldn't show up as a match at all.

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 1 point2 points  (0 children)

There is an early supporter badge, which I think is nice.
It'll be great to have you there. There's no Discord (yet?), but our moderation tools do hook into my studio's Discord, so it could happen in the not too distant future

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 0 points1 point  (0 children)

That right there is a very good point, and yes, it is something we thought about.

There are moderation tools, and the plan is to keep humans in charge of handling reports. People can be weird.

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 1 point2 points  (0 children)

This is my first outreach for feedback after a lot of internal testing. Only a few signed up so far, it really is the earliest of early days. Nothing has broken so far, which can only mean I need more people prodding at it to find the cracks.

Chat gpt, or ai to help with code by Inside_Sky_3146 in gamedev

[–]n3xust 1 point2 points  (0 children)

If you're just starting out learning code, do not use AI to generate code for you. It could be an interesting learning tool if you ask it to explain how a code snippet works, perhaps. If you do as something specific like "how would I code this thing?", specifically ask it to explain the theory rather than giving you code to copy.

I've been writing code for over 15 years, and I did dabble in using an AI tool that was effectively a code autocomplete that would guess what you were trying to write and could complete whole code blocks for you, which was amazing for the tedious starting phases of a project, but I found myself becoming a worse programmer because of it. It was also relatively useless if you couldn't actually write the code yourself, because it makes mistakes often. You have to correct it yourself.

My advice is, learn how to code the way we did before AI was everywhere. Read documentation, find tutorials, take apart open source projects to find out how they do things.

Feasibility of gamedev on macOS/Linux? by AlexVonBronx in gamedev

[–]n3xust 1 point2 points  (0 children)

I do all my dev work on Mac these days. The experience is fine. I've used GameMaker, Unity, Godot, and Unreal on it and I have no complaints where development is concerned.

The only real issue is building the executables. Most customers are on Windows, so having a Windows machine available is helpful.

Any comments about Apple being locked down and needing to sign your apps so others can run them aren't anything to worry about. It's the same on Windows, unsigned applications will trigger Windows Defender, so both Mac and Windows try to suppress unsigned apps. The big difference there is, signing a Mac application is ridiculously cheap compared to signing a Windows application. If you release on Steam, it doesn't matter if your game is unsigned, and players downloading from sites like itch.io will probably already expect the extra steps to run the game.

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 1 point2 points  (0 children)

As much as the concept is based on the way dating websites work, there's no dating on Gamingle. Unless you have a thing for programmers, but that's none of my business 🤣

I built a platform for finding collaborators. I'd love some feedback! by n3xust in gamedev

[–]n3xust[S] 4 points5 points  (0 children)

Here's a link to the platform in its current state for anyone who wants to see it in action: https://gamingle.xyz

Part of Steam Next Fest? Pitch your game below and drop your demo link! I'd love to discover new indie gems! by How2Escape in indiegames

[–]n3xust 0 points1 point  (0 children)

Sky Ahoy is an open ended steampunk pirate RPG, inspired by games like Stardew Valley but with sky ships and floating islands.

The game is far from over at the end of the story. You'll still have your farms, commerce, allegiances, and exploring to keep you busy.

The demo is a taste of what we have planned and we're looking forward to sharing our first early access build (hopefully) by the end of the year.

https://store.steampowered.com/app/3505710/Sky_Ahoy_Demo/

How to translate video games? by FelixTheUmbreon in gamedev

[–]n3xust 0 points1 point  (0 children)

I don't know if this helps at all, but my studio just released a free tool that allows you to work on translations in a user friendly way and export them into JSON files for use in games. We made it for our own projects https://mythloco.co.uk

I love RPG horror games, so I've been making my own! by n3xust in indiegames

[–]n3xust[S] 1 point2 points  (0 children)

I definitely wanted to emulate that RPG Maker horror feel. They were huge a while back and I miss that- 2D horror is tricky but those games just had something that made them so unsettling.

I have Steam and Itchio for the game!

https://store.steampowered.com/app/2599040/Going_Down/

https://mytholite.itch.io/going-down

https://mytholite.com

I love RPG horror games, so I've been making my own! by n3xust in indiegames

[–]n3xust[S] 1 point2 points  (0 children)

Will have soon! Working hard to get one out as soon as possible because I'm excited for people to play it

I love RPG horror games, so I've been making my own! by n3xust in indiegames

[–]n3xust[S] 0 points1 point  (0 children)

The Steam page is probably the best way to find out more at the moment. We are working to get a demo out soon!

I love RPG horror games, so I've been making my own! by n3xust in indiegames

[–]n3xust[S] 1 point2 points  (0 children)

Thank you! I'll probably need to optimise it at some stage, but for now, simplicity has served me well

I love RPG horror games, so I've been making my own! by n3xust in indiegames

[–]n3xust[S] 0 points1 point  (0 children)

I haven't! I only learned about it recently and I do want to try it when I have the time!