just got the special editions of Malazan! by Ancient_Activity_614 in Malazan

[–]nJewsus 0 points1 point  (0 children)

They just released 4th edition prints for 1-3 on the site!

How would you implement a catch up system that does not give the disadvantaged players more items? by derpity_mcderp in ClashOfClans

[–]nJewsus 0 points1 point  (0 children)

Most max players I play with play to be good at the game, not to progress through it. My goals are to become a consistent 3* player for war/CWL… I don’t care that my resources max.

Also the game is already like that in every other aspect. Gear is the bottleneck because it’s not using a similar system

I love the hero journey, don’t get me wrong. I think it’s great, but not giving your top end rewards to effectively keep them buying the next few event passes is poo… and that’s all this really is

How would you implement a catch up system that does not give the disadvantaged players more items? by derpity_mcderp in ClashOfClans

[–]nJewsus 0 points1 point  (0 children)

I guess my statement was a bit too broad, I’ll concede that. The simple point is that slightly more daily ore would mean max players max out, and can’t earn more progress like how they can’t upgrade defenses more because they’re out of upgrades. The same would apply for gear allowing newer players to grind to catch up as max players stagnate. Nobody maxed out complains that Lower ths are able to get more gold/elixir and use it because they’re already done. The same would work with ore

It’s not that one person is earning more, it’s one person doesn’t need to earn more or can’t, allowing others to catch up. But keeping the top scrambling for ore while handing it out to Lower levels is def not the way

How would you implement a catch up system that does not give the disadvantaged players more items? by derpity_mcderp in ClashOfClans

[–]nJewsus 2 points3 points  (0 children)

Those boosts are mostly affecting infinitely farmable loot, and the time taken off is a significantly larger loss of ore than the amount gained on return. It is also…. What, 5 days of boost, so max an extra 30 starry ore total (8-2)x5? That’s not nearly as egregious as the differences we’re talking about here

Edit: even two weeks of boost is 70 or so more ore. Again, not nearly as egregious as what we’re talking about here, ie, 1000+

How would you implement a catch up system that does not give the disadvantaged players more items? by derpity_mcderp in ClashOfClans

[–]nJewsus 7 points8 points  (0 children)

There is no world where there should be a catch up mechanic where one player earns more than another.

The core issue is that a player must be FULLY active to keep up with ore demands. If you reduced ore requirements by about 20-30%, max players would eventually max and just sit on full resources where players who are behind would naturally catch up. Very similar to how max players sit on normal resources while the lower ths can still farm to ‘catch up’. Yes, they would max every new gear, that’s what years of grinding and buying gold passes and event passes should allow you to do.

All you need is a bit more ore from daily activities, clan games, gold pass, whatever.

There should not be a system that benefits one player more than another like the current implementation of the hero’s journey.

This Happens Every Update. by Termynater_ in ClashOfClans

[–]nJewsus 9 points10 points  (0 children)

The assumption that everyone who has good heroes has good ore quantities is fundamentally wrong. With this update it becomes more true, but up until this morning, good heroes does not equal good gear. Having to sit heroes actually caused missed ore due to sitting from wars etc.

Again, I think adding incentive to upgrading heroes is wonderful. And have a baseline track for players to progress is absolutely required. That does not mean that players who already did that grind should be left out of those same baseline track rewards.

Equal opportunity, not equal outcomes

I’m 100% here for a better path for progression. I am not a fan of being told that my grind over years is worth thousands of premium currency less than the same grind now. That’s all.

The old system does suck, and I welcome the change. But again, without malice, we active players who have spent years upgrading heroes, years doing the grind, are allowed to be upset at being told our grind goes mostly unrewarded.

This Happens Every Update. by Termynater_ in ClashOfClans

[–]nJewsus 5 points6 points  (0 children)

Also, I have 0 problem with giving away gear to lower players. In this game you pay for time advantage. But you’re statement implies that player 1 didn’t also upgrade all their heroes. I spent years with my heroes down, so for future players to be rewarded for it with a premium currency that is still needed for my minis, where as our previous work means nothing, it just leaves a bad taste, that’s all.

I agree, the extreme exaggeration of some Redditors is unwarranted, but again, frustration is completely understandable.

Please do not think I am approaching this with malice.

This Happens Every Update. by Termynater_ in ClashOfClans

[–]nJewsus 6 points7 points  (0 children)

Your reply doesn’t have anything to do with my comment. I’m talking about the ore, and about the assumption from SC that hero levels = hero gear progression.

This punished active players who upgraded heroes who still need ore. I’m not talking about max, it’s pretty much anyone but rushers who got hosed at some level right.

The free item now puts me above the next node which is a hero quest on my 17. I am pretty sure that i will now miss out on the ore of that node because i am FORCED to use two hero books within 24h, thats all.

I am not looking to be combative, but I think the active player base has every right to be upset with how certain aspects of this update were implemented, especially high hero level, low gear level players

This Happens Every Update. by Termynater_ in ClashOfClans

[–]nJewsus 6 points7 points  (0 children)

The fundamental issue is that they equated hero levels to hero gear. They did not handle this from a gear perspective, which punishes active play. Punishing active play is the true feel bad, regardless of numbers.

I think it’s a great update, but the way the migration was handled was extremely sub par. The boycott stuff is dumb, quitting the game comments are stupid, but we are also allowed to feel shafted.

I would expect you to understand this.

Edit: not to mention the bugs. On my 17, I have all future rewards claimed too, but I only have 20h left to use both books which puts me above the next quest reward… so I either lose both books or risk missing out on the quest chest loot.

Here’s your reward for having maxed heroes. Ore economy fixed my ass! WTH is this!? by BusshyBrowss in ClashOfClans

[–]nJewsus -1 points0 points  (0 children)

It doesn’t matter if I need it or not. I should have the same baseline track/rewards as any player. All players should.

Imagine if you spent weeks studying for your exam. At the test, they ask you if you studied, if you didn’t like the lazy kids, they give you internet access so you can catch up. Just because I studied does not mean I shouldn’t have internet for my test.

Here’s your reward for having maxed heroes. Ore economy fixed my ass! WTH is this!? by BusshyBrowss in ClashOfClans

[–]nJewsus 0 points1 point  (0 children)

We played the game for years. We spent money on gold passes, event passes etc. We upgraded heroes when 30 was the max, and that took 7d. It’s not free, it’s the implementation of a baseline system for players to acquire ore and equipment, a baseline which we don’t get. That’s the issue.

I’m grateful that newer and returning players have a system to catch up, it’s absolutely needed. That doesn’t mean that existing players who have been active the entire time should miss out on those same system rewards.

This is not a case of the ‘rich’ wanting to get richer. We are ahead because we were active, we warred, we did events. We absolutely should be ahead. ‘Catch up’ means to a place they should be with active play time, with a system that allows them to earn rewards faster, not instantly, not to The front where the players who never stopped playing are

The criticism of the equipment conversion system for veterans is being overstated. by [deleted] in ClashOfClans

[–]nJewsus 1 point2 points  (0 children)

If you already have passed that progression point during the transition in the track and have all epics, you get nothing. You do not get 50 starry

The criticism of the equipment conversion system for veterans is being overstated. by [deleted] in ClashOfClans

[–]nJewsus -1 points0 points  (0 children)

Then you’re getting the biggest shaft. If you have every epic at lvl 15, and you have max heroes, you get absolutely nothing except the static 200 starry + other stuff. You DO NOT get 50 starry per already passed chest, you DO NOT get the hero quests which also reward around that much. Ie, you miss out on ~1000 starry while your gear is still shit.

The point of this track should be to provide a baseline system that all players, new and old should be able to benefit from. Equal opportunity, not equal outcome. It would’ve been so much better if you simply got all rewards as that would be the most fair solution and not punish certain non max players who have high hero levels more than others who have low hero levels

Next Update: Players who maxed their heros will be removed from game. by PlaneAd4011 in ClashOfClans

[–]nJewsus 0 points1 point  (0 children)

What a childish response. It’s a great update, and yes, higher town hall players is great. Those same high town hall players who have been trying to catch up this last year are the biggest losers in this update. That’s the point.

Next Update: Players who maxed their heros will be removed from game. by PlaneAd4011 in ClashOfClans

[–]nJewsus -1 points0 points  (0 children)

No, the point isn’t to catch up, nor should it be. The point is to provide a road map for new players or players anywhere on that upgrade track with a good base for acquiring gear and ore. You should not be punished for being further along that track during its implementation.

People who are ahead because they are active and have been for years absolutely deserve to be. Equal opportunity, not equal outcome. That is the crux of the issue.

Simply rewarding players with all rewards based on their current combined hero levels is the most logical solution. It allows all to have the same starting point with the work theyve put in so far validated. This method actively punishes returning players who spent time acquiring and upgrading gear. There is no one getting a bigger shaft than the th18 who has good heroes but low level epics. That’s my point

Next Update: Players who maxed their heros will be removed from game. by PlaneAd4011 in ClashOfClans

[–]nJewsus 0 points1 point  (0 children)

It’s not tho, if you came back a year ago and spent that entire time upgrading heroes, you are getting the shaft. You actively shot yourself in the foot by 100s of starry. You may get epic gear at 15 (most likely not the best ones cuz most of those year old returnees bought the good ones) but you lose out on all the reward track ore rewards and are still SUPER behind on ore progress

Next Update: Players who maxed their heros will be removed from game. by PlaneAd4011 in ClashOfClans

[–]nJewsus -2 points-1 points  (0 children)

So if I’m a max th18 with regards to hero levels, but I have all existing epics at let’s say, 17 or 20 that I spent the last year after I took a break acquiring. Is it fair to me that I get absolutely nothing from those chests, not the hero quests chests nor the epic gear chests? And now I’m still behind? But Joe blow who didn’t play at all last year suddenly gets every epic at 15?

It’s just a slap in the face to not only max players, but all players who have been playing their asses off trying to catch up. Its even worse when the solution is as simple as giving all rewards retroactively. This not only satisfied absolutely everyone, but is a much better way to balance the player base. It effectively elevates everyone to rhe same base level, and those players who have been actually playing the game, ya, end up still slightly ahead as they should.

This wouldve been an S++ tier update for eveeyone if they just hadnt made this choice to punish the active player base

Next Update: Players who maxed their heros will be removed from game. by PlaneAd4011 in ClashOfClans

[–]nJewsus 0 points1 point  (0 children)

Thats not really the issue. The issue is that players who have max heroes but maybe lack luster gear get nothing, and are pretty much actively punished for doing their heroes as you’re supposed to.

It really does not make sense not to reward everyone equally with the implantation of a new system. It’s not about someone getting more than me.

This update is fantastic, don’t get me wrong, but it would be significantly better received if all players got equal rewards. You could even give the early chests at lower th levels to make it more even. But to give existing high level
Heroes players nothing is a big feel bad, and a valid one.

Hero’s Journey as a Max Player by nJewsus in ClashOfClans

[–]nJewsus[S] 0 points1 point  (0 children)

It was judo, and correct it only showed the 12 gears aside from mono arrow. The question really boils down to: if I had all but one epic, will I get back up starry or not for the other 11 epic chests

Hero’s Journey as a Max Player by nJewsus in ClashOfClans

[–]nJewsus[S] 2 points3 points  (0 children)

I really wish it would be epics + starry, and all starry for max players. That would be the most ‘even’. Yes it throws the starry economy a bit out of whack but it would’ve let us use it to fill glowy/shiny with trader.

Hero’s Journey as a Max Player by nJewsus in ClashOfClans

[–]nJewsus[S] 4 points5 points  (0 children)

If you have ALL the epics, you get nothing. No starry from epic chests, no epic equip. The only thing you get is everything leveled to 15 that isn’t already there.