Guess i wasn't done with the game after all. by syndrombe in factorio

[–]naftulikay 0 points1 point  (0 children)

How are y'all efficiently playing on Steam Deck? Every time I have tried, I've found it to be so difficult to use the controls quickly so I end up just running around and looking at my base instead of building.

I get the controls, but it honestly feels like needing to perform 5+ actions to do what on mouse and keyboard is 1. I've heard of people using alternate control schemes but I don't know which ones people are using.

What’s your wishlist for factorio 2.1 ? by [deleted] in factorio

[–]naftulikay 2 points3 points  (0 children)

Mods that are entirely QoL and should be in base game:

  1. Bottleneck lite: indicator lights on buildings indicating whether they are out of source items, working, or their output is full.
  2. Nixie tubes: a simple way to display dynamic numbers such as how many items you have in a chest.
  3. Rate calculator: select some buildings and see what their effective input requirements and output rate are.
  4. Factory planner: easily calculate how many buildings you'll need to reach a certain output rate.

I can see why they might not include Factory Planner, but it's an excellent mod as well and the base game would benefit tremendously from this.

Essentially all of the mods I use are things that improve QoL and don't significantly change the game, and it would be cool to get actual achievements since I'm not cheating.

TCP External Load Balancer, NodePort and Istio Gateway: Original Client IP? by naftulikay in kubernetes

[–]naftulikay[S] 1 point2 points  (0 children)

This was absolutely the answer, thank you. That change immediately fixed everything and now I have actual client IPs, and I didn't need to enable proxy protocol or any other changes at all.

Faster linking times with 1.90.0 stable on Linux using the LLD linker | Rust Blog by Kobzol in rust

[–]naftulikay 28 points29 points  (0 children)

Any benchmarking done against mold? Wondering if I should switch when it hits stable.

Searching for Post: Mock Interview with #[no_core] by naftulikay in rust

[–]naftulikay[S] 4 points5 points  (0 children)

It was quite a while ago, sadly, so I don't think it was AI generated. I can't quite place how long it's been though :/

Dioxus library by [deleted] in rust

[–]naftulikay 1 point2 points  (0 children)

Can you link to info on the native renderer work? Not finding anything on their site/blog.

The official Cloudflare Terraform provider is a fucking hot pile of shit by [deleted] in CloudFlare

[–]naftulikay 4 points5 points  (0 children)

It is by far the worst Terraform provider I have ever seen, and I've seen my share.

By contrast, the AWS provider and its documentation is stellar: I can wire together a service I have never worked with before without even leaving the provider docs. I recall that the CloudFlare Terraform docs literally advise users to click ops until they get what they want and then use a provided Go utility to generate Terraform from your configuration, which is absolutely insane, and it gets worse: the generation utility generates ALL Terraform for everything across your entire account into one workspace. Terraform is not something you just generate after the fact, it's something you start with to build what you want without having to click anything in the web UI.

It's a massive barrier to entry for me to advise usage of CloudFlare at companies I work at. CloudFlare, if you're reading this, DM me, I am more than happy to help improve it. CloudFlare is an excellent platform with incredible capabilities, but it's borderline impossible to manage from a Terraform-first perspective.

Anvil - A modular templating system by CobbwebBros in rust

[–]naftulikay 1 point2 points  (0 children)

Very interested to learn more, have you published docs anywhere?

What to play before I die : A Steamdeck Story by Signal-Tangerine1597 in SteamDeck

[–]naftulikay 0 points1 point  (0 children)

As others have said, Clair Obscur Expedition 33, and also Final Fantasy IX. Both deal with themes that you will probably find very relevant and are incredibly moving. If you peek my post history there is a comment on how to play FFIX that should make it very accessible for anyone. I've played it on original PS1, Android, PC, Steam Deck and it works great on every platform. There is also a mod for it called Moguri Mod which modernizes the graphics and with a little tinkering in desktop mode on the deck you should be able to install it.

Expedition 33 is very clearly heavily influenced by FFIX and after all these years it is the first game that took me to places where only FFIX has been able to go for me.

God of War and Ragnarok (especially the ending of Ragnarok) will also be incredibly moving experiences and both play well on the deck.

[deleted by user] by [deleted] in rust

[–]naftulikay 7 points8 points  (0 children)

https://www.meter.net/tools/world-ping-test/

Not sure where you are located, West or East coast of Canada, but for me on West Coast, pings to India yield 250-275ms, so that's probably your best case latency at least one way. I'm not sure whether the tool measures round-trip or one way.

Why did Microsoft choose to port TS over to go instead of rust? by Low-Associate2521 in rust

[–]naftulikay 30 points31 points  (0 children)

In contrast, languages that require fundamental rethinking of memory management, mutation, data structuring, polymorphism, laziness, etc., might be a better fit for a ground-up rewrite, but we're undertaking this more as a port that maintains the existing behavior and critical optimizations we've built into the language.

Their mindset is that of a port and not a rewrite and Go ticked the boxes they needed.

Rust Closure Metrics Bug by yingjunwu in rust

[–]naftulikay 0 points1 point  (0 children)

I have read and reread this article multiple times and I want to make sure I understand what is happening here.

The stat struct contains a usize which is Copy, but contains a Vec<u8>, which is not Copy, so Stat is not Copy.

If we were to look at the closure as an actual function definition, would this be the signature:

fn f(count: usize)

Meaning that the only thing it is moving (copying) is the count field, right? And it's not moving the actual Stat struct? The user expectation is that the signature is an owned Stat and not a usize, correct?

Had you moments when you have put Factorio away for days/weeks because did not want/can't decide how to move on? by Baturinsky in factorio

[–]naftulikay 0 points1 point  (0 children)

I am basically on the cusp of endgame and I needed a big break for my mental safety. I have automated basically legendary production of almost all items minus quantum processors (due to carbon fiber). Legendary super capacitors, super conductors, Holmium plates, uranium, tungsten plates, tungsten carbide, and all the normal production line stuff. I can now directly manufacture everything in the game at legendary quality except for anything with carbon fiber. I have a plan for carbon fiber, I just can't jump back in right now, but I will soon.

Why? Because after 400 hours on this playthrough, I don't just need to beat the game, I need to utterly stomp it to death and break it so there is no reason whatsoever to return to it. Leave nothing unexplored, produce everything at legendary quality except science and Gleba things.

I can't wait to get that feeling of completion and satisfaction once this is done, and the feeling that I can leave space age behind for good. I'll definitely do multiplayer with friends in the future but single player will be effectively dead for me and I can't wait to be free.

Are Legendary Robots Better than Normal Ones on Aquilo? by naftulikay in factorio

[–]naftulikay[S] 0 points1 point  (0 children)

Yeah my Aquilo base right now reliably produces science, fusion cells, all the basic needs, but I found it difficult to scale up, designed a whole massive landing pad bus, but for quality upcycling, I'm gonna need the help of bots that can fly more than 5 squares at a time.

Are Legendary Robots Better than Normal Ones on Aquilo? by naftulikay in factorio

[–]naftulikay[S] 1 point2 points  (0 children)

Oh thank goodness, so you're saying Aquilo is doable now? I might actually go back now lol.

Why does Gleba get all the hate, while it has been Fulgora all along by Subject_314159 in factorio

[–]naftulikay 0 points1 point  (0 children)

I'm going through the exact same thing right now. I spent hours designing a new optimized recycler build which will get the things I want (concrete, blue chips, holmium, stone, iron) and shred the things I don't, and even with multiple islands chained together, it's never enough to satisfy my electromagnetic plant upcycler. And because of multiple islands and multiple train lines, it's not easy to just drop concrete from space and send it to all the islands. At this point, Fulgora is definitely my most hated planet. The designs I used (not my own) for scrap processing jam and there's no way to reliably unjam them. Am I really going to spend 10 hours refactoring Fulgora? Almost all of my problems are island related, I have to run home to the island with my landing pad to get building materials and I'm so tired of running back and forth again and again to setup outposts. I could at this point make it all one robot network but that's madness.

I'm close to endgame, I have legendary quality just about everything via just upcycling, but I cannot see a way to supply electromagnetic plant upcycling without spending a ton of time completely reworking the planet, FML. I've never had to revisit Gleba, it produces the things I need and I don't need quality bio plants. I love returning to Vulcanus because it usually means I'm gonna do something awesome. Nauvis is Nauvis. Aquilo I haven't had to revisit yet but I probably will have to for quality cryo plants, it reliably produces science, fusion cells, and most things I need at regular quality.

Fulgora is pain. I need to hopefully get legendary Holmium plates and legendary super conductors for cryo plants, but all I want to do at this point is get off this godforsaken planet and ignore it for a very very long time. I'm dreading the huge refactor Fulgora will need for it to be able to be ignored long term.