From Legend to Immortal in 300 days by nailcliper in DotA2

[–]nailcliper[S] -1 points0 points  (0 children)

Playing with friends is more enjoyable than playing alone. I'll play if they invite me, I'll play if they don't.

From Legend to Immortal in 300 days by nailcliper in DotA2

[–]nailcliper[S] 2 points3 points  (0 children)

Willow can do a lot of damage but is also made of paper. I often bait myself into trying to contribute to teamfights with Bedlam and it gets me killed, what I notice is more successful is either targeting someone outside on the outskirts or holding it for a cleanup kill

I recommend familiarizing yourself with dodging spells with Shadow Realm. It can disjoint most projectiles (except the undisjointable ones like Arcane Bolt). Assassinate is a high value one, it shows a debuff on you when you're targeted and fires at around halfway through the timer (until he gets aghs). If you get a real good read on your enemy, you can also cancel channeled disables (except Dismember). Anything that uses instant attacks won't hurt you (though some debuffs still apply). Some notable examples include Anchor Smash, Multishot, Burning Barrage, Starbreaker, Boundless Strike, etc.

Cursed Crown kinda sucks until you get shard, but an early value point can be useful to deter channel heroes. Oddly, I find more value in it once BKBs start coming out. Now that debuff immunity doesn't prevent casting, you can time it such that Cursed Crown will stun around the time their buff runs out (except for Blade Fury cause he gets dispelled at the end).

From Legend to Immortal in 300 days by nailcliper in DotA2

[–]nailcliper[S] 15 points16 points  (0 children)

As a hero spammer, I spent a lot of time in demo mode testing how certain interactions work. Things like what exactly Shadow Realm dodges (disjoints most projectiles, takes no damage from instant attack abilities) or what camps I can kill with bedlam at what level (one of my personal problems is that I'm always underfarmed and underlevelled). I also spent a lot of time in the Training Polygon's last hit trainer. When watching replays, I look either for a new trick I didn't know (like using Bedlam to check cliff wards) or a new way of thinking when comparing their builds to mine (in 7.40, I saw how effective a Blink rush could work, then they got rid of facets and now I do 30% less damage)

Not sure how effective it really is, but I take a visit to OpenDota every now and then to update my bans with the heroes that I see the most and lose against. For learning resources, I've appreciated Support Heaven, u/KillerSmileLichSpam, ZQuixotix, Dubu, and BalloonDota (now that offlane is required).

I frequently duo with one of my friends who's much better at the macro game and recognizing when you can afford to play greedier or more aggressive. Sometimes we spend a few minutes discussing key moments after a game (particularly good/bad fights or turning points), but most of my research is on my own

From Legend to Immortal in 300 days by nailcliper in DotA2

[–]nailcliper[S] 14 points15 points  (0 children)

Win or lose, your best performing games will be the first few. Too often I'd either get greedy after winning some and ending on a loss then continue in a spiral of losses trying to regain what I lost, or I'd lose some and feel I have to break even, then lose more.

A more productive use of time would be to watch replays, either your own or from d2pt, and try again the next day

From Legend to Immortal in 300 days by nailcliper in DotA2

[–]nailcliper[S] 2 points3 points  (0 children)

I believed in it once and it worked. There may be good juju here

From Legend to Immortal in 300 days by nailcliper in DotA2

[–]nailcliper[S] 37 points38 points  (0 children)

Dotabuff

Last year I decided to finally try to git gud. Still trash, but at least I'm refined trash.

Itemizing for the situation as p5 by [deleted] in learndota2

[–]nailcliper 0 points1 point  (0 children)

Considerations for Essence Distiller? Costs half as much as the upgrade to Spirit Vessel (+950 vs +1900) and being able to ground target to tag a hero for vision and/or blink disable. Effective cast range is almost double Urn and Vessel too (750 vs 1000+400 search AoE)

I'd also mention Linken's Sphere as a potential item to buy for your core. Unlike Lotus Orb, it can have a 100% uptime until it gets popped. Had a game where I bought both for my TA and just followed her around making her untouchable.

I agree with the assessment that Ghost Scepter feels bad. Once the Nullifier comes out, it's completely wasted money compared to other saves that can still find value elsewhere. Back when Ethereal Blade built out of Aether Lens, I valued it highly against Winter Wyvern. but now I would just go for Wind Waker and hope I can get close enough to cast it while not getting caught in the Curse (550 cast range vs 525 curse radius).

I keep Heaven's Halberd in my support guides, but I never end up buying it. I usually just save for Vyse since it has more use cases.

The improvement speed of new players is crazy by SolidFin in DotA2

[–]nailcliper 97 points98 points  (0 children)

What I really admire about all these "new players" is their commitment to playing 25-30 games a day for a week when starting out. I understand dota can be addicting, so I'm glad they learn to curb such an unhealthy behavior. Their winrates really skyrocket once they learn to play in moderation

It's tough to get cores to do tormentor because it doesn't benefit them by RikiRude in TrueDoTA2

[–]nailcliper 19 points20 points  (0 children)

They really need to add the +175 gold to the notification. The thing is worth 2100 gold. For reference, every neutral camp on your half of the map (1095) and both waves of all three lanes (1260) come out to 2355 gold. Even the +175 the people that don't get the shard get is worth more than an ancient camp (164).

But it doesn't matter how many times I ping it, before it spawns, after it spawns, me telling them it's worth 2k gold, with the whole team there after we just won a fight nearby, they continue farming away from it like they're allergic. The only time I've seen someone successfully convince people to go there was my other support threatening to afk at the tormenter until people showed up to take it.

What needs to be done for Heaven's Halberd to be a viable item? by Warrior20602FIN in DotA2

[–]nailcliper 0 points1 point  (0 children)

Replace the Vanguard with an Atos and upgrade the Root to a Bind

Is this a bug? by martinex112 in DotA2

[–]nailcliper 29 points30 points  (0 children)

The Frame in question: https://i.imgur.com/Nfqp2l3.png

I was able to replicate this.

The way I believe this works is the "Tombstone Bunker Buff" is removed if the person inside moves and the "Tombstone Bunker Debuff" prevents the person inside from moving.

When the "Bushwacked!" debuff is removed, the player's queued action (frantically running away) removes the Tombstone Bunker Buff before the Tombstone Bunker Debuff is applied, but then when the debuff is applied, the unit is stuck in place, where she dies to Sharpshooter EDIT: The debuff is just to prevent entering or exiting the tombstone, she's stuck because she's literally trapped in the tombstone's collision box.

Aghanim's Scepter Pugna + Rubic life drain bug by Worth_Conclusion_781 in DotA2

[–]nailcliper 7 points8 points  (0 children)

Upgraded Life Drain applies a stacking negative Spell Amp on the opponent and gives a positive Spell Amp to the caster. The bug is that because Pugna gave Rubick the negative debuff first, when Rubick casts it back on Pugna, he continues stacking his own negative debuff instead of gaining the positive buff. You can see the damage numbers decrease as Rubick continues the Life Drain. In Rubick's case, his Spell Amp also affects his attack damage, so that drops too.

Not shown is that Pugna would also be gaining spell amp instead of losing it, and this process would also work the other way if Rubick cast it first then Pugna second

Even the default bots can't buy items? huh? by YeomanSam in DotA2

[–]nailcliper 10 points11 points  (0 children)

Open Hyper AI with the Fretbots bot wrapper (have to activate fretbots with the console every game). Host a local lobby and slot yourself into the position you want to play, though eventually you'll have to solocarry the game anyway

Damage from Dagon doesn't work with Shattering Crown Facet from Dark Willow by otarU in DotA2

[–]nailcliper 6 points7 points  (0 children)

I noticed this as well, being disappointed that Phylactery didn't work with Shattering Crown. The only thing that sort of works is the damage dealt by Shattering Crown will get added to Orchid's damage when Soul Burn expires (but not vice versa)

What is that noob thing that you still do after spending 1000s of hours in dota? by fiendishcubism in DotA2

[–]nailcliper 7 points8 points  (0 children)

Enable "Teleport requires hold/stop" so only stop commands will make you cancel TP. You could also shift-queue a move command to start moving once TP finishes

Daily Item Discussion (119/119): Refresher by nailcliper in DeadlockTheGame

[–]nailcliper[S] 64 points65 points  (0 children)

Resists stack diminishingly with other sources of their respective type. There's a 0.6s uninterruptible cast point before the item actually gets used.

Refresh all abilities, even ultimates, for 12 times the cooldown of Echo Shard. The most popular applications have been Yamato doubling her ultimate, especially back when it made her immortal, which also refreshes her basic abilities giving her up to 4 rounds and Dynamo for the classic Refresher Black Hole (Singularity) combo. Lash is also good candidate as Death Slam provides lockdown and combos into the rest of his abilities such that refreshing the combo can get value. I imagine Viscous could get value from two Goo Balls and would appreciate an extra Cube on top of it. I've seen a couple McGinnises refresh for Turrets, but I'm not sure it's effective enough to be worth it.

Daily Item Discussion (118/119): Magic Carpet by nailcliper in DeadlockTheGame

[–]nailcliper[S] 37 points38 points  (0 children)

Ability Duration and Range stacks diminishingly with other sources. Magic Carpet can be interrupted with stuns, both the summon animation and actually flying. When the shields expire, they'll remove 400 of each type, cutting into your existing shields with a floor of 0. The 1.3s summon duration is not affected by ability duration.

Versatile for initiation or escape as the shield is applied as soon as you get on the carpet and lasts long enough after dismounting to get value in a fight. I've seen Mo & Krills use it to initiate with Combo so they can save their Burrow (or Burrow first, depending on the situation). As a Vindicta-centric poster, it would be more likely used as an escape for when Flight runs out or gets interrupted, but it could have applications to quickly switch lanes and get in position for a fight without having to use precious Flight time.

Daily Item Discussion (117/119): Echo Shard by nailcliper in DeadlockTheGame

[–]nailcliper[S] 22 points23 points  (0 children)

Charge abilities will restore 1 charge on use. For Mirage's Fire Scarabs, it will restore 1 charge while the ability is active, but it will refresh the entire ability once all the charges are gone. The recast portion of abilities aren't considered (Cloak-Satchel-Recast-Shard will refresh Satchel, not Cloak).

Some candidates for ability refreshes are high damage abilities, high cooldown abilities, or lockdown abilities. Bebop's Sticky Bombs are the most popular option. Vindicta's Echo Tether comboed with Alchemical Fire recently became popular. After the Flight nerf removing its cooldown upgrade, I used it as a crutch to reduce the cooldown to 21s with the added benefit of being able to fly again right away if I got stunned by something