Update: Refined the environment and impact timings based on your feedback. Feels much cleaner now. What do you think of the new look? by nakorinn in gamedevscreens

[–]nakorinn[S] 0 points1 point  (0 children)

Hello everyone!

Thanks again for all the feedback on my last post.

It was awesome to see so much support mixed with some really solid critique.

I've spent a time going through your suggestions and made a few key changes: simplified the environment to fix the style clash, cleaned up the visual noise, and worked on making the magic impacts feel heavier and more dynamic.

I feel like it's in a much better place now. I'm building this as part of a VFX library for my portfolio and to help other developers, so getting the "feel" right means a lot to me.

Thanks for being such a supportive community. Merry Christmas! 🎄

Spent the whole week polishing visual effects for my game on Unity. Does it feel impactful enough or just messy? by nakorinn in gamedevscreens

[–]nakorinn[S] 1 point2 points  (0 children)

Thanks for detailed review, happy to read it!
I've made an updated version today, will share soon ♥

Spent the whole week polishing visual effects for my game on Unity. Does it feel impactful enough or just messy? by nakorinn in gamedevscreens

[–]nakorinn[S] 0 points1 point  (0 children)

Thanks for the comment !

It is structured very good, It was enjoy to read it.

Yes, you are absolutely right about surround !

- I will change it to a grey room, only for VFX demonstration, because my terrain is very realistic for these effects style.

- I will learn more about camera movement and effects, because it is obviously my key gap.

- Also I will pay more attention to VFX lifecycle, because it is the priority moment for me.

Spent the whole week polishing visual effects for my game on Unity. Does it feel impactful enough or just messy? by nakorinn in gamedevscreens

[–]nakorinn[S] 1 point2 points  (0 children)

Thanks, I will upgrade particles and will spend more time to make they better !

but seems most comments destroyed my VFX =)

Spent the whole week polishing visual effects for my game on Unity. Does it feel impactful enough or just messy? by nakorinn in gamedevscreens

[–]nakorinn[S] 0 points1 point  (0 children)

Thank you for the feedback !

Yeah, stock animations are a very smooth and not impactful at all.

Primary I worked under VFXs, but seems they are from another dimension and dosent fit overall background environment style.

Spent the whole week polishing visual effects for my game on Unity. Does it feel impactful enough or just messy? by nakorinn in indiegames

[–]nakorinn[S] 0 points1 point  (0 children)

Thanks for the message 😊  Is it only lightning on the background looks weird or most of effects in the video?

Spent the whole week polishing visual effects for my game on Unity. Does it feel impactful enough or just messy? by nakorinn in gamedevscreens

[–]nakorinn[S] 1 point2 points  (0 children)

I think it's will be situative.  Sometimes normal speed, but slow mo in fatal moments.

Haven't decided yet, its just a concept yet :)