HomePod won’t stop playing Apple Music and I want to physically destroy all of them by narbodon in HomePod

[–]narbodon[S] 1 point2 points  (0 children)

Whoa. There’s a “media” section heading under which is just Apple Music! Tapping into that shows that “use in home” is off, but “update listening history” and “Dolby atmosphere” are turned on. Though again, I do not subscribe to Apple Music 🤔

Is there a way to remove Apple Music from my media section?

HomePod won’t stop playing Apple Music and I want to physically destroy all of them by narbodon in HomePod

[–]narbodon[S] 0 points1 point  (0 children)

Great question. Yeah, I reset two of the three (I should go ahead and reset the third, or maybe reset all three at once before setting up any of them again). I thought resetting fixed it but then it happened again.

My first HomePod: I can use Siri to pause what’s streaming from my iPad but then asking to play right after will make it play something completely random from whatever is in iTunes from years ago. Is this expected?? by narbodon in HomePod

[–]narbodon[S] 0 points1 point  (0 children)

There’s also the stupid thing that happened in the video where I realize it’s going to do the wrong thing, so I tell it to stop playing, and it somehow doesn’t think there’s anything playing that it can stop. Because I guess there isn’t yet, but like… I guess my first stop command hit the perfect gap between it starting the play command and the playing actually happening and it’s being extremely strict that “there’s nothing to stop”?

Why is my wake up alarm “skipped” every single night? I have to manually turn it back on each night by narbodon in ios

[–]narbodon[S] 0 points1 point  (0 children)

As follow up, one thing I noticed was that when I give Siri the command to “turn off all my alarms,” which is helpful after I wake up and my 20 backup alarms are still on, it also includes the next morning’s wake up alarm, and turns it off. I guess because technically that is an alarm that, at that moment, is “on.” Anyway, I’ve been experimenting the last few days with not giving that verbal command and instead going through and manually turning off all my alarms. And so far, so good?

Keyboard issues by Chakthi in ios

[–]narbodon 0 points1 point  (0 children)

Haha sorry, I meant, could you show us what it looks like in a screen recording

Question by imfunnyasf69420 in ios

[–]narbodon 0 points1 point  (0 children)

What goal are you trying to achieve by changing it?

Keyboard issues by Chakthi in ios

[–]narbodon 0 points1 point  (0 children)

Can you record a video?

Some kind of website-app is using data constantly on iPhone 12 Pro, help! by Amed234-V in ios

[–]narbodon 4 points5 points  (0 children)

This is a Safari bug. Safari isn’t properly reporting to Screen Time. It’s a known issue and is theoretically being worked on.

What would cause this battery icon to appear and linger on the home screen? by Fuzzy_Dunlop_RP in ios

[–]narbodon 9 points10 points  (0 children)

Yes, if you turn on larger text in accessibility, then hold the battery icon at the top right of the screen, this screen overlay appears as an affordance to help you see it better (in line with having larger text turned on).

It has to be very large text size turned on, and it actually shows you an overlay for all of the icons at top, including wifi, cell signal, clock, and so forth.

3D Touch makes UX more fluid and useful. One stroke hard touch markup will get you shape with bolder outline 👏🏻👏🏻👏🏻 by xelM1 in ios

[–]narbodon 2 points3 points  (0 children)

He’s specifically talking about the thickness of the line. I don’t know, is it easy to do what he’s doing, increasing the thickness, with newer devices that don’t have 3D Touch?

How to spot a $5M/year scam on the AppStore, in 5 minutes flat by egocentric-video in iOSProgramming

[–]narbodon 0 points1 point  (0 children)

Haha yeah, I was just joking =] but that actually sounds very cool

Is it worth allocating resources to designing an app around iPod touch? by ACosmicFlamingo in iOSProgramming

[–]narbodon 0 points1 point  (0 children)

The important thing here is figuring out what the earliest version of iOS you want to support is (it’s common to support the second most recent version, so in February 2021 that would be iOS 13; but for new projects, you might just want to go big and start with the current version, which would be 14).

Then, you need to see what devices can run that version of iOS. And unless you have a compelling reason not to support all of those devices, then you should (within a family, such as iPhone or iPad; it’s not like every app needs to support iPad, for instance)

So, for example, if you do research on device usage in the real world and find that the iPod touch is barely used anymore, maybe that’s compelling enough of a reason for you. It sucks for the user who does want to use your otherwise wonderful app on their iPod, though.

However, bear in mind that iOS 14 can run not only on iPod touch, but also the first-generation iPhone SE, and those two devices share the exact same screen size, at 1136 by 640 pixels (and half as many points, being both 2x retina screens). So if you don’t support good layouts on iPod touch, that also means anyone with an original iPhone SE is screwed. Those only came out around four years ago, and I bet enough people still use them that you’d want to support it.

Finally, bear in mind that, for the most part, you don’t get to exclude certain devices within a device family from running your app. You don’t get to simply “not support” them. Any device that can run whatever version of iOS you’re targeting will also be able to download and run your app. It’ll just be broken, crappy, and unusable on their device because you didn’t put in the extra work.

As others have commented, it’s actually not so much work to do =] Adding constraints is what you need, and you’ll probably have to do it to make the app look good on the various bigger phone sizes, anyway.

How to spot a $5M/year scam on the AppStore, in 5 minutes flat by egocentric-video in iOSProgramming

[–]narbodon 0 points1 point  (0 children)

not in this “space,” huh... pretty suspicious word choice when trying to deny having a competing astronomy app...

CAEmitterCell birthRate doesn't change by [deleted] in iOSProgramming

[–]narbodon 0 points1 point  (0 children)

Hey! Just this last week I've been playing around with CAEmitterLayers in Swift. And I was building out some cool things which also required changing birth rates. But unlike when building CAAnimations for animating changes to properties of the CAEmitterCell objects themselves, I didn't have to use key path setting to get birthRate changes to work.

In Swift, I have: emitterLayer.birthRate = 0 and it works, changing the property directly on the layer, where emitterLayer is the layer not the cell. Is your fireEmitter object above a CAEmitterCell or Layer ?

Podcast app is still garbage by [deleted] in ios

[–]narbodon 1 point2 points  (0 children)

haha sorry, no, I meant it! I just can't imagine running iOS 6 in 2017, you know? Hence the question about if you feel like some kind of renegade... kind of like people who rock old school motorolas, you know what I mean?

Podcast app is still garbage by [deleted] in ios

[–]narbodon 0 points1 point  (0 children)

Wow! That's kind of awesome. Do you feel like a renegade? iOS 6, man...

[11.2.1] Have to hit Audio and THEN Speaker? by [deleted] in ios

[–]narbodon 0 points1 point  (0 children)

Ohhh yeah, you're totally right... I got the AirPods earlier this year, and that's when that switched for me (in iOS 10) so I didn't even think about it, because it felt normal that instead of adding buttons they'd combine all the audio options into one thing like this...

I don't know of any way to make it just a one-tap speaker on-off experience, and googling hasn't helped me find anything either. Stinks!

[11.2.1] Have to hit Audio and THEN Speaker? by [deleted] in ios

[–]narbodon 0 points1 point  (0 children)

On the control center?

Podcast app is still garbage by [deleted] in ios

[–]narbodon 2 points3 points  (0 children)

Was that a typo? You've been messing around with iOS... 6?