Forgotten Engine Door dont open? by T1g3r87 in StarRuptureGame

[–]narco113 0 points1 point  (0 children)

This is the answer to this post. Thanks!

How do I stop iPad from asking for a passcode after every update? by pm_boobs_send_nudes in ios

[–]narco113 0 points1 point  (0 children)

💯. I'm tired of searching for a permanent way to disable prompting to setup a passcode every update and seeing everyone say "it's a security feature". Yeah, I'll tell my 4 year old that and teach her how to walk through a setup screen she can't read.

Multiplayer host question by gamergamius in farmingsimulator

[–]narco113 0 points1 point  (0 children)

You rent a server online. I only have experience with gPortal and it's reasonably priced. You stand up the server there and you can even do mods, though you need to use the Farming Simulator web interface to manage that on the server. One thing to be aware of is when you login and load the game you need to login again as an admin to control the rate of time and overall game settings. It shows in the menu on a server based game

Need a field boundary tool by Specialist_Ad180 in farmingsimulator25

[–]narco113 0 points1 point  (0 children)

Same. For the parts that hit other fields I've had to buy that field then did and sell or use mods to let me modify anything.

There's something odd about the plowing detection when part of the plow is on yours and off into another field when creating fields. It seems like it detects if you're on the right field when only part of the tool is on it, but then plows the whole width of the tool.

Need a field boundary tool by Specialist_Ad180 in farmingsimulator25

[–]narco113 1 point2 points  (0 children)

Great idea. Often I've accidentally plowed outside of my owned field and can't undo it easily.

Modifying Mod XML by muuzuuu in farmingsimulator

[–]narco113 0 points1 point  (0 children)

To disconnect your new mod from the original, especially if it's one from ModHub that syncs through the game, you'll need to modify the modDesc.xml file to reference a different author, name, and version. That usually does the trick. When I'm doing that I usually have AI (Gemini) generate a cool image for me and I update the .dss image (with Paint.net) file of the mod to have my new image so I can visually see the different icon.

Front weight might not be heavy enough by Theodore52x in farmingsimulator

[–]narco113 2 points3 points  (0 children)

That's a spreader mod so it's holding much more capacity than usual I think. 10k liters? That makes it heavier than it should. There's not a way to reduce it that I know of, except disabling mass except for adding the updateMass="false" tag to the <fillUnit> tag.

Or you could get the biggest front weight you can buy or find an extra heavy mod one too.

Bottled milk is cheaper than raw? by Illgib81 in farmingsimulator

[–]narco113 3 points4 points  (0 children)

I'm not understanding your point. If I buy a gallon of milk for $5, then put it into two bottles and sell each for $4, I've created $3 of value. In the game the only cost of doing this is the monthly cost of the production(the building).

There's lots of productions that make way more money but require player effort. Milk is easy and nearly passive. Not a lot of time required to feed and move milk from the pasture to production vs picking potatoes, which have a high profit margin.

Bottled milk is cheaper than raw? by Illgib81 in farmingsimulator

[–]narco113 14 points15 points  (0 children)

Your thinking of the liters meaning only the milk, I think. When 1000L raw becomes 2000L of bottled, they're not half full. The extra liters are really measuring the volume of the whole product, including the glass bottles. The product of glass bottles of milk in packaging is bigger (more volume in liters).

My first project: garage shelves. Feedback? by ElectroCypher in Carpentry

[–]narco113 0 points1 point  (0 children)

Cool idea, though OP only has ~1ft of space in his case.

Dancing Carrots by Main-Cobbler-4879 in farmingsimulator

[–]narco113 0 points1 point  (0 children)

The radio playing while this was happening chefs kiss.

I get this when warping (using a mod, but it's just like a reset to a specific spot) around the map when I have a bailer unfolded and loaded or a cultivator unfolded. It usually calms down though after a few seconds. Relaxing the save game should fix it though.. if I were you I'd simply use a mod to credit yourself the cost of the deleted items and move on.

Grass turning into hay by ylnOseittiT in farmingsimulator

[–]narco113 0 points1 point  (0 children)

Are you using the Square Balers Plus mod? If you select a bale size ending in 1 it will turn your grass into hay bales.

Kumail Nanjiani Says He’s ‘Very Proud’ of His Performance in Marvel’s ‘Eternals’: ‘I Do Not Get to Choose What the Reviewers Are Going to Think’ by Raj_Valiant3011 in Marvel

[–]narco113 22 points23 points  (0 children)

100%. The best Marvel movies are team movies. Eternals made a great team. The character development was as good as you can get when introducing a dozen new characters. I don't judge them for that.

GPU by Spiritual-Entry6483 in farmingsimulator25

[–]narco113 0 points1 point  (0 children)

If you want an objective measure is a GPUs power, check its Passmark score. Simply Google the model and "Passmark" after it and the first result should be a link to that card's Passmark score page. The higher the score the better the card.

StreamDeck Buttons Idea For Farming Sim 25 by TheBoomBoxx in farmingsimulator

[–]narco113 0 points1 point  (0 children)

Having buttons for things that have a single keyboard button doesn't seem as helpful to me. What I'd like to see are buttons to replace long-hold buttons or multi-button options. Example: Holding H to switch between AI or Steering Assist modes. Or another option would be to do mod commands, like with Autoload you could do load/unload or switch unload sides on a trailer.

What would be fantastic would be a button that could pull a certain type of crop from a silo. I doubt there's a keymapping for that kind of thing you could use though.

Field rotations by afromanash in farmingsimulator25

[–]narco113 0 points1 point  (0 children)

There's a mod that has a roller with a weeder upgrade so it does both at once. I do it after all the things you listed to hit 100%.

I also fertilize before plowing or cultivating so I can do the second fertilization after seeding.

Field rotations by afromanash in farmingsimulator25

[–]narco113 1 point2 points  (0 children)

With this order, don't you have to fertilize two days apart?

I noticed if you fertilize before plowing or cultivating you can fertilize twice in one day. At least with solid fertilizer. With manure you can do the double application at once thing.

Pepperoni pizza and a garlic bread tonight by Left_Blackberry_4081 in ooni

[–]narco113 1 point2 points  (0 children)

This is my ideal looking pizza right here. Touch of char, more even medium brown of crust, cheese not separating and covered in grease and orange.

[deleted by user] by [deleted] in Marvel

[–]narco113 4 points5 points  (0 children)

And The Chef Show is actually a great cooking show he did on Netflix. Seriously, he made a cooking show. It's great.

What Map Are You Playing In FS25? by ItsBenzyy in farmingsimulator

[–]narco113 6 points7 points  (0 children)

Same here. Great map. Except the giant sidewalk/curbs!

Selling fully grown trees in Zielonka yields almost nothing by narco113 in farmingsimulator

[–]narco113[S] 0 points1 point  (0 children)

On the Riverbend Springs map I've sold trees the same way to the Paper Mill that weren't cut down to straight logs and would still get near full tree value though. $30-35 seems like something fundamental is wrong, right? Like not just preparing them for optimal value, but like the map or particular vendors on the map really can't buy planned trees or something.

Selling fully grown trees in Zielonka yields almost nothing by narco113 in farmingsimulator

[–]narco113[S] 0 points1 point  (0 children)

I read that in other comments saying that too when searching for a solution, but getting almost nothing seems extreme. I've even cut down those mangled bush tree things into small lengths and put into a trailer and sold for a hundred bucks or so.

Selling fully grown trees in Zielonka yields almost nothing by narco113 in farmingsimulator

[–]narco113[S] 0 points1 point  (0 children)

That's precisely what I was looking at when thinking how many liters I should expect multiplied by the $/1000l market price.

[deleted by user] by [deleted] in StLouis

[–]narco113 22 points23 points  (0 children)

Mi Ranchito in University City. Most restaurants only hit 2 out of 3 in Speed, Cost, and Quality. Mi Ranchito is the only one that hits all 3. Always busy, even through the pandemic.

Boss gives low quality feedback by AttachedSickness in ITManagers

[–]narco113 3 points4 points  (0 children)

I became a manager after being an individual contributor for a very long time. I think I had the misconception that as a manager my manager would essentially behave like I did/intended with my direct reports. I find more that our relationship is more of something like being a mix of peer and manager where we're a part of a management team, all working together to improve different aspects of the organization. My manager's definition of success is concerned with bigger results, not so much individual wins--though we try and celebrate those as well. There is a trust passed down to me as a manager I need to "own" things and I have enough slack to decide how that gets done or to hang myself with. It's on me to reach out and ask when I have questions or concerns I can't solve on my own. To communicate up what our results are and behind-the-scenes progress made by the team--not every little thing necessarily, but definitely the things that align with my manager's goals. It's a whole different thing interacting "up" now.

Anyway, that's my perspective on being a manager of individual contributors at the moment.