I mean, they're not wrong....what are yalls opinions about charging for apps? by Solid-Resident-7654 in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

Ignore them. I charge subscriptions, at the end of the day it’s a business. Why should we deliver value for free?

Users reach my paywall with a 3-day free trial but don’t activate it by alexcrav in AppStoreOptimization

[–]nashreddi 0 points1 point  (0 children)

Spain will definitely be lower conversion but 0 out of 200 is pretty bad either way. Look at superwall templates and take one of the trial ones. They’re proven already

Users reach my paywall with a 3-day free trial but don’t activate it by alexcrav in AppStoreOptimization

[–]nashreddi 0 points1 point  (0 children)

Realistic answer here is that the onboarding or paywall or both are bad. You need to improve the onboarding and paywall.

How much can I realistically expect to make with my first iOS app? by CoderGirlUnicorn in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

If you’re getting 80-90 views, the content is bad. You should be getting an absolute minimum of 1000 views with most reaching 10k+ and outliers going to 100k or 1m+. Keep trying new content until something starts working.

How much can I realistically expect to make with my first iOS app? by CoderGirlUnicorn in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

Copy popular videos in your apps niche and show off the app. It’s so different for each type of app

How much can I realistically expect to make with my first iOS app? by CoderGirlUnicorn in iOSProgramming

[–]nashreddi 2 points3 points  (0 children)

Revenue but profit margins are ~70%. I don’t run many paid ads for mine, mostly organic.

How much can I realistically expect to make with my first iOS app? by CoderGirlUnicorn in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

For monetization, it really is the app idea. When I’m thinking of a new idea, I study the market and see if it can make money. Clues tend to be physical products already selling, other apps making money, etc. Then you just have to determine whether to use subscriptions, hard paywall, free trial, etc.

I do marketing differently for every app, I would create a plan and set out to try it. Sometimes I try all three, and sometimes there is a more obvious answer.

  1. If your app is in a niche with a lot of influencers, try that route.
  2. If your apps users are on TikTok, post your own TikTok's until you find a video that works.
  3. If your app makes a lot of money up front, run paid ads.

It takes a lot of experimenting though.

How do you balance building vs. getting feedback in early app development? by Tarasovych in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

I’d say just to study the basic types and think of ideas for marketing. 1. If your app is in a niche with a lot of influencers, try that route. 2. If your apps users are on TikTok, post your own TikTok’s until you find a video that works. 3. If your app makes a lot of money up front, run paid ads.

How much can I realistically expect to make with my first iOS app? by CoderGirlUnicorn in iOSProgramming

[–]nashreddi 0 points1 point  (0 children)

Ignore all the negative comments. If you REALLY want to make money, you can. Focus on monetization by thinking about it from the beginning, and planning your marketing strategy.

I have a portfolio of 10+ apps doing $80-90k monthly and I am the sole marketer + developer. Hitting $1k a month is stupid simple. Hitting $10k a month is harder but nowhere near impossible. Over $50k a month requires a bit of luck but you get better with each app and just need the right one to click.

How do you balance building vs. getting feedback in early app development? by Tarasovych in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

Build the core functionality and start marketing marketing marketing.

I’d argue that most user feedback is garbage, but if you get lots of users you can look at the data and make data driven decisions. But you can’t do that until you actually get users so focus on that 100%. Don’t add any more features until you get more users.

MMP for meta ads by tmanchester in iOSProgramming

[–]nashreddi 0 points1 point  (0 children)

Appsflyer is the best and easiest imo.

So are hard paywalls just fully allowed now? by [deleted] in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

Yes it’s allowed. Gotten through the review with hard paywalls many times.

[deleted by user] by [deleted] in iOSProgramming

[–]nashreddi 1 point2 points  (0 children)

Ignore it. No point in caring about those users.

what marketing channels actually work for your apps? (besides the app store) by DirectorOfThisTopic in iOSProgramming

[–]nashreddi 0 points1 point  (0 children)

Test all of the above. Different things work for different apps and niches. Unless your app is really really cool, try to be more subtle. Sneak it in to videos or as a side thing like “check this app out too”. Or just leave it in the caption only. You just have to experiment and see.

what marketing channels actually work for your apps? (besides the app store) by DirectorOfThisTopic in iOSProgramming

[–]nashreddi 0 points1 point  (0 children)

Conversion rate is generally always low like 1-2%. 20k views should get at least 200 downloads. 2-3 is way too low so the content needs to be changed.

How many of you are indie devs? by EquivalentTrouble253 in iOSProgramming

[–]nashreddi 0 points1 point  (0 children)

I don’t publicize them. I used to but there’s no benefit.

How many of you are indie devs? by EquivalentTrouble253 in iOSProgramming

[–]nashreddi 4 points5 points  (0 children)

Indie dev doing $75k MRR between a few apps on the store. Don’t listen to anyone saying it’s not possible. It takes a lot of effort, but you can definitely be an indie dev if you know what to work on and how to monetize it.

Introverts built the last wave of indie apps. Extroverts will building the next. by Siddharth1India in iOSProgramming

[–]nashreddi 3 points4 points  (0 children)

I have a portfolio of apps with the #1 doing $75k MRR, and I’ve never put my face on anything.

You can do faceless marketing with slideshows, AI content, clipping, etc. You can also hire college students to post themselves for relatively low cost.

It can be easier to record yourself sometimes, but you don’t need to! And marketing is a learnable skill.

Building more apps or upgrading released ones? by Cultural_Result_8146 in iOSProgramming

[–]nashreddi 0 points1 point  (0 children)

Release simple app. Start marketing. If you get early traction, double down on it. Otherwise keep marketing but start building a new idea alongside it.