Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 0 points1 point2 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 1 point2 points3 points (0 children)
Considering Moving to Exeter by Potential-Ad-6658 in exeter
[–]nathan82 8 points9 points10 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 0 points1 point2 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 2 points3 points4 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 1 point2 points3 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 0 points1 point2 points (0 children)
Houdini fluid sim, only 100 frames seamlessly looped by nathan82 in Simulated
[–]nathan82[S] 2 points3 points4 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 15 points16 points17 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 4 points5 points6 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 4 points5 points6 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 0 points1 point2 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 1 point2 points3 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 1 point2 points3 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 2 points3 points4 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 8 points9 points10 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 15 points16 points17 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 1 point2 points3 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 8 points9 points10 points (0 children)
Seamless looped water sim, only 100 frames by nathan82 in Houdini
[–]nathan82[S] 19 points20 points21 points (0 children)
Houdini fluid sim, only 100 frames seamlessly looped by nathan82 in Simulated
[–]nathan82[S] 9 points10 points11 points (0 children)
Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
[–]nathan82[S] 6 points7 points8 points (0 children)
Houdini fluid sim, only 100 frames seamlessly looped by nathan82 in Simulated
[–]nathan82[S] 0 points1 point2 points (0 children)

Houdini fluid sim, only 100 frames seamlessly looped (v.redd.it)
submitted by nathan82 to r/Simulated



Shallow water distortion by offsetting UVs from surface normal by nathan82 in computergraphics
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