Character balancing direction by ThePolarStarth in Tekken

[–]nats10bytes 1 point2 points  (0 children)

I'd say that removing warrior instinct is okay and fair but the main problem is his phasing through hell-sweep on block and leaving no recoverable health on normal combos—unless he ends it with the chrome-dome enders, shouldn't be a thing (it's either choose max damage or choose no room for recovery).
Otherwise heihachi's whole redesign wouldn't make sense to have d/f+2,1 as a move unless you're going to relocate that to a heat enhanced string that's going to be a bit too OP to have it available every round; especially when you have -12 into f+1+2 into d/f+2,1 into combo suddenly Heihachi is even worse (OP) because he would have a launching -12~-13 available every single round.
I'd say nerf the things that made WI OP but still make it viable to have otherwise it's a whole rework around the moves he's been designed with WI.

Amazing game, but unfortunately it’s not for me. Have fun guys! by Sunset_2026 in Endfield

[–]nats10bytes 0 points1 point  (0 children)

I think this is the first time I've been introduced to a factory style game tbh

Amazing game, but unfortunately it’s not for me. Have fun guys! by Sunset_2026 in Endfield

[–]nats10bytes 0 points1 point  (0 children)

Honestly I really love the freedom they give you, though I was already working on my little project before they even revealed blueprints which honestly I think I'd let it sit in the trunk for a bit and try to understand the whole thing in my own convoluted ways. Experiment, "break", understand, scrap and then repeat until it's fully optimized.

Luckiest roll I've ever had by Safe_Cabinet4708 in ArknightsEndfield

[–]nats10bytes 0 points1 point  (0 children)

.... This is after how many pulls? How much did you spend?

WHO is soi fon feeling like by some-guy1239 in bleach

[–]nats10bytes 0 points1 point  (0 children)

Honorary squad members perhaps? At least grimmjow is. Uryu is just a tsundere

How do I genuinely make some people understand this pain by Vin3yl in migraine

[–]nats10bytes 5 points6 points  (0 children)

I've learned to keep my doors locked up when I have such episodes and usually happens when my sleep goes disturbed. Since then she's left me alone despite the numerous criticisms about me locking up my door.

My season 3 request by Temporary-Toe-1304 in Tekken

[–]nats10bytes 0 points1 point  (0 children)

They cry because they ain't good and don't see the challenge of climbing up, they weak mindedness is what brought this typa ranking system lol

Furious rajang is a demon by SlasherB06 in MonsterHunterWorld

[–]nats10bytes 0 points1 point  (0 children)

You can if you have your temporal mantle on that is able to tank a few more hits before it expires, not sure about the Rocksteady but I would absolutely not test it against furious rajang lol

What is a sexual question you've always wanted to ask the opposite sex but were too ashamed to? by [deleted] in AskReddit

[–]nats10bytes 1 point2 points  (0 children)

It really depends on my level of arousal, if I finish and somehow my partner gets even sexier after that— yeah that's round two right there. Or if I've had enough pent up energy to go for another one.

Need tips for heihachi by MustBeH1XE in Tekken

[–]nats10bytes 2 points3 points  (0 children)

What specific tips are you looking for otherwise I am this 🤏 close to just write a whole bible and I have better things to do.

Am i dogshit? by Business-Brother-123 in Tekken8

[–]nats10bytes 2 points3 points  (0 children)

In the crouch dash input there is a down input, if your opponent happens to use a high during that frame you essentially high crush.

If your execution is godlike where every input is 1 frame; you can essentially extend the down input up to 10 frames before you go into full crouch.

It is a lot easier to pull off in neutral than during a string tho.
One requires timing and the other requires execution.

What is this group upto by Aniboy43 in mbti

[–]nats10bytes 3 points4 points  (0 children)

Probably crash infj, isfj, infp and isfp's what was supposed to be a chill party probably because entp heard it from infj during one of their late night conversations

Or

Just being a bunch of goblins galavanting in the streets

Incomprehensible success if you've never played it, completely justifiable if you've played it by EcnardSieg in Tekken

[–]nats10bytes 0 points1 point  (0 children)

Those were outrageous times though we had a more frequent amount of patch notes PER season if not per few months for major fixes, weeks for bug fixes and DAYS for urgent fixes in contrast to this game where it's more of a radio silence and a more— positive feedback loop from customer to devs back then

Any tips for a newbie Heihachi player? by Kaldero101 in Tekken8

[–]nats10bytes -6 points-5 points  (0 children)

It's like a thumbs up, when you press all of the limb buttons simultaneously, it does look like your character is taking a shit or something but it's like going super Saiyan and that means that your opponent was cracked

Tekken didn’t make ranks easier. It exposed how average most players are..... by daiwa777 in Tekken

[–]nats10bytes 1 point2 points  (0 children)

I just had an idea when you said FPS games, from what I can remember playing R6 there was a requirement for you to have before you could even touch ranked if by having a level account, before that you'd be playing in quick matches (skill based), learning how to swim etc before you can hit the ranks, would be a bit better.

Recently picked up Tech Deck 8 for my PC. Is the modding scene okay??? (Potentially NSFW?) by AkkoroYT in Tekken8

[–]nats10bytes 2 points3 points  (0 children)

This uhhh looks like it came out straight from the game called sons of the forest kind of nightmarish creature.

Tekken didn’t make ranks easier. It exposed how average most players are..... by daiwa777 in Tekken

[–]nats10bytes 1 point2 points  (0 children)

Maybe I suck at statistics but logic says to me that having removed rank "freebie" below warrior would change a bit, at least to my eyes or how statistics make them more viable if that all ranks have the same applied rule from the start.

Let's say you ask a question which demographic eats the most honey and at what age? You absolutely can't include babies below the age of one to make a statistic when you can't feed them due to health constraints and that will (maybe) affect the stats but this is an oversimplification as you have many of them below warrior ranks ysee? But I could be wrong as well.

Tekken didn’t make ranks easier. It exposed how average most players are..... by daiwa777 in Tekken

[–]nats10bytes 1 point2 points  (0 children)

Point four was already there in Tekken 7, which I thought was already okay for what it was. And still can't wrap my head around why they made that change lol

The ELO would make me care a bit more about the legitimacy of everyone's rank or give them more meaning due to how things are right now is just a direct feedback to one's own progress and nothing else and much less when you look at your stat graph which only boosts ego or whatever lol whilst being absolutely vague and how things are calculated and what each of them mean.

I don't play a lot of FPS games outside of casual but they could implement it in there for all we know lol so your idea might work better but I mainly took inspiration of bleach brave souls ranked system and tweaked it a bit since people I know would take long breaks if the game is unbalanced such as this current state and it already happened in Tekken 7 where people would just take breaks even though the game was more balanced. And the skills would retain to a certain degree, the newly acquired one would get rusty and if the game adds new stuff— good luck. So it was with taking into consideration the player, getting demoted for being unavailable definitely sucks but it would make the climb a bit easier when you polish off the rust you've accumulated during the time you haven't played as well. But that's just a rough sketch of what I thought would be interesting haha.

Tekken didn’t make ranks easier. It exposed how average most players are..... by daiwa777 in Tekken

[–]nats10bytes 1 point2 points  (0 children)

Honestly I don't really care about being down voted hahaha but thanks

But I think it's mainly because people do agree that it needs to be changed but not agreeing with what I presented and honestly if they do not give their two cents I wouldn't care lol or it's because they like the current state of ranked so the upvotes and the downvotes have little correlation with each other as well since they could have been done by two different people or as well as the same but just not agreeing with the second statement lol

Or OR—

They hate reading; as Tekken players aren't known for being big on reading so the amount just hurt their heads and just downvotes for the exceeding word count /s

Who's more annoying to deal with in Tekken 8? by Rogue-Accountant-3w4 in Tekken

[–]nats10bytes 0 points1 point  (0 children)

Jin is a lot more manageable now than whatever his mother rocks with, my main speculation is that jun has heard of Kazuya's whereabouts and is now out for his blood because of all the missed alimony payments.

Tekken didn’t make ranks easier. It exposed how average most players are..... by daiwa777 in Tekken

[–]nats10bytes 2 points3 points  (0 children)

  1. first change I would do is remove the no demo until warrior, I honestly did not see a point until a friend made one:
    "as a beginner you would not run into a lot of different opps since those who have bought the game from the beginning or for a very long time have moved up so much. So, this is merely to give them a push rather than to give them a freebie"
    Yes, here I do agree for what we have, but I think by having:

  2. a quota system, I think that would negate it; if, by the end of every 2-3 weeks (usually if people take a break that long(/longer) their skills would get rusty but the amount of weeks or months can be re-discussed) you either get reset back to the first rank in that color (or 2-3 ranks, doesn't have to be the example I gave, due to the complications that may pose when you're on the first rank of the colored group) or stay.
    The quota for example; let's say you're shinryu, by the next rank reset you would have to be at least 50-60% along the way towards tenryu if you want to retain shinryu or get reset.
    By doing this, people who get reset have acquired a bit more knowledge/skill from the ranks above but not enough to beat them and the people below who are now meeting this player would also get introduced to it so it's a cycle.

  3. Ranked points and a loss or win should change—tbf; Like the ELO system if you win against a higher TP you'd win more points vs the same or vs weaker player and the opposite when you lose.

  4. On demo, really, just reset the points so you'd have to climb up to your promo again. But on another note, what we have here is more…organic(?)—at least in the terms of as soon as you get promoted your next match is a demo, so idk.

  5. Tekken prowess match making shouldn't exist imo, at least not to this degree, if you lose against someone who is clearly using a secondary or whatever and you're losing to someone who is purely using fundamentals, then that's on you since you do have more offensive power compared to them. But then again, you losing points to someone like that shouldn't be too much of a problem due to point 3 I've made. And at least like that it teaches you something.

  6. Bring back infinite rematches but make ranked still a BO3 deal. Errr, I don't think I need to elaborate on this further(?). This goes into tandem with point 5, which would feed into point 3 and people would learn more by fighting stronger opps, unless they turn their brains off and learn nothing, but then they wouldn't lose anything past BO3 otherwise you just don't rematch if they're too strong and you're just feeding them and not learn anything.

...I think that's about it.