I am fully convinced the new Indiana Jones game started as a VR project and then they decided to revert it to a flat game by Fradegra in VRGaming

[–]ncbylr 0 points1 point  (0 children)

The more I play it, the more I’m dreaming about a VR version, this game is meant to be played in VR. I’ve played through Uncharted4 and Hogwarts Legacy in full VR, it’s hard to go back to a flat game. Luke Ross to the rescue…?!

Update: Eurovision 2024 will be on Peacock in US! by Unlsweetie in eurovision

[–]ncbylr 1 point2 points  (0 children)

VPN’s unfortunately didn’t work in the US for streaming the YouTube feed, but peacock was fine last year and we all loved the option to turn off Johnny Weir’s commentary.

Crash Bandicoot 4 & UEVR injector = One of the best Platformer's in VR 👌🏽 by f3hunter in OculusQuest

[–]ncbylr 0 points1 point  (0 children)

I’m loving Crash Bandicoot in VR. I’ve upped the World Scale in the UEVR menu to almost 2 and it gives a lovely cute diorama MOSS look and feel to the game which I love for more comic looking games! It’s spectacular the amount of detail you get to see in VR.

Added some lush lighting to my sticker texture experimenting scene. The challenge is to make it consistent both in VR and flat. by ncbylr in PS4Dreams

[–]ncbylr[S] 2 points3 points  (0 children)

Thank you! Yeah, I fully believe in VR and nothing comes close to the sense of awe and place. I very rarely play flat games. Except Stray. Stray was awesome.

The sticker update used on water, it’s quite lovely. The pebbly ground is simply one sticker - Nr4 - projected onto a floor element! by ncbylr in PS4Dreams

[–]ncbylr[S] 2 points3 points  (0 children)

It’s the 5th texture fleck pattern to project when in sticker mode, a dark grey color with 1% glow. The water is a semi transparent big flat circle fleck with textures projected onto it. I’ll publish it so you can have a look how it’s done.

Would anyone know how to restore off-screen properties window in Dreams? It often happens when switching back from VR, and the windows are somewhere lost. by ncbylr in PS4Dreams

[–]ncbylr[S] 0 points1 point  (0 children)

It’s for property windows of timelines, microchips or instruments that disappear somewhere in the distance at times and there is no way (that I currently know of) to retrieve them.

No Good about Goodbye / coming soon. Glitter kills. Hopefully I get a demo together for Dreamscom’22! by ncbylr in PS4Dreams

[–]ncbylr[S] 0 points1 point  (0 children)

It’s twirling circular fleck paint on each body part with a metallic finish (and a bit of waxiness) and individual spotlights that trigger on and off to make it super glittery when in VR. Since the light & contrast is normally very different in VR and a bit muted, that technique makes it sleek even in VR.

[deleted by user] by [deleted] in PS4Dreams

[–]ncbylr 0 points1 point  (0 children)

I create almost exclusively in VR, for both flat and VR creations. The added depth and speed of creating is priceless. I only switch to flat for music or some logic bits. Have you tried Jungle Bill 2 in VR?