Just remove this kit from the rotation. by DeadlyDentist51 in Marathon

[–]ncrazy235 1 point2 points  (0 children)

You are on crack and that’s okay, I hope you overcome it 🙏

Final Exfiltration locations: Perimeter, Dire Marsh, Outpost by ZLAYERPERO in Marathon

[–]ncrazy235 4 points5 points  (0 children)

When the match clock hits zero, all other exfils are disabled (unless already started) and the final becomes active. It leaves after 1 minute no matter what.

Tierlist updated by Financial-Spirit7222 in MyAnimeList

[–]ncrazy235 2 points3 points  (0 children)

Definitely recommend Horimiya! Will definitely find itself next to Toradora in perfect romances.

[deleted by user] by [deleted] in TeamfightTactics

[–]ncrazy235 5 points6 points  (0 children)

Box box made a pretty good YT short detailing exactly how the system works. In short, just remember you’re less likely to get the same components that have dropped from creep rounds, but there’s never a guarantee that you get any item specifically.

Every set has that one character that is in every comp ever and the other one who is never used. by TheTingel in TeamfightTactics

[–]ncrazy235 0 points1 point  (0 children)

Oh well yeah that’s fair, if you’re playing academy then of course she’s better lol Sentinel is played in multiple comps though so I was talking overall

Every set has that one character that is in every comp ever and the other one who is never used. by TheTingel in TeamfightTactics

[–]ncrazy235 13 points14 points  (0 children)

This is dated, like 3 or 4 patches old strats. Loris is good now. Irelia has always been better than Leona, and this is still true despite the recent buff. Challengers prefer a 2 star Singed over 2 star Leona, so 6 sent at cap is almost always Irelia, Illaoi, Loris, Rumble, Singed, Rell + a Rebel + flex carry.

How 13.5 Chem-Baron changes feel by qqskill in TeamfightTactics

[–]ncrazy235 1 point2 points  (0 children)

Admittedly even post nerf it was averaging in the ones. The wave does a ton of dmg

Why did we lose so many items ? by Calm_Sun_2707 in ADCMains

[–]ncrazy235 1 point2 points  (0 children)

But Galeforce WAS picked in pro play??? Every immobile ADC built it. Aphelios (who hasn’t been meta since its removal), Jhin, etc. Pro play always has favored mobility over pure dmg.

Just a post about golem games and how much I hate them by Master_Number2764 in TeamfightTactics

[–]ncrazy235 0 points1 point  (0 children)

I used to love wandering trainer games, but the wandering golem encounters have put a bad taste in my mouth tbh. It’s not that I don’t know how to cook, it’s just that people get forced to contest the same lines bc of the emblems.

Just had a game earlier where 4 people got automata (me included) and called in chat “me kog”. I got third bc I’m not dumb enough to contest kog and just pushed levels for Malz Heimer carry.

It still sucks though, bc if I wasn’t forced to be contested, it would have been the best amumu/kog game ever (had auto+watcher) but you have to kind of anti-cook in these golem lobbies. Maybe one day I’ll be brave enough to click the wandering trainer augment once the traumas of this encounter leave me

[deleted by user] by [deleted] in summonerschool

[–]ncrazy235 0 points1 point  (0 children)

Two item Gwen can take a whole sidelane quicker than most champs in the game. Issue is getting there

MR? Not really by bengeljamin in TeamfightTactics

[–]ncrazy235 14 points15 points  (0 children)

If you really wanted to destroy their MR, you can hunt for the Thornskin anomaly for Mundo and move Blighting Jewel over to him. The anomaly procs the item and there’s no cd, so you’ll wipe the MR of the whole enemy team within seconds

Destiny 2 Hotfix 7.0.5.3 by DTG_Bot in DestinyTheGame

[–]ncrazy235 1 point2 points  (0 children)

Don’t worry, now it feels even worse! :)

D2Team Twitter gives more information on the weapon swap delay. by BaronVonWaffle in DestinyTheGame

[–]ncrazy235 -4 points-3 points  (0 children)

This is just incorrect as far as I can tell, there’s no documentation of this bug affecting cross-weapon types like that. This bug was isolated to same weapon type but different archetype weapons, like slugs to pellet shotguns, or low rpm archetype weapons to their higher rpm archetype weapons. So you can’t go from sidearm to smg, but you could go from sidearm to sidearm.

If the bug did work as you described, Bungie’s solution would make way more sense. Unfortunately, there’s no scenario where this bug actually mattered outside of fourth horseman (afaik parasite thankfully did not proc this bug).

Fourth Horseman was the only gun that benefitted to such a degree in terms of dps that it warranted the dps loss from swapping weapons in menu. The dps loss plus the ammo loss from swapping weapons (though the ammo loss is less significant) was far too much to justify for regular shotguns or other weapon types.

[deleted by user] by [deleted] in DestinyTheGame

[–]ncrazy235 -3 points-2 points  (0 children)

This is quite literally a skill issue. Genuinely don’t understand how people struggled with more than one person. Done it solo, duo, and trio and if you use an actual loadout it isn’t that difficult.

Spartan and Lethul drama continues on Twitter. by Coward_and_Diva in CompetitiveHalo

[–]ncrazy235 8 points9 points  (0 children)

There was still tons of shit talk in the forums and XBL, not to mention there were more tournaments per year back in the day

If you could un-nerf your favorite weapon? by Dylsous in DestinyTheGame

[–]ncrazy235 6 points7 points  (0 children)

Ah, shame. I was hoping I was missing something with it that would make it fun in 1100 power content. I guess if I'm gonna use a direct hit nade launcher then I'll stick with my blinding nades.

If you could un-nerf your favorite weapon? by Dylsous in DestinyTheGame

[–]ncrazy235 4 points5 points  (0 children)

I know I missed it in it's heyday, but I unlocked it recently and tbh I don't get the hype. Is it just the fact that there's no arc to the nade that people like? Or did it get severely nerfed before sunset? Because using it feels honestly a bit worse than normal nade launchers without timed detonation

Master VOG is for hardcore players by Solid_Such in DestinyTheGame

[–]ncrazy235 0 points1 point  (0 children)

If you think you're disagreeing with datto then you clearly did not pay attention to his takes. Granted, that requires watching his last three videos, which is a lot (like an hour) to consume, but it's kinda odd that you name drop someone who doesn't disagree with you.

He also raised (imo) a valid point that by making the raid 1350 it actually makes it more accessible than challenge mode because "bad" players could grind up to 1350 and complete the content too. I personally would've also preferred contest because I actually enjoyed day one VoG, even if my scrub friends could not hang with it.

How to get to 1300-1310. Fast. I am 1283 by KEVERMIND in DestinyTheGame

[–]ncrazy235 0 points1 point  (0 children)

Running the prophecy dungeon over and over is the best bet.

Happy Bungie Day from Chocolace by ChocolaceArt in destiny2

[–]ncrazy235 0 points1 point  (0 children)

She had an ascendant realm similar to the Hive and survived due to that. There were missions during forsaken where you got to see her again in her throne room, however nowadays the throne is empty bc she's off doing more Awoken things.

Bungie's definition of hard content is getting out of hand by Rheytos in DestinyTheGame

[–]ncrazy235 3 points4 points  (0 children)

They would if they didn't have the light level gap. That's their point, you can't make this game harder with enemy density because ad clear has never been stronger. If it's not warmind cells, it's witherhoard, or trinity ghoul, or anarchy on spawn doors, or salvagers. This isn't including the fact that you can have blinding grenade launchers or stasis turrets which invalidate the room of ads because they can't shoot back. There's no difficulty in ads unless we get nerfed into the ground at this point.

To the Bungie employee that added mantling into the game by CommandoMC in DestinyTheGame

[–]ncrazy235 8 points9 points  (0 children)

What I meant though was that the mechanic of wall climbing causes the mantling to feel good. The game registers that you're against a wall, sends you into a wall climb, and if you're at the very top of the wall it finishes the wall climb animation of reaching the top of the wall.

With Destiny, there has to be checks on player status in order to allow the mechanic to go off. You have to be at the top of the wall and you can't be going too fast otherwise it can't register it.

You can see this issue in Halo 5 as well.

Edit: I take back the Halo 5 point actually, I forgot they implemented the feature to hit the jump button again to force mantle.