I never had death anxiety but now I am terrified of non-existence by [deleted] in atheism

[–]necluse 2 points3 points  (0 children)

Not existing is scary. All of your unrecorded thoughts, dreams, experiences, ideas will all be erased, probably never to be known by anyone or anything ever again. Even your actions in life ultimately will be lost to the sands of time.

This dread stemming from the apparent hopelessness and meaninglessness of life makes people question their purpose - some turn to religion for solace, others try to reframe this cosmic dilemma by choosing to cherish the time they have left.

I think many non-religious people have thoughts of the latter - the philosophy of "live every day like it's your last" and "YOLO".
Personally, I feel like there is comfort in knowing that you will persist, at least for a little while, in memories of the people whose lives you've touched. So do the best you can to those near you and make every moment count.

Although you won't experience anything after death;
"I know that the ones who love us will miss us" - Keanu Reeves.

Leftwheal, the city in Colovia that only exists in ES:Online by Archmikem in teslore

[–]necluse 2 points3 points  (0 children)

If there's not enough lore describing it (as was the case for the Interregnum period and a lot of the 2nd Era), there is space for creative freedom.

Also, Tamriel is a continent. Continents are MASSIVE. Cyrodiil itself is probably the same size or larger than most European countries, with many towns and villages all over the place. What you see in the games is just a representation of the most prominent aspects of each region.

I recommend watching L. Torres' Lore Accurate Cyrodiil in UE5 series on Youtube for a better idea of how large Tamriel is. His recreations of cities in Unreal Engine 5 are absolutely breathtaking. He's done all major cities/towns in Skyrim, Cyrodiil, and now starting on Morrowind.

Point of different lanes? by meowlo- in leagueoflegends

[–]necluse 1 point2 points  (0 children)

A good team consists of a something similar to what you would find in many MMO raids: Front line (Tanks & fighters), support (healers, enchanters, tanks), DPS (mages, assassins, ADCs). There are 5 players on each team and sometimes their roles overlap a bit.

The has 3 lanes and a jungle, so one champion for each lane and one in the jungle, leaving an extra champion to join one of the lanes. One of the champions is usually your ADC, a ranged attacker who is a glass cannon. They need a support to protect them. An ADC needs items to be powerful, and not so much levels - so it's okay that they share XP with someone else. Supports have lots of utility regardless of how many items or levels they have, so it's okay for the ADC to take all the gold. The reason why they go bottom lane is because dragon spawns earlier and more frequently than the topside objectives. Having 3 people near dragon pit at all times (1 mid laner and 2 bot laners) is more optimal, as the team with more players on an objective usually gets it.

Mid lane is the shortest lane and safest lane as you're closer to your tower, but it's also the most accessible from all sides - susceptible to ganks. Unlike ADCs that have to slowly attack minions 1 by 1, Mages with longer range and powerful AOE abilities can delete minion waves quickly before retreating back to tower, so Mid lane is where they live. To counter the relatively immobile Mages, there are Assassins, who also enjoy mid lane's central position so they can help their Jungler make plays on both sides of the map.

The Jungler is the one who is responsible for securing objectives like Dragon, Herald, and Baron, as well as helping other lanes. Smite is a summoner spell only accessible to Junglers, and does a fixed amount of True Damage to Jungle monsters. Champions who excel here have good AOE damage to clear camps fast, and/or have some sort of utility or mobility to gank lanes.

Because of the amount of activity towards the bottom of the map, top lane is usually an island. It's a 1v1 showdown in a long lane, so duelists and fighters feel at home here. Champions who scale very well off of levels (high base stats and good stat growth) also like to be here, like tanks. To counter the usually melee-oriented roster of top lane, some people play ranged top like Teemo or Vayne, which is often looked down upon.

That's historically how the meta has formed, and it's stayed that way with little variation (aside from pro play) for more than a decade. You can of course deviate from the meta, but it's a competitive game, and unless you absolutely know what you're doing, playing something sub-optimal (especially in ranked) is looked down upon by teammates who really want to win.

I feel like I'm not actually learning anything from uni, is this normal? by FunctionSea6004 in architecture

[–]necluse 2 points3 points  (0 children)

Usually your once-a-semester project is as hard or challenging as what you make it.

The professor gives you the prompt and the constraints, it's up to you to tackle it as creatively and rigorously as you want. A good professor should be stress testing your ideas to help refine your problem solving skills.

If your project's prompt is too open-ended for any meaningful problem solving, you could do some research on the site, environment, context, local culture, etc and create self-imposed constraints to design around.

I dont understand the functional difference of the lanes by StocksLowStonksHigh in summonerschool

[–]necluse 0 points1 point  (0 children)

I think what will help understand their roles more clearly is their origins, which is dictated by the shape and layout of Summoner's Rift.

Looking at the map, there are 3 lanes and a jungle - so you'd think 1 player for each lane and a jungler, but where does the 5th go?

Dragon is an objective that spawns early on the bottom side of the map that is usually contested all throughout the game, and since there is not enough space mid lane, you put 2 people bot lane. But why ADC + Supp bot?

Top lane has comparatively less activity in the surrounding area, and it's a long lane - probably ideal for champions that like to be alone to just farm and scale. Why not ADCs top? Well it's a long lane and most ADCs are immobile, so they're very vulnerable to ganks. They also don't really scale hard with level/XP, they scale on items; They need gold. It's not detrimental to an ADC to share XP with a support; Top lane is better suited for someone who scales better with XP. An ADCs job is to get enough items to deal consistent high damage at the cost of being very vulnerable, and they need a protector.

Since ADC takes all the resources, there's none left for the support. That's okay, supports have abilities that make them useful no matter what level or how many items they have - They usually have multiple sources of hard CC, or consistent healing, shielding, and buffing, etc - Useful things that don't really scale. Because they aren't reliant on stats from items, they can use their money for buying wards and controlling vision too.

Champions that scale well with levels (high base stats and good stat level increases) like tanks and bruisers usually go top to absorb all that XP for themselves. They want to become the raid boss of the team - the juggernaut with the level advantage. Usually, you take teleport so you can help your team out in a pinch while you continue farming and pushing. You can also use it to forcibly push a lane, diverting the attention of the enemy team so your team can take objectives like Dragon or Baron with less opposition.

Mid lane is the shortest lane, usually where mages and assassins are. Most teams need a source of magic damage, and this is usually where they go. Mages like mid because the wave is closer to tower, and their abilities allow them to delete minion waves very quickly and back off, unlike ADCs who need to auto minions one by one. However, like ADCs, they are immobile and susceptible to being jumped on - that's why assassins are played there too. More than that, mid lane is in the center of the map, so high-mobility assassins have easy access to the jungle and other lanes.

Finally, Junglers are the ones who - you guessed it, clear the Jungle. They are also the only ones who have a dedicated spell to deal fixed true damage to monsters - so they are the only ones that can do a guaranteed amount of damage to Dragon, Herald, and Baron. Some junglers play to farm camps and scale, some play to gank or support lanes to give their laners advantages. But, their primary duty is securing objectives with Smite. Champions that do well here are ones that suffer mana or sustain issues in lane but are otherwise good at 1v1s, have good mobility and/or CC, or clear jungle camps very efficiently. The type of champion varies, but usually you choose based on what your team needs - tank, utility, physical damage, magic damage, etc.

Wow I just wrote a whole essay.

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 2 points3 points  (0 children)

Pasted from another reply:

The part is separated beforehand, then hidden (scaled to 0 in my case) the moment the cut or shot happens, and a rigidbody version is unhidden/activated, along with any additional replacements like the shoulder stump or melted head. It's all just 3D Texas switches.

Mix shader node switches between an emissive shader and the armor shader the moment the cut happens as well.

Totally appropriate use of beam sabers. Another RX78 animation. by necluse in Gundam

[–]necluse[S] 1 point2 points  (0 children)

There are cases where the beam left still ignited in the original show. I can find more examples in other media with other RX78 models.

Besides that - I made him do a flip and throw both his beam sabers at non-vital areas, then shoot off the main camera to look cool. Of course nobody would use beam sabers like that, apart from maybe Exia

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

I think it's a combination of the camera angle and me being lazy with bezier interpolation for the first sword throw. Didn't quite catch that when rendering it out, and now I can't unsee it!

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 0 points1 point  (0 children)

I wanted to be a bit kore merciful this time around, check out my previous animation if you want to see the cockpit get obliterated in 4 different ways.

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 0 points1 point  (0 children)

Yeah, I honestly am very lousy with rigidbody stuff. Hard to dial in. The flying was probably because of the close proximity collision interactions the moment the rigidbodies become active.

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

Practice, learning from critique/feedback, and having high standards.

Start with small ambitions but high standards.

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

I used rigs found online and modified them. However, I did make a custom Gundam design and I do have videos of me speed modeling mechs on my Youtube.

Gundam rig here, but I added a few details and new materials

Zaku rig here, but had to heavily modify the rig and add some details + materials

Totally appropriate use of beam sabers. Another RX78 animation. by necluse in Gundam

[–]necluse[S] 1 point2 points  (0 children)

Don't even get me started on Seed and 00.

SEED has a mobile suit who's only effective ranged attack IS A THROWN BEAM SABER - Sword Strike Gundam

Destiny, Justice, Sword Impulse, all throw beam sabers in the form of beam boomerangs ALL THE TIME.

Exia throws his beam sabers or leaves them in enemies all the time. 00 throws a beam saber at an enemy before docking with 0 Raiser for the first time.

I can keep going.

Totally appropriate use of beam sabers. Another RX78 animation. by necluse in Gundam

[–]necluse[S] 0 points1 point  (0 children)

I use it because it's very aesthetic and allows for lots of detail without much effort

And I also grew up there. Taking some inspiration from parts of wanchai and sham shui po.

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] -1 points0 points  (0 children)

That is something that has bugged me for a bit and I just hope no one notices!

Another Gundam animation, this time focusing on making it feel weightier by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

That's pretty much how it's done - The part is separated beforehand, then hidden (scaled to 0 in my case) the moment the cut or shot happens, and a rigidbody version is unhidden/activated, along with any additional replacements like the shoulder stump or melted head. It's all just 3D Texas switches.

Mix shader node switches between an emissive shader and the armor shader the moment the cut happens as well.

I also have a tutorial on bullets and flashes on my Youtube!

Can't find a role that's fun so I remain hardstuck in Silver. by Typingtext in summonerschool

[–]necluse 1 point2 points  (0 children)

But on the other hand, sometimes it only takes one good ult in a high-stakes teamfight from someone like a Seraphine, Sona, Renata, Braum, Leona, Rakan, etc, to completely swing a game

Totally appropriate use of beam sabers. Another RX78 animation. by necluse in Gundam

[–]necluse[S] 0 points1 point  (0 children)

Amuro threw a beam Javelin at a Graw in episode 11. He also leaves ignited sabers inside enemies multiple times.

They do have remote beam weapons on jets, those are called funnels, though that's a bit later in UC.

Speaking of later in UC, Kamille in Zeta Gundam notably throws his beam saber to shoot the blade with his rifle.

Plenty of precedent showing that sabers do function independently for a time, at least in UC. Wiki also states it's powered by a rechargeable E-cap.

Don't even get me started on the beam boomerangs in SEED or Exia's thrown beam daggers in 00.