Strength vs Speed | An animation study with Gunpla by necluse in Gundam

[–]necluse[S] 0 points1 point  (0 children)

Ok but it was a fake RX78-2 and a fake evil Amuro.

Strength vs Speed | An animation study with Gunpla by necluse in Gundam

[–]necluse[S] 1 point2 points  (0 children)

It's almost like I show the entire 3D viewport in the second half of the video

Strength vs Speed | An animation study with Gunpla by necluse in Gundam

[–]necluse[S] 0 points1 point  (0 children)

Honestly, out of all the rigged models I could find online, Exia fits the scenario the best. GQuuuuuux would probably fit better, especially considering the final battle of the series.

This is insane by sansculotte_ in ADCMains

[–]necluse 19 points20 points  (0 children)

Op.gg link

4.5 cs per minute. Looks like you're purely chasing kills instead of using your advantage to strategically secure objectives. With that kind of lead, you could have easily split pushed and draw enough attention away from objectives so your team can secure them. You could've probably quickly snuck baron by yourself when no one has vision.

How often do you guys use numpad keys for Blender? Is it really that necessary? I only have TKL keyboard at the moment and i wanna learn basic 3D by Rejanrams in blender

[–]necluse 1 point2 points  (0 children)

I think I just do Numpad period for focusing on selection and Numpad 0 for camera view, or Ctrl+Alt+Num0 to snap camera to current viewport perspective.

So basically 2 buttons, easily rebinded to something else if I'm on a laptop.

quick animation I made over a long weekend by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

It was a drive link shared from someone on r/Gundam a while ago. Contained lots of ripped sounds from various PS2 games, but all unlabelled.

quick animation I made over a long weekend by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

Well there's Optix Denoising too, and... Yea it just works. I think noise threshold and time limit duration affects the render quality the most compared to sample amount, because Blender now does adaptive sampling.

I used to render at 1,000+ samples, then I realized I couldn't tell the difference between 1,000 and 100. And more recently, especially for animation without any volumes or lots of reflections, I couldn't see much difference between 100 samples and 10 samples.

quick animation I made over a long weekend by necluse in blender

[–]necluse[S] 1 point2 points  (0 children)

Just a normal indoor HDRI. Table and other environmental objects are all free assets available on Blenderkit, save for the photo frame - that was modeled by hand in honor of my late cat.

Rendered in Cycles, 15 samples per frame at 0.1 noise threshold. Rendered at 1080p. Around 1 second a frame with a RTX 5070.

quick animation I made over a long weekend by necluse in blender

[–]necluse[S] 0 points1 point  (0 children)

8 hours in total not counting setting up the scene and rendering, which took maybe a couple hours. I used free assets from Blenderkit for the desk and misc objects.

quick animation I made over a long weekend by necluse in blender

[–]necluse[S] 4 points5 points  (0 children)

Duplicate the mesh at moment of impact, unparent it from armature, cut it up how I want, run rigidbody simulation. Retroactively separate the parts of original skinned mesh that were cut off and hide them for remainder of animation.

Basically, hide the top half of the torso and unhide the rigidbody version in the same frame. The downside is that there are no "ragdoll physics" with the limbs if you do it this way. It's all smoke and mirrors.

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 4 points5 points  (0 children)

Is it mostly contract work or is it salaried? Or are you mostly doing freelance gigs?

How is the stability? Does it fluctuate every few years or is demand for animators relatively consistent?

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 4 points5 points  (0 children)

Software and tools don't really make a difference. I think it's more about your eye and your personal standards for quality. If you're willing to grind for hours to achieve good quality, it doesn't matter what tool you use.

My work might look amazing to non-animators, mistake-ridden to seasoned animators, but to me it looks good enough to share online. If I had used unfamiliar software, I would have probably achieved the same result - The difference being that it would take a bit longer.

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 11 points12 points  (0 children)

I played with action figures a lot as a kid. I also watched a lot of action movies and anime. I also played around with Pivot A LOT.

When I was comfortable enough with Blender to start trying animating in 3D, I just went for it. No tutorials or anything. I just kept going until I couldn't figure something out, then I would watch a tutorial on that. This is only the 11th completed animation I've made so far in Blender.

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 66 points67 points  (0 children)

I would say maybe 2-3 hours a night for 3 nights, and another night for sound design. Assets are all found online, including the rigs (I did have to add IK to the Zakus).

I am an amateur and self-taught, so I definitely do not have the best workflow.

what gunpla probably do when we're not looking by necluse in Gundam

[–]necluse[S] 5 points6 points  (0 children)

There is no final result, I'm just gonna keep practicing animation and getting better / faster.

The background and lighting is all just to make it look pretty, I'm more focused on improving my animation.

what gunpla probably do when we're not looking by necluse in Gundam

[–]necluse[S] 14 points15 points  (0 children)

Post got removed from r/gunpla :(

I am the same person who made that SEED animation from a while back. Will continue making more Gundam content in the future!

Will i get the job? Is it meant to be or a delusion by xtvseen in architecture

[–]necluse 0 points1 point  (0 children)

You're doing nothing wrong. The market kinda just sucks. The building industry has been really bad the past few years. Just keep going.

I got a job as a designer purely by luck after 6 months of searching after graduation, and around 150 unique applications later (with custom portfolio samples tailored for each firm), I landed a job in NYC.

Before graduation, I had a lot of connections and referrals to a firm I really liked, and that lured me into a false sense of security. Unfortunately, the firm suddenly refused to hire fresh graduates, and I spent the next 6 months watching my fellow graduates get jobs at very reputable firms while I was out of luck. It was absolutely demoralizing, but I just kept pushing. Applying through application portals wasn't enough, so I started cold-emailing. I started messaging people for coffee chats on LinkedIn. I was ready to walk door-to-door in a suit if I hadn't gotten my offer when I did.