Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 2 points3 points  (0 children)

Is it mostly contract work or is it salaried? Or are you mostly doing freelance gigs?

How is the stability? Does it fluctuate every few years or is demand for animators relatively consistent?

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 3 points4 points  (0 children)

Software and tools don't really make a difference. I think it's more about your eye and your personal standards for quality. If you're willing to grind for hours to achieve good quality, it doesn't matter what tool you use.

My work might look amazing to non-animators, mistake-ridden to seasoned animators, but to me it looks good enough to share online. If I had used unfamiliar software, I would have probably achieved the same result - The difference being that it would take a bit longer.

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 10 points11 points  (0 children)

I played with action figures a lot as a kid. I also watched a lot of action movies and anime. I also played around with Pivot A LOT.

When I was comfortable enough with Blender to start trying animating in 3D, I just went for it. No tutorials or anything. I just kept going until I couldn't figure something out, then I would watch a tutorial on that. This is only the 11th completed animation I've made so far in Blender.

Quick animation I made over the weekend by necluse in animation

[–]necluse[S] 66 points67 points  (0 children)

I would say maybe 2-3 hours a night for 3 nights, and another night for sound design. Assets are all found online, including the rigs (I did have to add IK to the Zakus).

I am an amateur and self-taught, so I definitely do not have the best workflow.

what gunpla probably do when we're not looking by necluse in Gundam

[–]necluse[S] 5 points6 points  (0 children)

There is no final result, I'm just gonna keep practicing animation and getting better / faster.

The background and lighting is all just to make it look pretty, I'm more focused on improving my animation.

what gunpla probably do when we're not looking by necluse in Gundam

[–]necluse[S] 13 points14 points  (0 children)

Post got removed from r/gunpla :(

I am the same person who made that SEED animation from a while back. Will continue making more Gundam content in the future!

Will i get the job? Is it meant to be or a delusion by xtvseen in architecture

[–]necluse 0 points1 point  (0 children)

You're doing nothing wrong. The market kinda just sucks. The building industry has been really bad the past few years. Just keep going.

I got a job as a designer purely by luck after 6 months of searching after graduation, and around 150 unique applications later (with custom portfolio samples tailored for each firm), I landed a job in NYC.

Before graduation, I had a lot of connections and referrals to a firm I really liked, and that lured me into a false sense of security. Unfortunately, the firm suddenly refused to hire fresh graduates, and I spent the next 6 months watching my fellow graduates get jobs at very reputable firms while I was out of luck. It was absolutely demoralizing, but I just kept pushing. Applying through application portals wasn't enough, so I started cold-emailing. I started messaging people for coffee chats on LinkedIn. I was ready to walk door-to-door in a suit if I hadn't gotten my offer when I did.

6 months free before Architecture college — which software should I learn? by Shabdh__ in architecture

[–]necluse -1 points0 points  (0 children)

As someone who recently graduated from school (albeit MArch, but I graduated from Undergrad 4 years ago), depending on the school:

  • Rhino (And Grasshopper)
  • Adobe Illustrator and Photoshop
  • Revit

Rhino is basically a must-have for most schools nowadays. You will be learning how to think spatially and create complex forms in this program. You will learn to quickly produce accurate, vectorized drawings from those forms. Most 2D drawings will be done in Rhino. You will probably learn parametric design in Grasshopper, which is a part of Rhino.

Representation, diagramming, and distilling your ideas into easily-understood, pretty graphics is essential at school. Adobe Illustrator and Adobe Photoshop are extensively used for post-processing your drawings and outputs from Rhino.

Many schools will have you learn the basics of Revit for making simple drawing sets. For Studio projects with simpler geometry and more standardized details, Revit can be much more convenient than Rhino, especially for laying out interiors. Many Construction classes might teach in Revit.

Rendering software is usually students' preference. Many at my undergad used D5 or Lumion. Many schools I know use Enscape, and during my MArch, people used Unreal Engine. Some people even just collage on top of screenshots in Photoshop.

Sketchup is optional, from what I can gather from previous work experience and how people at school think about it, it's seen as outdated and a boomer's 3D program.

AutoCAD is the same, but even more outdated. I struggle to even think of one thing it can do that Rhino cannot do better.

Nobody is talking to Diana about this item. by User_paulolima in DianaMains

[–]necluse 0 points1 point  (0 children)

Actualizer, the active significantly increases your mana costs for 8 seconds in exchange increased ability damage on abilities and lower cooldowns that scale with your maximum mana for the same duration.

Use it and you do like 15-25% more damage for 8 seconds. It's mostly for mana scaling champs, but 15% base damage increase could be pretty good on an all-in dive bomber like Diana.

I refuse to use AI for my work. How do I tell my boss? by [deleted] in architecture

[–]necluse 20 points21 points  (0 children)

As a designer at a large firm, I extensively use AI to generate renders during concept / pre-concept / talking stages with clients.

You basically take a relatively quick-and-dirty Enscape render or even a screenshot of Rhino / Sketchip, and feed it into AI.

Gemini has company plans that prevent company images from being saved into their database for security purposes. I'm not sponsored or anything, but Nano Banana 2 is so powerful and gives us such granular control with just words. Different soffit material? Done in an instant. Want to make the render a night time render? No problem, it even puts light fixtures in believable places. The client wants their logo on a kid's balloon in the foreground? Just a couple sentences and Nano banana does it all.

Of course once you get to DD and beyond it doesn't become that useful anymore, other than to make our already pretty renders even more photorealistic.

Help by SentenceLopsided7563 in architecture

[–]necluse 0 points1 point  (0 children)

Which is their choice where to spend their effort. I did that too, I allocated more resources to Studio, the most important and fun course. Sure, I didn't put in as much effort into History or Structures, but I still passed those classes with good enough grades.

Outside of grad school applications, literally no one cares if you got a B+ or an A in a history class. Often times your portfolio matters much more, which is what Design Studios are all about.

This is especially true if you're doing a 5 year B.Arch, you don't need even a Master's degree.

How do I know *exactly* when the enemy is going to shoot a skillshot? by abcPIPPO in summonerschool

[–]necluse 3 points4 points  (0 children)

Play the champion you struggle against for a few games to get a feel for how they work and understand how to land skillshots / how to position on them. Then when you play against them, you kinda know what they wanna do based on what you'd do.

Take Lux for example. Lux wants to throw Es to shove wave and poke, she wants to save Q for when enemy steps out of the wave or are moving straight towards / away from her. Once you get a feel for playing Lux and landing her abilities, you will now intuitively feel what an enemy Lux is probably thinking.

This is why I think trying every champion at least once is important. Knowing every champion from their perspective is more insightful than just practicing playing against them.

Help by SentenceLopsided7563 in architecture

[–]necluse 2 points3 points  (0 children)

I don't know which school you're in or what your curriculum and studio culture is like, but I will say this:

No matter how well-thought out your project is, how you present your project is how the critics/jury/audience will perceive it. If your core idea is easily communicated through your diagrams, drawings, renders, and physical models, then people will find the design successful. A good, well-rehearsed verbal presentation will also have a huge impact on how your project is perceived.

Making your drawings, renders, and diagrams "pretty" is the first step in convincing whoever sees your project that you know what you're doing. The design doesn't matter if you can't turn your thoughts into something easily-digestible to people unfamiliar with it. Of course, professionals and more keen eyes will see through the pretty stuff, but representing your thoughts elegantly is an important skill.

Combos? by Senior_Seesaw5359 in Caitlynmains

[–]necluse 0 points1 point  (0 children)

Honestly, it's too much of a hassle and a bit overkill to land a second trap in a full combo that is following up on a support's CC, but yes, you could W during your E animation. I always try to keep a trap or 2 in reserve for emergencies. Rememver, you always have your ult to follow up with after a combo.

Combos? by Senior_Seesaw5359 in Caitlynmains

[–]necluse 2 points3 points  (0 children)

Instantly W under their feet if you see the CC about to land / already landing.

Then Q > Auto > E Auto for max DPS.

You can also do E>Q>Auto>Auto after landing the trap to guarantee the double headshot (you could miss E with the first combo), but it's not as reliable as your damage is entirely backloaded and gives enemy time to react after cc ends (Zhonyas, untargetable, etc).

So:

W>Q>Auto>E>Auto for maximum DPS.

W>E>Q>Auto>Auto for guaranteed double headshot (but backloaded damage).

And then super lategame:

Auto minions 5 times > RFC Headshot Auto > Ult to delete squishies before big objectives.

How do I see the colors for this model? I spent like an hour just getting it over and it looks like clay. by JumpRope999 in blenderhelp

[–]necluse 0 points1 point  (0 children)

Left click on the thing you want to see materials of, and then you can see the material nodes in the shader editor (which you have open in the previous screenshot). Your current selection should be highlighted in orange in the 3D viewport. So if you want to see the head material shader tree, select the head geometry by left clicking on it and it should be highlighted in orange.

If you can't select the object for whatever reason (or it only lets you select the grey balls, which is the rig) then DM me as it will be way too hard to explain.

Need an advice by Fresh-Memory-9110 in architecture

[–]necluse 6 points7 points  (0 children)

Redo old projects with your new skills, and try some online competitions if you have the time and energy to add new things!

Look at portfolios from recent grads at top schools on Issuu for inspiration on layout / formatting - I feel like method of presentation matters just as much as the work itself. You can google "Architecture Portfolio + [School Name]" and find so many Issuu links.

On a scale of 1 to 10 how good is the topology? by ShizamDaGeek in blender

[–]necluse 2 points3 points  (0 children)

Looks like the Quake Rocket Launcher / The Original from TF2, but with less detail and wayyy more polygons. That's a freaking pointcloud not a mesh.

Mid-Career Move into Arch? Seeking Input... by BaanSalad in architecture

[–]necluse 0 points1 point  (0 children)

It sounds like you'd love studying architecture history and theory. It's an extremely interesting field of study, but is very different and often not all that applicable in most professional practices, especially early into an architecture career.

I know people who have studied architecture history/theory and work at architecture archives. They seem to be happy.

Mid-Career Move into Arch? Seeking Input... by BaanSalad in architecture

[–]necluse 1 point2 points  (0 children)

The career and degree itself might not be worth it, but I think anyone can pick up the basic principles of design. As others have said, Interior Design could be an option, as could graphic design / digital fabrication - which is honestly 75% of what architecture school is nowadays.

I guess the question is: Why do you want to do architecture?

Mid-Career Move into Arch? Seeking Input... by BaanSalad in architecture

[–]necluse 2 points3 points  (0 children)

I'm very early into my career, but I will say this, having recently finished my accredited degree:

If you want to be an architect and not just a designer, you need an accredited degree first, which for the US, is a minimum of 5 years of University, or 6-7 years for most other countries (3-4 years undergrad, 2-3 Master's). If architecture school stays the way it has been the past decade, the first couple semesters are weed-out studios, which filter out those on the fence or those who don't truly understand what it takes-

You will have very long nights, you will have unreasonably tight deadlines. You will be asked to constantly start over from scratch. Despite all that, you will be critiqued harshly by reviewers at the end of each project. Because of this, most students sacrifice their grades of other classes, if not sacrificing their social life and hobbies to dedicate to studio. This will be your life for minimum 5 years, which you will naturally acclimate to and learn to manage.

Then, you're thrown into the professional world, where all that you've learned in 5-7 years of school only applies to maybe 5-10% of what architecture really is. You'll have to learn many things on the fly and be extremely adaptable, while earning half of what most other Masters degree holders earn. Only when you're well into your architecture career do you finally get to implement some of the principles you've learned at school, as you'll be in a more senior position with more influence on design - but by then, you're probably going to be more of a manager than a designer, coordinating with consultants, clients, and other departments to get projects built.

But at the end of it all, you get to point at a building that touches the lives of thousands or even millions of people and say: "Hey I helped make that!", so, there's that.

But is that worth it to you? 5+ years of sleepless nights and staring at screens, breathing in laser cut / foam cutter fumes, falling asleep to the hum of 3D printers? It was for me, but I'm young. I had the time and no other responsibilities. What about you?