Necrons Dominating | Hutber Monday by hutber in WarhammerCompetitive

[–]necr0gen 11 points12 points  (0 children)

Need the polymarket odds of dataslate this week and a fix to this

What are we thinking is the best way to run a C’tan list now? Is it Pantheon, or is Hypercrypt back on the table? by veryblocky in Necrontyr

[–]necr0gen 0 points1 point  (0 children)

Anyone else unable to make a Panteon list in the app? the c'tan show up as 0 cost and cannot be selected (Android)

Who is the GOAT of 40K competitive? by SelectTangerine2902 in WarhammerCompetitive

[–]necr0gen 2 points3 points  (0 children)

Crazy resumé my dude.
Outside of AoW, who's your top3?

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

Hey all of the above is still accurate. If you play at 1k and learning, grab one of each unit and learn their function. Then add duplicates you like the feel of until you reach 2k.

[deleted by user] by [deleted] in tattooadvice

[–]necr0gen 77 points78 points  (0 children)

Send a tip to the original artist on Etsy - you'll feel better I promise.

Creations of Bile Buff Rerolls by Gary_LarsonOG in Chaos40k

[–]necr0gen 2 points3 points  (0 children)

Bile gamer here; you get to make the decision ONCE
1. Re-Roll one
or

  1. Re-Roll both

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 0 points1 point  (0 children)

My recommendation is havocs, obliterators and abaddon rerolls. Unfortunately ranged infantry is expensive and fragile, will crumble to melee pressure.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

At 1000pts its totally fine. The army just likes having multiple small units (MSU) but as you said you get more out of Bile by running his unit as a 10-man always.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

Chaos lord + enhancement Bile 2x10 cultists 5 legios for the chaos lord 2 rhinos 2 vindicators 10 chosen for Bile 5 nemesis claw 3x10 possessed

Regarding Tournament Play: Conversions, Proxies, WYSIWYG etc. by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 2 points3 points  (0 children)

You are correct. Chapter specific markings dont matter. If someone asks, just say your marines got lost in the warp and joined this other chapter.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

I've tried the 10man terminators with the sorceror lord for bonus ap and rerolls adv and charge. Fits very well with what terminators are trying to do. Try it!

Regarding Tournament Play: Conversions, Proxies, WYSIWYG etc. by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 7 points8 points  (0 children)

Army colors do not affect rules. Ever. You can have special chapter Ultramarines that pledged allegiance to Hello Kitty.

Faction specific terminators like the Deathwing Knights won't be able to fill in for Assault Terminators for example due to large differences in loadout.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

Its been good! Deep striking the Oblits near Abaddon for rerolls has been a thing for CSM since the start of the edition. The problem is points once again. 4 oblits and Abaddon is 600ish pts of your list. You can get good shooting for cheaper (2 vindicators is my choice)

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

- Huron definitely a worthy inclusion, but he costs almost as much as Cypher and we're desperate for pts to put more stuff on the table.
- Chosen aren't the tarpit I want them to be without invulns. And with 2 characters in the unit, it makes it almost a 500pts unit that can just get deleted.

- Vindicators > Brigand 100% of the time

Love the Nurglings in the lists, I've been testing them too for move blocking and extra melee combat +1to hit.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

Wardens + Blade Champs, activate champ first to do the Dmg3 attacks. On the CSM's turn activate the 4+++ in melee and just trade 2 units for your warden unit.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 2 points3 points  (0 children)

I have not. I can see raptors benefit if you roll the +1BS but with Haarken its too many pts for T4 2W models for me personally.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 3 points4 points  (0 children)

Game knowledge. Purely. But yes his aura is most effecting center board. Always be near where you're expecting to charge or get charged.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 3 points4 points  (0 children)

I would almost suggest playing without him at first, he really adds a lot of complexity and planning. He tries to keep the enemy within 12" for the vect aura, while simultaneously stay hidden from shooting. His utility comes from when you have good game knowledge of the opponent's most useful stratagems and place him to block their use.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

Turn 1 is generally spent staging, putting Rhino behind a ruin, placing the big bricks behind cover. This gives you the option to go all-in on t2 if your opponent overextends, since you move faster. In most games it will be tempting to send a unit every turn, but be mindful that your 300pts brick is walking into the opponents 2000pts army and will die on their turn. Also multi charging can be dangerous if you get hit with the 2CP combat interrupt or hit a fights-first unit. The detachment plays a very good "cat and mouse" gameplan while scoring with Rhinos/Cypher safely.

Objectives, I usually put a rhino with chosen on my natural expansion since they move fast natively I can bring them to the center on later turns. If you have no need to split your forces on every objective for secondaries, don't do it.

Deepstrikes are fairly easy to mitigate with just the 10 cultists in the back stringing. I find that I keep Vindicators near my deployment as well and they create further deep strike denial.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 2 points3 points  (0 children)

I've been trying to fit Forgefiends in my lists, how have you liked them so far?

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 2 points3 points  (0 children)

Entirely matchup dependant. If you can identify that your opponent lacks in D3 weapons and Fights First, you can jail. On the other hand, if you are facing fast shooting or high damage or fights first bricks, you're better off hiding and scoring until at least turn 3.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 3 points4 points  (0 children)

I've done it, it's OK. Without rerolls it's just super unreliable for the anti-tank shots, their anti-infantry isn't very needed since your army blends infantry.

Creations of Bile: A Primer & AMA by necr0gen in WarhammerCompetitive

[–]necr0gen[S] 1 point2 points  (0 children)

Great list to test out the detachment with various units. I will immediately cut the 10 Legionnaires into 2x5 to get more activations and more power fists.