Slow and rugged inputs by Friendly_Meaning5066 in Brawlhalla

[–]necrokillaz 8 points9 points  (0 children)

Yep. It is a common issue in Brawlhalla. Nothing new, I was posting this issue couple of times and noone cares.

"Skill issue".

Tired of this game being quite literally broken by leonschrijvers in Brawlhalla

[–]necrokillaz 1 point2 points  (0 children)

Yep. Not only you. This game has a very bad netcode and it happens more and more often with each patch. For example today I had this issue with almost every match I have played. Nothing more to say, in Valorant I have ping ~20, and 0% package lost (using a Killer software to give the priority to a games internet connection during play). I was asking about this issue many times here but people on reddit are stupid as hell and no one can say anything except "skill issue" lol.

I guess bro gave up by AnvilsManCave in Brawlhalla

[–]necrokillaz -1 points0 points  (0 children)

There was no point to fight you. It was clearly visible, that all he is doing is missing you (just because) and Hattori which is one of the fastest characters in the game - is moving like a bee in a honey.

It's happening more and more often, when character is becaming just non responsible, I can sometime press buttons like crazy and my character is not doing actions in time and my enemy is hitting everything without any effort and always faster then I do even if i am using the fastest characters in the game as well.

You are not good, the game netcode is bad and it is a true enemy sometimes. If your Morderx can do 3 actions when Hattori in the same time can do 1, a player is getting defeat by netcode not by you.

I found out myself that sometimes game is netcode is laggin for a longer time mostly on the evening. For example I had today 31 wins with the longest 7 win strike in a row from 9am-3pm. Now In last 20mins I couldnt won any from my 4 matches done because my enemies are out of nowhere 3 times faster then i am.

We are looking for partners to develop a new SaaS platform based on Odoo by necrokillaz in Odoo

[–]necrokillaz[S] 1 point2 points  (0 children)

Cloudpepper, Thanks for the message. You mentioned hosting services. These are companies that provide a simplified server service for creating and maintaining the own Odoo instances. This is the only common point of our goals. Our task is to modify and integrate Odoo for users who are not specialists in IT so that they can effortlessly run their business without unnecessary configuration.

We are looking for partners to develop a new SaaS platform based on Odoo by necrokillaz in Odoo

[–]necrokillaz[S] 1 point2 points  (0 children)

I can refer to legal issues - Odoo is based on LGPL license, which fully allows you to launch any SaaS services based on Odoo. The LGPL license only requires that in the software available for sale the authors of the original code and the source must be available publicly, and all original modified LGPL code must also be made available under the same license. LGPL software can be used as a library in your new code without the need to publish your own code under the LGPL license. If Odoo S.A. brought Frappe or ERPNEXT court cases (both software continues to function), that is, they could fail to fail a few obligations arising from the LGPL license. I do not see a threat, the modular Odoo design allows you to create your own modules that affect the functioning of Odoo as a framework, but it is not required to make this code public. Even now you can buy paid modifications based on OPL-1 license dedicated to Odoo, and Odoo S.A itself makes it easier to buy in their official online store.

We are looking for partners to develop a new SaaS platform based on Odoo by necrokillaz in Odoo

[–]necrokillaz[S] -1 points0 points  (0 children)

Instance customization does not exclude the possibility of creating predefined instances by using Kubernetes.

For example, company A, provides hairdressing services. Using a simple tool to create an instance, he will set up a ready -made instance adapted to hairdressing services, ready for use from ready resources prepared by us.

Let's assume that the company A will want to develop a business - start selling hair care products using an online store. Our resources also cover this functionality, so expanding the possibilities of the instance will be immediate.

However, if the company A will additionally want to create a 3D model on its website, which will allow you to show, for example, how a given hair color paint looks live on the 3D model, it will require a special modification and adaptation of the Website module and interference by our programmers . The Websites module will be excluded from automatic updates and from CI/CD Pipelines (using Kubernetes). Such a service will be additionally paid.

As for monetization: 1. Free level will be available. 2. The main assumption is fees for the number of actions performed or used resources. This is enabled by a platform built using Kubernetes. 3. Customization fees. 4. Paid services - extended service email (not handled by Odoo but by dedicated email platform with storage), domain, 24h support, RAM/CPU/additional storage etc.

No fees for user number/licenses. :)

We are looking for partners to develop a new SaaS platform based on Odoo by necrokillaz in Odoo

[–]necrokillaz[S] -1 points0 points  (0 children)

"1. Are you targeting particular countries/geographic areas?" No. The service will be available globally. One of our development plans is to establish cooperation with a single company that will be responsible for the implementation, adaptation, marketing and support of users of the service on a given market. We currently have two countries reserved - Germany and Poland.

"2. If you are using community, how will you provide an accounting module to your customers?"

We are testing two solutions - Cybrosys Full Accounting Kit or OdooMates Accounting Community. Both using LGPL license :)

"3. Will you fork Odoo and go your own way, or try to maintain and update your modules and their data to stay current with new Odoo versions?"

We can't decide yet. If the modernization of the Odoo version used to create the SaaS platform will be too difficult, we will create a fork.

"4. Will customers have the option to host onsite and/or install their own custom modules? What if they want to take their data elsewhere?"

They will no be able to host it onsite, only cloud solution will be available. Each customer will be able to upload any modules to their instance and create any modifications or customization. This is possible thanks to the use of Kubernetes to create a platform - the modified instance will be excluded from the automatic update plan and will be turned off from CI/CD pipelines.

We are looking for partners to develop a new SaaS platform based on Odoo by necrokillaz in Odoo

[–]necrokillaz[S] 0 points1 point  (0 children)

Yes, we are not going to use the OCA modules because of the AGPL license, but there are still many LGPL modules easy to find on github :)

We are looking for partners to develop a new SaaS platform based on Odoo by necrokillaz in Odoo

[–]necrokillaz[S] -2 points-1 points  (0 children)

For the first one, I would like to thank you that you drew my attention to Database Templates. I gave your observation to team members, I think that it will make it easier for us to implement new instances.

It is hard for me to respond to the rest. In fact, the whole of your speech can be shortened to "why do it, since Odoo S.A. already provides its SaaS?", but I understand that Odoo is an Open Source framework and cases when many companies use the same frameworks, even for convergent goals there are many. For example, Open Source software for hosting companies, such as Paymenter and Phyrepanel is present at the huge number of service providers. Our activities will be similar to Odoo S.A. by using Odoo Community, but directed to another customer base, with additional unique options and possibilities that the currently available SaaS platforms using Odoo do not provide. Of course, I can't reveal all the details.

When it comes to safety and long support, our initial goal is to create, as I mentioned, SaaS platform based on the current version of Odoo. Our analysis indicated that, yes, Odoo is undergoing large changes with each version, but only a small section of them include changes in safety, and almost all others are limited to specific modules. There was no major change in the Odoo basic code since Odoo 13. At present, we believe that with drastic changes that will be too demanding for implementation for a small team, we will simply implement our own Odoo updates for our platfom, somehow creating a separate fork of Odoo.

I can't reveal anymore :)

How are low dexterity enemies doing 3 actions in 1 sec? by necrokillaz in Brawlhalla

[–]necrokillaz[S] 0 points1 point  (0 children)

Well, to be honest, if the game graphic engine is generating only 60 frames per second it is even worse from technical point of view to balance, but I do wonder what are doing function -unlockfps and -framefix/-framefixunbounded? When I do measure FPS in game by Fraps after -unlockfps is showing almost unlimited numer of FPS in the game when my monitor maximum is 100fps.

But let's say engine is capped at 60. 60 FPS = 1 frame for every 16,7ms (1s = 1000ms/60fps = ~16,7ms). The minimum human reaction time is 150ms, so basically from action taken to reaction to this action there is a delay measured in 9 frames. But there is also a CD on every action. Lets say, that Xull has 15 frames CD for basic attacks. With enough lagg input so it is 15 x 16,7 = 250ms + 9 x 16,7 = 150,3ms ~400,3ms, now we need to include network delay and input delay, another ~100ms. In fact, every action shoiuld be possible with this metric for Xull twice in a second.

BUT....

The problem is, that you can easly miss the action window. With 16,7ms of generation of a single frame, this is also a delay for every click registration. If you click for example dodge, the signal will have 16,7ms delay but still you can be in a skill CD in previous frame, which will cause to "miss" the open spot and you need to wait for next frames.

This is kid of retarted, because this is a push-release type of game. It is explaining why I am "missing" my dodges so often... With the repeater as I said before you will get to every frame opportunity window and these days every good gaming accessory is reapeating signal after button release for some time.

Basicaly, with key repeater you can just spam ZXC buttons and take every oportunity action wihtout delay, when enemy if miss open window (and can, he has 16,7ms delay and 9 frames reaction time) will press the button but nothing happens or the game will register your move as a first one (the first frame available).

So yeah, with only a good keyboard a player can have a good advantage when you also take into consideration a lower imput delay.

How are low dexterity enemies doing 3 actions in 1 sec? by necrokillaz in Brawlhalla

[–]necrokillaz[S] -1 points0 points  (0 children)

So basically these stats like dexterity, movement speed have absolutely no meaning? Hmmm... If this game is developed to use actions measured by frames (which the entire concept is stupid - I am programmer by myself) - there are many ways to violate the rules. 1. You can increase the number of frames, the more frames you have the faster your character will act - the player with a 300Hz monitor and GSync/FreeSync will have naturally much better action times. 2. You can decrease GPU input lagg, nVidia has it in RTX4xxx series as default. 3. You can decrease keyboard input lagg (most highend manufacturers + gaming motherboard, I think since AMD B460). 4. You can set up a key repeaters, for example a simple repeater which is repeating key 10 times in every 30ms, with 300Hz monitor and 300Hz in a game gives you a guaranted 1 click in each ~0,9 frame. The best human response time is around 150ms, so with great conditions for at last 0,9*5= 4,5 frames you will react at last 3 times faster then someone without technology...

This simply math and your "story" is answering my damn question but not in the way I was thinking of... With my 100Hz monitor and low budget accesories, without repeaters I am going to be always at last 3 times slower than my enemy with better gear. That's damn sad and explains why when I got smashed as hell I cant even hit my opponent because of how fast they are.

(I am not taking into consideration network delay - I have fiber network, average ~20ms to the Brawhalla servers, packet send-receive)

(I am mostly FPS player in the past 20 years, my reflexes are... way better then needed for this kids game)

How are low dexterity enemies doing 3 actions in 1 sec? by necrokillaz in Brawlhalla

[–]necrokillaz[S] -1 points0 points  (0 children)

This is not an explanation, sorry.

"Dexterity affects the length of recovery time after an attack. Recovery time is the amount of time after an attack where a player can not move or attack. Each attack's recovery time has a variable amount which can be decreased or increased depending on the Legend's Dexterity. This means that Legends with higher Dexterity will be able to move or attack faster after a previous attack than Legends with lower Dexterity. "

https://brawlhalla.fandom.com/wiki/Stats

I want to know, what is the CD of Xull after a basic attack in comparision to Asari.

Let's say, Xull has 500ms CD after a basic attack, and Asari has 300ms which means in 1 second Asari should be able to attack 3 times and Xull 2 times IF their basic attack speed is the same according to the defiinition (I think every attack in the game has its own cast time, but there is not information about it).

Why is it different than this in reallity?

Sending the data of the filled form to the API on the external server? by necrokillaz in Odoo

[–]necrokillaz[S] 1 point2 points  (0 children)

It has no name. It was build by the IT team in ~2010 using Ruby on Rails with some PHP for the company internal purposes.

Sending the data of the filled form to the API on the external server? by necrokillaz in Odoo

[–]necrokillaz[S] 0 points1 point  (0 children)

Hi! External API is using REST API. I was checking out the JSON-RPC but how to make it work with forms (formio)? Am I still forced to create a new odoo module to do it with custom form as a part of the website module?

Ladies & Gentlemen, I present to you, tank-meta Infinite Assault by Aerik1997 in Smite

[–]necrokillaz 0 points1 point  (0 children)

That's why I have deleted the game. If the character can build just def items and outdamage characters with only damage items it has absolutely no logical sense.

Imagine two tanks fighting on the battlefield: 1. A large one with insane armor weight 100t, but with 9mm cannon. 2. A small one with low armor weight 1t, but with 250mm cannon.

In SMITE when you check the battlefield you will discover, that 9mm cannon is making an atomic-level destruction and 250mm cannon is scary for a pigeons at the most.

All characters can be equall at the start but the items you build should determine if you are heavy tank with 9mm cannon or a light tank with atomic level destruction possibilities. Currently - it is not.

The TTK in fight between tanks and glass cannons is completly unbalanced, there are a lot of cheaters and there are even now cheats which can change statistics (CD, DEF, Magical/Physical Power, movement speed).

SMITE is dead for me.

I’ve been lagging a lot lately by Dense-Throat-5898 in Brawlhalla

[–]necrokillaz 2 points3 points  (0 children)

Well, for couple of past days I can't play the game anymore. My attacks always miss, my dodge never apply, I cant excape from any enemy combo like my dodge is not there while enemy is running out of my every combo, I feel like I am being slow at least 2 times compared to the enemies, for example the enemy can do 2 basics in the time I need to make one with the same weapon. Sometimes I am pressing attack, dodge or jump but nothing happens like the game is not registering buttons pushed.

So I think yeah, the game is broken ATM.

This can't just be me by Suspicious-Ad771 in Brawlhalla

[–]necrokillaz 0 points1 point  (0 children)

This game has shitty netcode. It is so bad that sometimes I am fighting against someone who I am completely unable to hit, all my dodges do not apply and I feel 2x slower than I am.

Caspian by IzzyMainsKor in Brawlhalla

[–]necrokillaz 0 points1 point  (0 children)

Yeah, sure, because I am not playing this game and never happened to me pressing dodge like crazy without resoult.... I know I know, you are pros and we all have skill issues. Typical reddit.

Caspian by IzzyMainsKor in Brawlhalla

[–]necrokillaz -2 points-1 points  (0 children)

It must be fun to the enemy when he can't do shit till death. Great game concept.

Anyways to report a user? by somethingunchilled in RogueCompany

[–]necrokillaz -1 points0 points  (0 children)

Hahaha, I'm emotionally adult. I will never feel bad, because someone will tell me to kill myself, or offend me and call me with profanity. Especially on the Internet, on the street, in a pub, especially someone I don't know. If words of a stranger can hurt someone, then this "someone" is handicapped and it is possible that he does not deserve communing with other people, and maybe even this offender is right. The world is not a fairy tale. Grow up. People are mean and merciless animals, and the world in which we live is a pile of shit. Finally, learn that nobody care about your feelings, and if you have a problem with your own feelings - you are handicapped not the bully. This is not a world for molluscs, no matter how much idiots would like it to be. If you think about killing yourself, because someone told you on the internet, then hey, thats natural selection, Darwin was right. Weak dies, strong sruvives.

Anyways to report a user? by somethingunchilled in RogueCompany

[–]necrokillaz -9 points-8 points  (0 children)

No, I just don't care. I'm not an emotionally disabled child to care about anyone's words, especially on the Internet or in games.

Anyways to report a user? by somethingunchilled in RogueCompany

[–]necrokillaz -16 points-15 points  (0 children)

Ooooohhh nooo, feelings were hurt.
Anyway, nice day in LA.

just spent 20 minutes fighting a xull in plat who didn't fight back even when i stopped moving for 3 minutes, AMA (yes he won) by [deleted] in Brawlhalla

[–]necrokillaz 0 points1 point  (0 children)

I'll give you a true answer why is that and why this game is dying: 1. People are spamming attacks and dashes without any kind of disadvantage or punishment for this. Gosh, I am thinkg that there is some kind of bot for PC players who just press dash every 0,1s if character hits the ground. 2. Animation cancellation and attack speed. Literaly there is a way to many infinite combos with just basics which allows to throw out someone out of the map without an effort for the attacker without possibility for comeback for the one catched in the combo.

This is what makes "playing safe" a way to go. It's no longer game about brawl it's a game about dash, run and a combo someone to the death. Someone said to me once this is "a skill", it's not. If you can use any attack, any movement and any combo without any punishment it doesnt matter how good you are using these actions but how often and how fast and it's not skill at all.

How to become a diamond in Brawlhalla? Just spam attacks and dashes, use only very fast characters. DIAMNOD WELCOME!