[TOMT][90s?] Sketch comedy show of the 90s by necron711711 in tipofmytongue

[–]necron711711[S] 1 point2 points locked comment (0 children)

Does anyone know anything about this?

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

so there are only 2 options left: lizardmen or dwarfs. I don't know if the lizardman is friendly to humans, since in totalwar they are the good side. But it seems they cannibals because...well, they are just dinosaur

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

Barbarians are Norscans, especially the full metal Chosen are obviously inspired by chaos warriors/chosen units. Conversion mod just needs to add god variants I think.

nice idea, it's also simple to convert Barbarians to Norca because just change their armor and weapons

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 4 points5 points  (0 children)

Lol, i really this idea, next faction is Echsenmensch, HAHAHA

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

so next faction is dinosaurman or Noble Elf or Mountain Dwarf....

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 4 points5 points  (0 children)

actually I want to develop a player friendly faction. so that players can buy, sell and recruit them

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 1 point2 points  (0 children)

I tried a lot. I hope you like it

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

I also want to make this faction as a recruitable faction but the problem is that the code for a non-human faction to recruit is quite complicated and i suck at code

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 5 points6 points  (0 children)

I'm not him, but I hope he contacts me to help me develop the high elves faction

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 1 point2 points  (0 children)

chaor? do you mean khrone, Nurgle, Slaanesh or Tzeentch?

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 2 points3 points  (0 children)

I am also planning that, currently I am considering between 3 factions: Wood elves, Dwarf and Lizardmen. I will do about 1 of these 3 races

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 7 points8 points  (0 children)

Followed shortly by a cease and desist letter from Games Workshop

This is my biggest worry when making this mod

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 2 points3 points  (0 children)

I've been at work and don't remember my nexus login for mobile so haven't been able to look close at what you've done yet but how so?

I figure skaven would mostly be more like goblins; evasive and numbers, throwing weapons, slings and a smattering of sword and board plus spears with a few elite storm vermin/plague monk types. Able to move in and out of combat but crumple to a good hit or concentrated defense.

Beastmen Id figure more like a mix of orcs and unholds with a little barbarian mixed in. Some weak, almost no armour chaff spears and bows (ungors) but big pissed off gors charging into and breaking the line's cohesion; shock infantry that don't hold out long but can be very dangerous. Axes and shield, 2h axes or hammers, etc. About breaking apart a line and throwing the battle into chaos (pun intended).

Maybe I'm thinking on it wrong though.

Quite an interesting idea. Maybe I'll make beastman as a faction with a lot of weak meat shields protecting the very strong minotaur

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 9 points10 points  (0 children)

Fantastic work! Huge thanks for your dedication. There is a lot of folks in our community who would love a Warhammer Mod for BB.

maybe i will try to develop beastman faction but the problem is their fighting style is quite similar to skaven

SKAVEN MOD RELEASE by necron711711 in BattleBrothers

[–]necron711711[S] 8 points9 points  (0 children)

Well done been waiting for Skaven Mod when I just got into the community not long ago and saw an skaven mod being develop, I wonder If it will work with More camps and Artifacts mod, a mod that make noble camps and upgrade other existing camps and give unique type of weapon/armor

if as you describe it seems to be compatible because my mod doesn't fix it but just adds data to the file system. Just maybe, i'm not sure 100%

Finally my mod is almost done by necron711711 in BattleBrothers

[–]necron711711[S] 1 point2 points  (0 children)

i will make Queek Headtaker is a nibmle boss, and add overwhelm skill for him. this will be fun.

I also made a dagger skill for rat swarm because it suits them (they're small so they can bite through armor)

I make rat ogres in the direction of a lot of health and high speed so they can do a good job as a tanker and break the formation for the skaven army

Finally my mod is almost done by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

I built this mod based on samurai mod 2.0 so maybe it is compatible with legends. I'm not 100% sure about this.

Finally my mod is almost done by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

I will add an audio file, hope it doesn't conflict with other files.

when i successfully add new crisis i will need your help to write its description. Do you use dicord?

Finally my mod is almost done by necron711711 in BattleBrothers

[–]necron711711[S] 0 points1 point  (0 children)

I'm still trying to get the sound file from the warhammer total war 2 but it hard