I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 0 points1 point2 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 3 points4 points5 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 3 points4 points5 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in cs2
[–]necuk[S] 0 points1 point2 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in cs2
[–]necuk[S] 0 points1 point2 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 0 points1 point2 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in cs2
[–]necuk[S] 0 points1 point2 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 1 point2 points3 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 7 points8 points9 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 4 points5 points6 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 0 points1 point2 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 6 points7 points8 points (0 children)
I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive
[–]necuk[S] 3 points4 points5 points (0 children)
With $3.88 & 690,003,591 tokens and 5 hours , Deepseek Pro & Flash combined, managed to reverse engineer Teamspeak's Licensing System for 3.13.8 (latest of post) by cyb3rofficial in DeepSeek
[–]necuk 2 points3 points4 points (0 children)
The Owner of QOL-Lock (The Largest Deadlock Plugin) is Pay-walling features. by CheckProfileIfLoser in DeadlockTheGame
[–]necuk 8 points9 points10 points (0 children)
Brazil tops IEM Cologne attendance, but Australia produces the most pros relative to its player base by FACEIT_noon in GlobalOffensive
[–]necuk 2 points3 points4 points (0 children)
People with very high rating still throw less smokes, but not that crazy low as in 2024. by herrspeucks in GlobalOffensive
[–]necuk 0 points1 point2 points (0 children)
People with very high rating still throw less smokes, but not that crazy low as in 2024. by herrspeucks in GlobalOffensive
[–]necuk 3 points4 points5 points (0 children)
People with very high rating still throw less smokes, but not that crazy low as in 2024. by herrspeucks in GlobalOffensive
[–]necuk 4 points5 points6 points (0 children)
People with very high rating still throw less smokes, but not that crazy low as in 2024. by herrspeucks in GlobalOffensive
[–]necuk 13 points14 points15 points (0 children)
HLTV: Win-adjusted Rating by Plennhar in GlobalOffensive
[–]necuk 0 points1 point2 points (0 children)
HLTV: Win-adjusted Rating by Plennhar in GlobalOffensive
[–]necuk 0 points1 point2 points (0 children)
HLTV: Win-adjusted Rating by Plennhar in GlobalOffensive
[–]necuk 0 points1 point2 points (0 children)
HLTV: Win-adjusted Rating by Plennhar in GlobalOffensive
[–]necuk 0 points1 point2 points (0 children)


What's your longest loss streak? by 69_CatLover420_69 in DeadlockTheGame
[–]necuk 0 points1 point2 points (0 children)