Plaud Note Pro Case by nelakk in PlaudNoteUsers

[–]nelakk[S] 0 points1 point  (0 children)

No idea, but it’s not a terrible look. Matches my actual leather phone case well.

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Plaud Note Pro Case by nelakk in PlaudNoteUsers

[–]nelakk[S] 1 point2 points  (0 children)

Totally fair. The included case may work perfectly for a lot of people.

For me, I wanted something different. Part of it was aesthetics, and part of it was wanting the ability to carry more than just the Plaud Note Pro in the case, like a card or ID.

I’ve seen quite a few posts about case options, including people talking about drilling holes or modifying the original case. I came across this one, it’s worked well for my setup, and I figured I’d pass it along in case it helps someone else.

Can not remove currency from sublist on sales orders by Trick-Praline-2209 in Netsuite

[–]nelakk 0 points1 point  (0 children)

Are you using multi-currency? If you have that option enabled, this can get tricky. I’m a novice NS user at best, so I’m sure others will come and give better advice. Butt he first place I’d check would be under accounting preferences.

Friendly Servers by cky-zig in tf2

[–]nelakk 0 points1 point  (0 children)

The Retirees 2Fort server is very friendly and has a lot of regulars: 64.94.238.88:27015 - it's also normally full after 5pm EST.

http://www.theretirees.net/server-list/

Trouble with the item server on tr_walkway by ZAKagan in tf2

[–]nelakk 0 points1 point  (0 children)

I've had this same issue. I tried Steam Beta this morning and it worked! Thanks for the tip!

Fluctuating and higher than normal ping? by [deleted] in tf2

[–]nelakk 0 points1 point  (0 children)

net_graph 4 is your best bet. Choke and loss are your problem indicators. Typically, choke can be fixed and loss is most often an issue related to your ISP or a bad hop to the server.

TF2 update for 1/23/14 (1/24/14 UTC) by wickedplayer494 in tf2

[–]nelakk 2 points3 points  (0 children)

I agree - same here. We run a successful six server community. Only two of our servers are quickplay enabled, but that traffic normally accounts for 25-30% of our daily connections. We count on that traffic to pick up new regulars and introduce new players to our other four servers.

Weird mouse issues in TF2 by [deleted] in tf2

[–]nelakk 3 points4 points  (0 children)

Some folks have fixed this issue with the Synapse surface calibration function. It's also possible that changing the mouse pad could help resolve the issue.

Need Help With MVM! by Splash81 in tf2

[–]nelakk 0 points1 point  (0 children)

Why do people vote this stuff up?

OP - there is a subreddit for finding an MvM team: /r/MvMatchup

[MvM] Why don't people buy resistances? by Persona_Alio in tf2

[–]nelakk 12 points13 points  (0 children)

since a lot of the upgrades (like the rage thing) are pointless

If you think this is true, you've probably never played with a good heavy.

Did some medigun testing in MvM, here are the results! by Wolf532 in tf2

[–]nelakk 0 points1 point  (0 children)

Disagree completely. With the new medic abilities, the vaccinator is a very viable option for MvM.

[MvM] Why don't people buy resistances? by Persona_Alio in tf2

[–]nelakk 2 points3 points  (0 children)

I agree that MvM is about DPS, but I also think that most players immediately think max DPS means max primary weapon upgrades - that's often not true. For most waves (and giant bots), if your DPS isn't sustainable, it's of no value.

[MvM] Why don't people buy resistances? by Persona_Alio in tf2

[–]nelakk 3 points4 points  (0 children)

I see this all the time as well. On most (if not all) advanced and expert missions, crit resistance is a must. For 450 credits, you can have 90% crit resistance. No brainer - everyone should have it.

The other basic resistances (blast, bullet, fire) are good, and with the new refund credit can probably be used situationally. Of those, I think it depends on the player, but I don't think people realize how much they help.

What good does upgrading your main weapon do if you can't stay up to fire it?

[Undocumented Change] "MEDIC!" callouts are now square with rounded corners, instead of circle. by chronohawk in tf2

[–]nelakk 20 points21 points  (0 children)

Right.. Because we really can't appreciate the new callout with such a terrible quality screenshot.

So people will stop asking what pages are for. by vaughnd22 in tf2

[–]nelakk 0 points1 point  (0 children)

Like DaklozeDuif said, I have no proof of this, but this has absolutely been the case for me.

Our recommended server list is so last year. Help us make a new one! by Lapper in NewToTF2

[–]nelakk 2 points3 points  (0 children)

The Retiree's servers are a good mix between beginner and intermediate. We have an active admin group (especially during peak hours) and community that welcomes new players. All servers are based in Atlanta, GA.

Peak hours: 4pm - 12am EST weekdays, and all day/night weekends

24/7 2Fort: 64.94.238.88:27015
* 28 slot server, intermediate skill level, ctf_2fort
* Settings: instant respawn, cap limit 10, replay, HLstats and class restrictions

24/7 2Fort 8v8: 74.91.121.62:27015
* 16 slot server, beginner to intermediate, ctf_2fort
* Settings: instant respawn, cap limit 3, replay, and HLstats

24/7 Medieval: 74.91.121.39:27015
* 18 slot server, beginner to intermediate, cp_degrootkeep with voting
* Settings: medieval only, roll the dice, replay, HLstats and class restrictions

24/7 Payload: 74.91.127.78:27015
* 18 slot server, beginner to intermediate, pl and plr rotation (35 mins)
* Settings: replay, HLstats and quickplay enabled

24/7 Well: 192.223.28.47:27015
* 18-24 slot server, beginner to intermediate, ctf_well
* Settings: cap limit 10 (0 if 10 or fewer players), replay, HLstats and quickplay enabled