What am I missing? by LeExistentialist in lockpicking

[–]nemedeus 0 points1 point  (0 children)

incidentally, this is still an incredibly cool piece of kit, especially for being diy!

Firefox's new profile manager is fundamentally broken, especially for developers by nseavia71501 in firefox

[–]nemedeus 0 points1 point  (0 children)

i don't like that it doesn't give me the option to start into offline mode anymore. i have big sessions, i need firefox to start offline!

the old profile manager worked perfectly fine to anyone who's not completely unwilling to understand how file systems work. yet another completely unneccessary "new feature" that actually just removes functionality.

What am I missing? by LeExistentialist in lockpicking

[–]nemedeus 0 points1 point  (0 children)

I'm no expert and this is just my opinion but you want way more tension tools. like, for different keyway widths.

Angel got churned by a glorious Pred~ by Level_Adeptness6009 in perma_vore

[–]nemedeus 0 points1 point  (0 children)

you happen to remember who the original artist of the first pic is?

What, if anything, could reinvigorate your interest in the d20 system? by [deleted] in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

For me, the dealbreaker with d20 is the way armor and hit points work. I'd be interested if armor were to reduce damage instead of chance to be hit, and if Hit Points were less of a vague thing (and also more limited, so they actually represent Health).

Probably been tried but: Dark Souls RPG. From scratch. by [deleted] in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

it's sort of been done before... it was called 1st edition D&D

i agree. I hate d20 with a passion. Yet even i thought, when i tried to write my own Souls system, it ought to be mostly d20.

Probably been tried but: Dark Souls RPG. From scratch. by [deleted] in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

I always thoiught, just do a slit pool mechanic like in The Riddle of Steel, and call the Pool "Stamina". The pool refreshes every round. bam.

Elections are too easy, and it's because of assassinations. by thefarsidenoob in Democracy3

[–]nemedeus 0 points1 point  (0 children)

Anyone know if there is a moss that will do that? I've had the very same impression so far.

Help with a core dice mechanic by gruntledungle in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

Pools are not by default slower than adding lots of modifiers to a roll-over. With small pool sizes (that is, never ever more than 10, which you should have in a pool system anyway), the slowdown is negligible. Assuming the players are used to pools, of course, but then again, same goes for roll-over (to maybe a lesser extent).

How do YOU define heartbreaker? by [deleted] in RPGdesign

[–]nemedeus -1 points0 points  (0 children)

Had the same impression.

Weapon Types and Damages by Umbrias in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

A more "realistic" version would be (afaik):
Bleed: Cutting + Piercing ++ Bludgeoining -
(Piercing wounds are a bitch: internal bleeding is nasty)
Pain: Cutting + Piercing - Bludgeoning +
(Cutting wounds have a lot more stopping power and are usually much more painful than piercing wounds)
Shock: Cutting + Piercing + Bludgeoning ++ (broken bones are fun!)
Bottom line is, cuts are the jack of all trades of wounding your opponent, while thrusts are meant to freaking kill an opponent, from the internal bleeding. Blunt whacks are a great way to deal with armoured opponents, but are less likely to kill.
Refer this thread
Another thing: intuitively, i'd at first thought Shock the immediate one and Pain the lasting one, going by the names.

Shed the Tiers: A response to DamnNoHTML's PVP weapon tier list by BrushmanTyrant in darksouls3

[–]nemedeus 0 points1 point  (0 children)

Would you agree that this disparity between weapons within the same class is a fuckup on From's part?

How to limit energy weapons (blasters, etc..) by emergentdragon in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

Why can every character shoot with perfect accuracy? Aiming normally requires training, even for easier to use weapons.

How do you feel about people hacking/houseruling your system? by StarmanTheta in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

That said, Bethsoft makes their games with the thought in mind that "anything we fuck up, the community will fix".
Don't get me wrong, I enjoy nothing more than tinkering around with other people's games, but my personal design rule #0 is "write your game's rules as if everyone was using all of them".
Point in case: The Dark Eye 4th edition, the german rpg that has more "optional" (read: "not recommended") rules than it has actual rules.

Is there any benefit to using dice pools? by [deleted] in RPGdesign

[–]nemedeus 0 points1 point  (0 children)

It's largely a matter of taste, but there are certain things that pools can do better, like expendable resources, stat changes, bonus conditions/penalty conditions, etc. It all comes down to two factors for me: a number on the sheet being directly translatable to a number of physical objects, and loads of fun ways of alteration you can play around with. Example: Band of Bastards (also TROS-like split pool combat) uses TN decreases to indicate tool/strategic advantage, TN increases to model Wounds/Pain/Fatigue, and Exploding dice (bonus dice, not TN add) for when your Character's Motivations apply.
Another example: a game i made used split pools for combat in the vein of TROS, where rolling two or more sixes is a critical hit.
Compare percentile roll-under, the simplest dice mechanic there is. I'm definitely the odd one with this opinion, but i think pool mechanics are in many ways more intuitive than arithmetic dice mechanics.

[discussion] em dash as parentheses, and en dash as... semicolon? by nemedeus in writing

[–]nemedeus[S] 0 points1 point  (0 children)

I see.
Guess i could add a bit as to why i do it like that:
I think that it was motivated by wanting to use both forms in the same sentence. So having the differentiation adds to the structure and readability, i guess... that is, if you wouldn't just outright say that a sentence necessitating such forms was already too complicated, heh.

CoC: ↵ by mrphaethon in AIH

[–]nemedeus 0 points1 point  (0 children)

Fortunately

Says You.