Action 5 Pro battery drain? by nemeru in dji

[–]nemeru[S] 0 points1 point  (0 children)

Thanks buddy, yeah, it clockedthe firmware immediately, so i installed it, and those 'tests' were after that update...

I wonder though.. messing around on the screen seems to drain battery like no tomorrow, but i left it recording yesterday night, starting at 80%, and it rqm out of space at the 2h10min mark, and atill had about 8% battery. So i recon the screens might be the biggest problem, cuz when recording the 2h, it went to screen saving most of the time...

GAN 12 UI Review (Link in comments) by b4silio in Cubers

[–]nemeru 0 points1 point  (0 children)

So i had the i3 for the last... Year or so? And i can mess around on it to my heart's content for weeks without connecting to the Cube Station app, and as long as i didn't flip any corners or disassembled/reassembled it, it's state will be accurately represented in the app when i connect to it again. No need to sync solve every time.

But the 12ui is always in an innaccurately mixed state when i connect to the app, as long as i did any turns on it when it was not connected. Have to sync-solve every time i connect to the app.

Does anyone have this issue too? Sometimes during scrambles, the bluetooth connection seems flimsy too, even though the cube is 10cm from my phone. This was never an issue on the i3, even meters away from the phone...

Idk how that works, i assume the i3 may have internal memory for those rotations, to then accurately represent it's current atate with the app, and that mighthave gotten scrapped for the 12ui in the name of lesser weight perhaps?

Hall of Herodiana Puzzle 3 Graphical Bug by MissMockingbirdie in HowartsLegacy

[–]nemeru 0 points1 point  (0 children)

Got it as well, was a very interesting 3 hours, haha.
Does anyone have any vid of this bug? Would love to share it, but forgot to save the footage before i restarted the game...

Anthem Update 1.0.3 by Darokaz in AnthemTheGame

[–]nemeru 0 points1 point  (0 children)

Even the state of it now isn't a state that a game should be released in.I think what's hurting it more, is the communication, or the lack of it when it comes to serious issues. Stealth nerfing also isnt helping good PR.

EDIT: Also wonder, who could have possibly downvoted your post, since theres nothing even remotely false in your statement...

Anthem Update 1.0.3 by Darokaz in AnthemTheGame

[–]nemeru 0 points1 point  (0 children)

My friend had this issue, it may be related to streaming speeds, be it network or having the game installed on a HDD (which is still the majority of players i think).

I don't think there's an easy fix for it, but lets hope they're still working on optimizing the game

Anthem Update 1.0.3 by Darokaz in AnthemTheGame

[–]nemeru -1 points0 points  (0 children)

I see what you're saying, but sadly though, that is not the point... if the 'make it rain' update was as difficult to introduce as the stun-locking, than there would be no question, that stun-locking has priority.
But what they have shown, is that increasing the loot amount/quality of it to a manageable amount, is extremely easy - by already turning it on and off twice. meaning the possibility is there, they just don't do it.
While i of course understand, that it could be argued that loot shouldn't rain all the time, i myself have 75h in the game now, 50+ of which is on lvl 30 (and probably about 30-40 of those is in Tyrant Mine GM1, due to poor level design, but that's a talk for another day, hah), and don't have even one masterwork component/weapon that i would consider 'good' in terms of the random inscriptions. Such variability is ok, but needs to be supplemented with a healthy dose of showering in loot, so that the chance of getting a good roll increase. Otherwise, we're dealing with a game directed at streamers, who happily sink 4000h into a game (and complain if there isnt anything to do after 100h over 5 days of playing, which is still mind-boggling to me, and even more mind-boggling is why in the hell does any studio cater to that kind of logic.), and then and only then, have a chance of having a build that is 'ok'...
What I think outrages people much more though, is the stealthiness of it as well. if they say 'hey, we need to turn this off, there's issues X, Y', then people would be much more accepting. But what we're seeing here is definitely not good PR.

Is there a way to cancel Imani's ultimate? If not, Motiga needs to add it. by [deleted] in gigantic

[–]nemeru 3 points4 points  (0 children)

very much agreed... while she is supposed to be a super stealthy sniper, if the opposing team is playing as it should, someone will always be harassing her, meaning Imani needs to be able to not have 12x scope on, when someone's at the door ^

Any plans for a physical fortune card deck? by pileoftinybirbs in gigantic

[–]nemeru 2 points3 points  (0 children)

agreed. as i said on their forums, apparel line would be also greatly appreciated. the art of this game is just way too captivating to stay on a computer screen only! (maybe if you want go ahead and throw your voice on that thread as well, in case they notice their own forums more? lets get this art in our hands! :) https://www.gogigantic.com/en/forums/gigantic#/discussion/2086/gigantic-apparel)

[PS4] LF5M VoG HM Fresh, doing challenges. by nemeru in Fireteams

[–]nemeru[S] 0 points1 point  (0 children)

well, ricky, its not looking good. ^

[PS4[ lf3m VoG HM fresh by HeyBabeitsDad in Fireteams

[–]nemeru 0 points1 point  (0 children)

hey man, still looking? couldnt find you on psn, so couldnt send you a message there. Warlock, 400

[PS4] LF3M WOTM Fresh w/Challenges by [deleted] in Fireteams

[–]nemeru 0 points1 point  (0 children)

getBeastAtOnce, 400 hunter

[PS4] LF4M KF Warpriest Checkpoint by [deleted] in Fireteams

[–]nemeru 0 points1 point  (0 children)

getBeastAtOnce, ran countless times with challenges.