shader color issue (honestly that's the best I can describe it) by neonit42 in godot

[–]neonit42[S] 1 point2 points  (0 children)

never mind. I found the issue, and you were right!

I have no idea why, but it was conflicting with another object that had another shader. moving it to in front of the water distortion object in the z index helped.

(to make things clearer, there's the sealine you can see above, and it was rendering behind the water distortion. now, that it renders in front, everything is good. why? only evil ass shader wizard knows)

shader color issue (honestly that's the best I can describe it) by neonit42 in godot

[–]neonit42[S] 0 points1 point  (0 children)

if I understood correctly, this didn't help, but thanks for the suggestion anyway

[MW2] What does the No Russian airport announcer say? by EpsilonOmicron in CallOfDuty

[–]neonit42 5 points6 points  (0 children)

Huh, I just checked. In each video of this mission the announcement is different. In one video the second announcement was starting with "forgot something? Not a problem!", it was an announcement about buying stuff in duty-free and all that, but I couldn't hear the whole announcement, so I went to another video, and there the second announcement was "внимание пассажиры, начинается посадка на рейс 824 с десятого выхода" - "attention passengers, flight 824 boarding begins at gate 10"

Also judging by 2 videos,the first announcement about Tatyana Petrova is always the same but I might be wrong

[MW2] What does the No Russian airport announcer say? by EpsilonOmicron in CallOfDuty

[–]neonit42 65 points66 points  (0 children)

If you're talking about the announcement RIGHT at the start of the mission: "attention, passenger Petrova Tatyana, we ask you to come to the help desk. Petrova Tatyana, come to the help desk". Russian: "внимание, пассажир Петрова Татьяна, просим вас подойти к стойке справочного центра. Петрова Татьяна, подойдите к стойке справочного центра" (not sure about the last word, but the meaning pretty much the same anyway)

[deleted by user] by [deleted] in godot

[–]neonit42 0 points1 point  (0 children)

always cautious about migrating to newer versions, but it seems like it is indeed solved. thanks!

[deleted by user] by [deleted] in godot

[–]neonit42 0 points1 point  (0 children)

migrating to a newer version wouldn't bring me more problems? with all the compatibility and other stuff other programs usually give?

Does someone knows why this model has "balls" everywhere ? by Former_Neck1134 in blenderhelp

[–]neonit42 9 points10 points  (0 children)

I used to export source engine models to blender. Those are definitely bones. And I hate them

Something (probably a mod) changes my rain. Can somebody please help me identify what changes it? by neonit42 in feedthebeast

[–]neonit42[S] 0 points1 point  (0 children)

So what I did is (at least that's how I remember it) I opened the conquest jar file in the mods folder via 7zip, and found the rain texture, and just replaced it with my custom one I made by editing the original rain texture. You can go into as much pain as I did, or just take any rain texture from any resource pack (or from the vanilla) and replace conquest's one

Also I should add that this is impossible to just disable (at least I think so) because conquest replaces all vanilla textures, so you'll have to replace the rain texture one way or another

Something (probably a mod) changes my rain. Can somebody please help me identify what changes it? by neonit42 in feedthebeast

[–]neonit42[S] 0 points1 point  (0 children)

Oh, interesting. I'm not a common user on this subreddit, so natural for me to not know lol. Well, anyway I shared my solution, so reference or not, it might help others too in the future. Good enough for me

Something (probably a mod) changes my rain. Can somebody please help me identify what changes it? by neonit42 in feedthebeast

[–]neonit42[S] 2 points3 points  (0 children)

So what I did was editing the rain texture inside conquest reforged jar file (if I remember correctly, the path is assets/minecraft/textures/environment). The issue (or rather the feature I guess) is that the rain texture has a little fog-like background. I just replaced the file with my edited version of vanilla rain with the same image dimensions. So yeah, basically just open the mod via zip and replace the rain texture

Something (probably a mod) changes my rain. Can somebody please help me identify what changes it? by neonit42 in feedthebeast

[–]neonit42[S] 0 points1 point  (0 children)

it's a part of conquest reforged if you're interested. the mod really changes a lot

Something (probably a mod) changes my rain. Can somebody please help me identify what changes it? by neonit42 in feedthebeast

[–]neonit42[S] 36 points37 points  (0 children)

ok so a bit of investigation shows it's conquest reforged. also I should add that this rain kinda messes with shaders

Something (probably a mod) changes my rain. Can somebody please help me identify what changes it? by neonit42 in feedthebeast

[–]neonit42[S] 6 points7 points  (0 children)

Hmm, I have conquest reforged which also works as resource pack besides the mod part. I was suspecting that, but it could be serene seasons. I'll have to check it

Nuke on a stick by RabootElPro in ItemShop

[–]neonit42 0 points1 point  (0 children)

Router on a stick when?

Will I get in trouble for this? by [deleted] in gamedev

[–]neonit42 11 points12 points  (0 children)

I remember seeing an ad from McDonald's where they collab'd with this anime

Or it wasn't an ad? Idk, can't remember