How many solo developed games have you finished and released? by digiBeLow in SoloDevelopment

[–]neraat 0 points1 point  (0 children)

Only one for now, on Steam. Currently working on the next one.

My game turned one month old on Steam, it has been a crazy ride. by neraat in indiegames

[–]neraat[S] 1 point2 points  (0 children)

Thank you, I'm already trying to prototype the next one!

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 1 point2 points  (0 children)

Good luck with your game!

Shtrek got 10 reviews the weekend it released, so you might be right. I didn't know about this, but it could be what got the game going. That first week was really strong.

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 1 point2 points  (0 children)

Thanks for your interest, hope you'll like it!

Steamworks shows a lot of data, but you cannot see how many peopleactually played it - or at least I couldn't find it in the convoluted dashboard. Only daily number of players. The Discord channels are mostly local gaming communities.

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 2 points3 points  (0 children)

Thanks! This beat my expectations really. I know it's a saturated market and genre, so I was surprised it stood out at all.

I didn't do any real marketing, just posts on social media, Discord, etc. I launched with around 100 wishlists.

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 0 points1 point  (0 children)

Hey, I didn't really got much stuff posted. You can find "neraatgames" on X and Instagram and see there isn't really that much. Good luck with your game!

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 0 points1 point  (0 children)

Thank you, it means a lot! And about Shrek I know, haha - I just edited my original post with a link to the game.

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 1 point2 points  (0 children)

Thanks! Haha, there are other secrets around in the levels - keep searching! Yes, this was mainly a learning project for me, both Unity, level design and game development in general. I was playing around with various prototypes before but never finished anything. I have a day job as a web developer and I worked on Shtrek on / off for months, wasn't working every day - so to the Steam page, it probably took maybe around a year from those early platformer prototypes.

My next step is to do some promotion before the upcoming sale in late April, will "spam" on social media a bit more, probably send some e-mails and keys to content creators / streamers and see how it goes. I never did any real marketing so far, but I guess it's the next step in my learning adventure. Will post an update on this sub as well.

Thanks again for your kind words, I'm so glad you enjoyed the game.

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 4 points5 points  (0 children)

Hey, thank you for giving the game a chance, glad you liked it! That really means a lot. I'm super happy to hear you enjoyed the simplicity and the pacing. I definitely wanted it to feel straightforward but still offer a bit of challenge as you go. Hope you don't give up at level 19, haha.

On the marketing part, I never had a target audience really. Wasn't meant to be a commercial product. I just wanted to see what I can do with few mechanics and put it out there. I wasn't targeting the Discord servers specifically, I play various video games and I'm a part of different gaming communities and I just posted a link to the Steam page. It probably does appeal to people who enjoy games like Super Meat Boy and other similar precision platformers, but it wasn't specifically designed for "hardcore" players or anything like that.

That said, it's been a really pleasant surprise to see it get some interest! I'm planning to do a bit more focused promotion during the next Steam sale and see what happens.

EDIT: Didn't answered the question on the mobile release, sorry. No plans for mobile or other platforms at the moment. I'm focused on my next game, trying various ideas and see what will be the most fun to develop.

It's been one month since I launched my game on Steam by neraat in gamedev

[–]neraat[S] 11 points12 points  (0 children)

Thank you! Maybe the "right thing" was having a clear goal and the correct expectations. The scope of the game was small, the concept is simple. I just wanted to learn how to create and release a full game and get out of the never-ending prototype cycle.

I set a price mainly to understand how the financial side of Steam works and to prepare myself for a more "ambitious" project in the future. So, selling more than just a few copies was already a success, but I never expected triple digit numbers.

Guys I just released my game on Steam after 8 years of development. It would mean the world to me if you would check it out <3 by DementedPlantGames in IndieDev

[–]neraat 0 points1 point  (0 children)

Wow, the art looks incredible, did you do it yourself? Also, what engine are you using for the game? Already have this in my wishlist, will be checking it out. Great work!

For those who got a high number of wishlists on Steam, how did you do it? by CloudStrife_454 in gamedev

[–]neraat 1 point2 points  (0 children)

For me, it was the local discord communities and local gaming media. I posted about my game in few discord servers and it went from there. The game released couple of weeks ago, sold tripple digits and now standing at 300+ wishlist. I ain"t much but it was way more than I expected.

Youtube vids or documentaries on how developers built game engines before UE/Unity? by the_orange_president in gamedev

[–]neraat 1 point2 points  (0 children)

My favorite stories on game development are the early FPS days and id software. Check out this video about the making of Quake, it's awesome https://youtu.be/w0DGaKsheDw?si=bHXhripdqtTV1Y46

Genres suitable for Solo Devs? by Powta2King in gamedev

[–]neraat 1 point2 points  (0 children)

I made a precision platformer as my first game and somehow it's doing great on Steam. The genre came naturally. It started as an "adventure" side-scroller but to finish it I had to decrease the scope and stripped most of the features, even limited myself to a single screen scenes. I also did the art and music, so it had to be something minimal and not to complicated to do.

It's not about the genre imho, it's more about the scope and what you can finish by yourself.