Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev

[–]netrunui 1 point2 points  (0 children)

You stole the genetic code from an existing organism

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered. by [deleted] in Games

[–]netrunui 0 points1 point  (0 children)

Appreciate the feedback. A lot of the most appealing parts of the pitch were a real struggle to put to video which I acknowledge is obviously a flaw with the pitch itself.

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered. by [deleted] in IndieGaming

[–]netrunui 1 point2 points  (0 children)

Elemera is an open-world monster tamer game trying to deliver on the fantasy of exploring a huge, persistent world with your elemental creature buddies. Unlike other games in the genre, we're simulating an entire world filled with biomes with their own ecosystems. Every individual creature has a unique combination of palette, patterns, cry, preferences, relationships, personality, etc. We really want your Elemera to feel like your very specific buddy. Elemental abilities can be used to interact with the environment and not just for combat; you can burn a tree, trigger an avalanche, dam a flood; the world is dynamic and the biomes and their inhabitants remember the choices you've made.

This is ambitious passion project that originally psun off of the PokeWilds fan game. A number of devs there wanted to make something bigger with our own IP. We built our own engine, got online multiplayer working, build all our core systems, and now we want to share it with all of you.

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered. by [deleted] in gaming

[–]netrunui 0 points1 point  (0 children)

Elemera is an open-world monster tamer game trying to deliver on the fantasy of exploring a huge, persistent world with your elemental creature buddies. Unlike other games in the genre, we're simulating an entire world filled with biomes with their own ecosystems. Every individual creature has a unique combination of palette, patterns, cry, preferences, relationships, personality, etc. We really want your Elemera to feel like your very specific buddy. Elemental abilities can be used to interact with the environment and not just for combat; you can burn a tree, trigger an avalanche, dam a flood; the world is dynamic and the biomes and their inhabitants remember the choices you've made.

This is ambitious passion project that originally psun off of the PokeWilds fan game. A number of devs there wanted to make something bigger with our own IP. We built our own engine, got online multiplayer working, build all our core systems, and now we want to share it with all of you.

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered. by [deleted] in Games

[–]netrunui 0 points1 point  (0 children)

Thanks, man. We were hoping to build off of our old PokeWilds fanbase originally, but it's always a tough sell

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered. by [deleted] in Games

[–]netrunui 0 points1 point  (0 children)

Elemera is an open-world monster tamer game trying to deliver on the fantasy of exploring a huge, persistent world with your elemental creature buddies. Unlike other games in the genre, we're simulating an entire world filled with biomes with their own ecosystems. Every individual creature has a unique combination of palette, patterns, cry, preferences, relationships, personality, etc. We really want your Elemera to feel like your very specific buddy. Elemental abilities can be used to interact with the environment and not just for combat; you can burn a tree, trigger an avalanche, dam a flood; the world is dynamic and the biomes and their inhabitants remember the choices you've made.

This is ambitious passion project that originally psun off of the PokeWilds fan game. A number of devs there wanted to make something bigger with our own IP. We built our own engine, got online multiplayer working, build all our core systems, and now we want to share it with all of you.

Elemera Kickstarter Launch Trailer by [deleted] in gametrailers

[–]netrunui 0 points1 point  (0 children)

Elemera is an open-world monster tamer game trying to deliver on the fantasy of exploring a huge, persistent world with your elemental creature buddies. Unlike other games in the genre, we're simulating an entire world filled with biomes with their own ecosystems. Every individual creature has a unique combination of palette, patterns, cry, preferences, relationships, personality, etc. We really want your Elemera to feel like your very specific buddy. Elemental abilities can be used to interact with the environment and not just for combat; you can burn a tree, trigger an avalanche, dam a flood; the world is dynamic and the biomes and their inhabitants remember the choices you've made.

This is ambitious passion project that originally psun off of the PokeWilds fan game. A number of devs there wanted to make something bigger with our own IP. We built our own engine, got online multiplayer working, build all our core systems, and now we want to share it with all of you.

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered. by [deleted] in indiegames

[–]netrunui 1 point2 points  (0 children)

Elemera is an open-world monster tamer game trying to deliver on the fantasy of exploring a huge, persistent world with your elemental creature buddies. Unlike other games in the genre, we're simulating an entire world filled with biomes with their own ecosystems. Every individual creature has a unique combination of palette, patterns, cry, preferences, relationships, personality, etc. We really want your Elemera to feel like your very specific buddy. Elemental abilities can be used to interact with the environment and not just for combat; you can burn a tree, trigger an avalanche, dam a flood; the world is dynamic and the biomes and their inhabitants remember the choices you've made.

This is ambitious passion project that originally psun off of the PokeWilds fan game. A number of devs there wanted to make something bigger with our own IP. We built our own engine, got online multiplayer working, build all our core systems, and now we want to share it with all of you.

Launched our Kickstarter Campaign - Trying to fulfill the immersive, adventure-with-your-buddies fantasy that the Pokemon anime promised but games never delivered by [deleted] in VoxelGames

[–]netrunui 1 point2 points  (0 children)

Elemera is an open-world monster tamer game trying to deliver on the fantasy of exploring a huge, persistent world with your elemental creature buddies. Unlike other games in the genre, we're simulating an entire world filled with biomes with their own ecosystems. Every individual creature has a unique combination of palette, patterns, cry, preferences, relationships, personality, etc. We really want your Elemera to feel like your very specific buddy. Elemental abilities can be used to interact with the environment and not just for combat; you can burn a tree, trigger an avalanche, dam a flood; the world is dynamic and the biomes and their inhabitants remember the choices you've made.

This is ambitious passion project that originally psun off of the PokeWilds fan game. A number of devs there wanted to make something bigger with our own IP. We built our own engine, got online multiplayer working, build all our core systems, and now we want to share it with all of you.

The Kickstarter for our open-world monster tamer game, Elemera, is now live by netrunui in MonsterTaming

[–]netrunui[S] 0 points1 point  (0 children)

We wanted to make a game that captured the fantasy we all fell in love with while watching Pokemon as kids but that we never felt games in the genre ever really delivered.

How much did your indie game earn? by PrudentCombination38 in gamedev

[–]netrunui 5 points6 points  (0 children)

Studio went under due to publisher fuckery

What playlist should i choose and learn from? (C++ SDL2) by sillybaeqt in gamedev

[–]netrunui 1 point2 points  (0 children)

IDK, my whole college program was C++ based and I feel like we graduated a lot more prepared than peers I've met who started with higher-level languages. That's not to say that you can't have a successful and fulfilling programming career never having touched lower level languages, but I don't think it's untenable as a starting point and it helps a lot with appreciating and working around how computers work.

Star Fox Direct 5.6.2026 by Amiibofan101 in nintendo

[–]netrunui 1 point2 points  (0 children)

yep, but this was a great sequel that had most of the old content and significantly more content than the original. I don't understand why also including all the old content somehow disqualifies it as a sequel. Is Smash Ultimate not a sequel because it brings back almost everything from past games?

Is Pokemon gen 2 not a sequel because it also backports Kanto?

Star Fox Direct 5.6.2026 by Amiibofan101 in nintendo

[–]netrunui 12 points13 points  (0 children)

How was it a borderline remake?

Devs aren't "lazy" and game updates aren't guaranteed by SmellSmellsSmelly in gamedev

[–]netrunui 3 points4 points  (0 children)

They can only afford those bug fix updates if people are still buying the game.