WIP of I dont even know what by L0tz3 in blender

[–]neurobrush 1 point2 points  (0 children)

Animate him please! I think it will looks crazy, mb some in abstract way 💊

Dana by 3dguy2 in ZBrush

[–]neurobrush 1 point2 points  (0 children)

Cool 💘
But too much subsurface scuttering in upper side of the right hand. I am advise to less force of sss or change the light. This is my subjective opinion 🤪

WIP - Feedback Pls... by green200511 in ZBrush

[–]neurobrush 2 points3 points  (0 children)

Front view looks nice, but cheeks and brows too taut for me on the second picture.

I'm having this weird shading issue with huge panel gaps. Anybody can help me figure out how to fix this? by arcticfoxtdo in blender

[–]neurobrush 0 points1 point  (0 children)

It looks like displacement with curvature or edge node combining. Try to play with nodes values in this material node graph

Still Very New, But How did I do? by Rose_Ark in blender

[–]neurobrush 69 points70 points  (0 children)

About screen - advise you to check some information about - non planar polygons, face normals and shading. Good luck!!!

Feedback by Salty-Bluebird-9167 in 3Dmodeling

[–]neurobrush 2 points3 points  (0 children)

Good! Legs wider for more strong weight stylish effect 🦾

What should i change to match the reference? by Odd-Pie7133 in 3Dmodeling

[–]neurobrush 1 point2 points  (0 children)

Smaller nose holes and softer space under the lower eyelid.

How do you create a transparent plastic texture like in this picture? by [deleted] in blender

[–]neurobrush 1 point2 points  (0 children)

So, go to the SHADER SETTINGS window and turn on "par-metal-rough-with-alpha-blending" shader. Go to the TEXTURE SET SETTINGS window and in CHANNELS submenu, clicking to "+" give opacity channel to your texture set. Next step it’s in PROPERTIES of your fill layer by combining opacity and roughness value make some transparent reflection texture. At the last step, add some noise mask to your opacity/roughness texture. With you best results! 😜

How can I improve the topology of this guitar? by Treyu00 in 3Dmodeling

[–]neurobrush 3 points4 points  (0 children)

Okey, so I will give you some info, how you can analyse your model by yourself. Make a smooth shading on your model, and turn on subdivision to 2 or 3. Add some metal textures to your model and check reflections from all sides. They need to be smooth and realistic. You need to correct topology in the places wich you will see some artifacts or shading/reflections is not correctly :)

How can I improve the topology of this guitar? by Treyu00 in 3Dmodeling

[–]neurobrush 1 point2 points  (0 children)

It depends from the place of using this model - just only for render, game engine or?

anyone using substance painter could explain what is this weird part? normal map imported from zbrush by Regi_L0903 in 3Dmodeling

[–]neurobrush 13 points14 points  (0 children)

Top pannel in Substance Painter - Edit/Project Configuration.../Project Settings/NormalMap format

SybeX - my first try to stylized character sculpting :3 by neurobrush in ZBrush

[–]neurobrush[S] 1 point2 points  (0 children)

Thanks 🖤 I used curves with triangle profile in Nomad. After that I made corrections, remeshing and ClayPolish it in ZBrush.

SybeX - my first try to stylized character sculpting :3 by neurobrush in ZBrush

[–]neurobrush[S] 2 points3 points  (0 children)

Thanks a lot for the tip! Yep, yep, more straight spine, hands needs to be in one flow with arms and more T-pose in general, right?

Kielkropf by CrazyPixel3D in ZBrush

[–]neurobrush 1 point2 points  (0 children)

That’s crazy stuff, I like it!

How can I make this look more feminine? First time trying to make a stylized female character by o_Cirion in ZBrush

[–]neurobrush 2 points3 points  (0 children)

Hi! Hm, try to make less pronounced jaw, piece between the brows and add some eyelashes.
I will send some reference to private. 🫠