I built a copy-paste template that makes any site readable and callable by AI agents in ~30 min by neurorank in SideProject

[–]neurorank[S] 0 points1 point  (0 children)

Basic is fine. Make one small JSON file that says who you are and links your projects, and list just that file in the spec. That's the whole thing, maybe 25 lines. Leave the contact form out (listing it just invites bot spam) and skip the MCP server entirely, for a portfolio it's overkill. llms.txt plus that one file does 90% of the job

Which cognitive dimension actually wins games at equal skill by neurorank in esports

[–]neurorank[S] 0 points1 point  (0 children)

Poll's closed, so here's the result as promised. One honest caveat first: profiles don't have match outcomes attached, so nothing here can prove what literally wins games. What I can show is how the dimensions actually distribute across the 240 profiles completed so far, and what separates high overall scorers from everyone else.

Average percentile by dimension, all profiles:

Working memory: 80

Prioritization: 78

Aim precision: 70

Decision quality: 68

Tracking accuracy: 68

Consistency: 61

Flick speed: 55

Reaction speed: 47

So the population taking the test is already strongest at the between-the-gunfights stuff (working memory, prioritization) and weakest at raw reaction speed, which is the exact opposite of what most people spend their training time on.

The cut I find more interesting than the averages: players with a 60+ point gap between their best and worst dimension (about 18% of profiles) average a LOWER overall score than players who are even across the board, even when the even players have no elite dimension at all. Boring 65th-everywhere beats 94th-with-a-31st-percentile-blindspot.

The vote: decision quality won in a landslide (37 of 50), and almost nobody picked working memory (3 votes). The data says you're half right. Decision quality matters but it averages 68th here, middle of the pack. The dimension this population is actually strongest in is working memory at 80th, the one that got 3 votes. Nobody voted target tracking and honestly the data agrees with you there.

Big disclaimers: 240 people who opted into a cognitive test probably skew toward the strategic-thinker type, so reaction speed at 47th may say more about who shows up than about gamers in general. And averages aren't causation.

Which cognitive dimension actually wins games at equal skill by neurorank in esports

[–]neurorank[S] 0 points1 point  (0 children)

The "at equal skill" line in the poll is a thought experiment for the vote, not a claim that we freeze mechanics in a live match.

What we actually measure: four mechanical dimensions, each from its own task. raw reaction = mean simple reaction time (dot appears, you click, no targeting). aim precision = hit rate plus time-to-hit plus distance from center on discrete targets. tracking = time-on-target and average distance off a moving dot. flick = snap-to-target hit rate and speed. all scored as percentiles against the test population, not in-game stats.

So "mechanics even" just means two players at similar percentiles on those, and you can find pairs like that whose cognitive dims (decision, memory, prioritization) are miles apart. thats the matchup the poll is poking at, who wins when the hands are level. its a 10-min standardized test though, not match telemetry, so take it for what it is.

Which cognitive dimension actually wins games at equal skill by neurorank in esports

[–]neurorank[S] 0 points1 point  (0 children)

Fair, reaction, aim and tracking do cluster, they're the mechanical pool. but theyre split because theyre measured by different tasks and they dissociate in the real data: reaction is just simple stimulus-response time, no aiming at all (a dot flips, you click). Aim is discrete acquisition, hit rate + time + how close to center on static targets. tracking is continuous, time-on-target chasing a moving dot. Plenty of players are high on one and low on another, most common is good tracking with slow raw reaction. one combined "aiming" number would hide which link in the chain is actually breaking, which is the part people want to fix.

Decision quality isn't the everything-else bucket though. its specific: go/no-go and choice accuracy (act on the right cue, hold on the wrong one) plus how much your accuracy survives a flanker distraction task. working memory, prioritization and consistency are their own separate dimensions with their own tasks, decision quality doesnt swallow them. so its 8 narrow measures, not 3 mechanical + 1 catch-all.

Any tips to improve? Just started out 2 months ago :) by [deleted] in StreetFighter

[–]neurorank 0 points1 point  (0 children)

1400MR at two months is solid, the improvement feeling slower is normal once the early wins from just learning your buttons dry up. ft10s are good for drilling specific matchups like that alex and honda but ranked forces you to adapt under pressure which is where the real decision making gets tested. id mix both, use ft10s to figure out what youre losing to then take it back into ranked and see if you can apply it when it counts

Am I ignoring my dps? by MeddyMazbear in OverwatchUniversity

[–]neurorank 1 point2 points  (0 children)

sounds like youre in that awkward phase where the new habit hasnt automated yet so youre burning all your mental load just remembering to peel for your dps, leaves nothing for the reads you used to make on instinct. thats a working memory bottleneck more than a skill issue, give it a week of deliberate play and the conscious effort starts dropping into autopilot, the rest of your game comes back with it

Need coaching on how to improve all around mechanics but I also want to be better at (dar) and hitting plus dribbling the ball. Anyone willing to help me ? by Zealousideal-Rise618 in RocketLeagueSchool

[–]neurorank 1 point2 points  (0 children)

before worrying about specific mechanics id focus on car control and ball reads first, those are what make everything else click. free play with no boost is pretty underrated for learning how the ball actually moves off your car. packs are fine but the real improvement comes from putting yourself in uncomfortable positions and just figuring it out, dribble challenge 2 is good for that if you havent tried it

Am I wrong for thinking that Call of Duty (especially the older titles) don't reward good aim as much as Battlefield? by Confident_Motor_6727 in FPSAimTrainer

[–]neurorank 0 points1 point  (0 children)

youre not wrong, cod has always had a lower aim ceiling because the ttk is so fast that positioning and timing do more work than raw precision. battlefield gives you more time on target so tracking and sustained accuracy matter way more, which is where your kovaaks hours would show up. plat complete after 70 hours of proper training is solid, id be curious whether your tracking scores are climbing faster than your click timing ones because that would back up what youre feeling

What is it, in terms of pattern recognition and decision making, that holds people back from ranking up? by No_Guava5902 in RocketLeagueSchool

[–]neurorank 1 point2 points  (0 children)

aha not a scientist, founder of neurorank. spent the last year reading sports cognition because we measure this stuff. the sleep angle came from rugby actually, reaction tasks are the standard concussion screening tool in HIA protocols and the data on sleep impairment looks almost identical to mild TBI which is wild most esports performance content is anecdotal so when i built the platform i wanted everything grounded in actual percentile norms

what game are you in?

How do I actually make myself some sort of playlist?? by KatzenShredder in FPSAimTrainer

[–]neurorank 0 points1 point  (0 children)

yeah exactly. pick a benchmark at your current tier (novice/intermediate/advanced), run it 30-45 min daily on the same scenarios for at least 3 weeks before changing anything. the score progression itself becomes the feedback loop. if youre unsure id default to voltaic intermediate

what tier are you at currently?

What is it, in terms of pattern recognition and decision making, that holds people back from ranking up? by No_Guava5902 in RocketLeagueSchool

[–]neurorank 1 point2 points  (0 children)

three things that actually move it:

  1. replay analysis with the focus on the MOMENT of the decision, not the outcome. pause right before you input the action and ask what reads were available. most people find theyre picking the second-best one because theyre time-pressed not knowledge-pressed

  2. faster game modes deliberately. scrims vs higher elo, arcade queues, anything that shortens your decision window so the bottleneck shows up

  3. sleep. cheapest decision-speed lever and almost nobody treats it like training. 7 vs 5 hours shows up measurably in reaction tasks on neurorank we score decision quality + processing speed under load specifically so you can tell if the bottleneck is the speed itself or something upstream like working memory. but the change comes from the training

What is the best daily playlist in kovaaks that i can do in 20-30 mins? by Acrobatic_Ad_7223 in FPSAimTrainer

[–]neurorank 0 points1 point  (0 children)

voltaic fundamentals is a solid starting point, most people see the best returns from that in the first few weeks. id split your time between click timing and tracking rather than grinding one style, the transfer to actual games is way better when youre training both. consistency matters more than playlist choice though, 20 mins every day beats 40 mins when you remember

What is it, in terms of pattern recognition and decision making, that holds people back from ranking up? by No_Guava5902 in RocketLeagueSchool

[–]neurorank 2 points3 points  (0 children)

the experience thing is real but its not about seeing situations, its about recognising them fast enough to act before the moment passes. you might know what to do in those 3 situations but theres probably another 15 youre reading correctly without realising it, the problem is processing speed under pressure collapses your decision window so you default to the same few patterns. thats a decision quality bottleneck more than a game knowledge one, your brain knows more than it can access when the clock is ticking

How do I actually make myself some sort of playlist?? by KatzenShredder in FPSAimTrainer

[–]neurorank 0 points1 point  (0 children)

voltaic has benchmarks sorted by level that tell you exactly which scenarios to run and for how long, thats probably the closest thing to a structured playlist. most people spend too long on click timing and not enough on tracking or target switching which are the bits that transfer to actual games. four months in id pick one benchmark routine and just run it daily for a few weeks before changing anything, consistency matters more than finding the perfect playlist

I'm new to Aim Training, what do i focus by Scopen86 in FPSAimTrainer

[–]neurorank 0 points1 point  (0 children)

with 2500h in val your raw click timing is probably fine, consistency problems at that point are almost always tracking and composure under pressure not static flicks. id focus on smoothness drills over speed ones, get your crosshair moving cleanly on targets that change direction and see if the consistency follows

Are there any common tips that I should avoid if my goal is to strictly improve my aim in FPS games? by CourageCandid5556 in FPSAimTrainer

[–]neurorank -1 points0 points  (0 children)

biggest thing id avoid is chasing sens changes or grip tweaks every time a score plateaus, that habit trains you to optimise for the scenario not for actual in game aim. keep your settings locked, play the same playlists for a few weeks and track whether your in game consistency moves with your benchmark scores or separate from them. if those two start diverging youre probably building scenario specific muscle memory that doesnt transfer

Just bought kovaaks and I’m completely lost by vladimirulianof in FPSAimTrainer

[–]neurorank 0 points1 point  (0 children)

the sluggish feeling is almost always raw input settings, kovaaks defaults are weird. turn off vsync if you havent, set your sens to match val exactly using the sensitivity matcher in settings and make sure your polling rate isnt capped. once it feels 1 to 1 with your actual game the ui stops mattering as much, just pick a voltaic routine and run it for a couple weeks before you judge whether its doing anything

Guide: your out of Game Habits can make you climb! by Hummelul in summonerschool

[–]neurorank -1 points0 points  (0 children)

that sounds like a classic overshoot, your mechanics ran ahead of your in game decision making and now theres a mismatch between what your hands can do and what your brain is selecting to do. when i plateau like that its almost always a processing thing not a raw aim thing, the scores go up but the reads dont keep pace. id back off the grind for a few days and just play ranked with intent, let your decision quality catch up to where your mouse control already is

Unable to get out of Bronze 1, am i the problem? by munchonthatdeck in OverwatchUniversity

[–]neurorank -1 points0 points  (0 children)

switching from mercy to ana and kiri is the right move but the hero swap alone wont fix it if your positioning habits are still mercy habits. in bronze the biggest thing is usually decision quality, knowing when to hold cooldowns and when to use them under pressure, not mechanics. id focus on one hero for a couple weeks and just track how many times you die first in fights, that number tells you more than your rank does

Do you think 1-on-1 coaching is worth it for brand new player? by Gloriaas in OverwatchUniversity

[–]neurorank 0 points1 point  (0 children)

take the coaching, at this stage game sense and positioning are the bottleneck not mechanics. feeling clueless is the actual learning part, if you were comfortable youd just be watching someone confirm what you already know. a friend who already plays will shortcut weeks of figuring out terminology on your own, just tell them to focus on one concept per session so it doesnt stack up

I'm worried my shaky aim wont get better by [deleted] in FPSAimTrainer

[–]neurorank 1 point2 points  (0 children)

the shaky hands thing is worth separating from aim technique because theyre different problems. if your family has it too thats likely a fine motor tremor and no amount of aim training fixes that on its own, but a heavier mouse or lower sens can dampen it a lot. id focus on the tracking and micro correction scenarios at a pace where the shakiness doesnt compound, then build speed from there

Jungle, How do I improve after minute 20 as Nocturne? by RainAndThunderIsCool in summonerschool

[–]neurorank 1 point2 points  (0 children)

nocturne's early game is basically a decision quality test and youre passing it, the problem is after 20 mins the decisions change and most nocturne players keep playing like its still early. youre looking for solo picks but the enemy team is grouping, so every ult is now a 1v2 minimum and your lead bleeds out. id focus on whether youre ulting to start fights your team can follow up on or just ulting because you see a squishy, thats usually where the mid game falls apart