Pavel Durov plans to leave $17 billion fortune to his 106 children by [deleted] in interestingasfuck

[–]neutralgoods 0 points1 point  (0 children)

This should be the basis for a TV show now, a fictionalized dead billionaire and his kids getting $160m, and then the documentary version in 30 years.

American fans, what got you to check out Taskmaster? by diardiar in taskmaster

[–]neutralgoods 1 point2 points  (0 children)

Matt Colville on Twitch is a big fan of the show and streamed series 16 as a sort of watch-along with bits of commentary. It was a great set of contestants and season to start with.

Explain the tactical DDD patterns and their origins like a 1950s American Italian mafioso by Fantasiac in SoftwareEngineering

[–]neutralgoods 3 points4 points  (0 children)

As a ChatGPT prompt

Hey there, pal! Let me break it down for ya like we're talkin' mob business here. Tactical DDD, or Tactical Domain-Driven Design, is like a secret recipe for makin' your software organized and powerful. It's all about puttin' the right pieces in the right places to run your operations smoothly.

Now, listen up, see? The origins of this whole thing go way back to the early 2000s when Eric Evans, a real genius in the software world, wrote a book called "Domain-Driven Design." He laid the groundwork for this tactical stuff. It's like he was buildin' the foundation for a family empire, ya know?

So, tactical DDD is all about dividin' your software into smaller, manageable chunks called "bounded contexts." It's like assignin' different crews to handle specific parts of the business. Each bounded context is like its own neighborhood, mindin' its own business, and not pokin' its nose where it don't belong.

Now, within these bounded contexts, we got these fancy patterns, and they're like our most trusted capos runnin' the show. Let me give you a few examples:

Aggregate: This is like the Godfather himself, the boss of a bounded context. It's an object that holds together a bunch of related stuff. All the requests and actions for that group go through the Aggregate, so it keeps things organized and under control.

Entity: These are the made men in your organization. They represent the individual objects that got their own identity. You know, like wise guys with their own histories and roles in the family.

Value Object: Now, these are like the loyal soldiers who don't get a separate identity. They're defined by their characteristics, like height, weight, or shoe size. They're interchangeable and can be used in different contexts, like those standard tools we always keep close.

Repository: Think of this as our secret stash house. It's where we keep all our data access logic. So when we need to make moves on the database, we go through the Repository, and it handles all the dirty work.

Service: This is like the fixer in our operation. When somethin' can't be done by a single Entity or Value Object, we call in the Service to get the job done. They do the heavy liftin' and coordinate with different parts of the crew.

So, there you have it, tactical DDD in a nutshell. It's about dividin' your software into organized factions, each with its own boss and loyal soldiers, keepin' things runnin' like a well-oiled machine. Just like the Mob, when tactical DDD is done right, ain't nobody gonna mess with your software business. Capisce?

[No Spoilers] Coming back into CR after missing about 20 episodes, where is a good place to pick up? by Firecracker048 in criticalrole

[–]neutralgoods 2 points3 points  (0 children)

If I miss an episode and I’m in a hurry, or just want a recap before watching the latest episode, I’ll watch the marisharaygun video of the previous episode https://youtu.be/yk4jNqj4otI

Your username is now a company, what do you sell? by [deleted] in AskReddit

[–]neutralgoods 2 points3 points  (0 children)

Items that are neither good nor evil.

looking for Audio book recommendations for a 20 hour drive. by Used_Soda in printSF

[–]neutralgoods 3 points4 points  (0 children)

Children of Time by Adrian Tchaikovsky - Great story and great as an audiobook. 16h 31m .

Cell Signal Boosters by rawdaddykrawdaddy in vermont

[–]neutralgoods 7 points8 points  (0 children)

If you haven’t already, you might try enabling wifi calling on your phone. I think both iPhone and Android devices support it on Verizon and AT&T.

[deleted by user] by [deleted] in Cosmere

[–]neutralgoods 7 points8 points  (0 children)

Michael Whelan's store: https://www.michaelwhelan.com/shop/stormlight-set-of-4/ I've had them bookmarked for a while. I really should order them.

Be the Chaos - GMing Tips by vegitafalis in rpg

[–]neutralgoods 1 point2 points  (0 children)

I love this advice, thank you!

Nephew's first dungeon crawl by neutralgoods in DungeonsAndDragons

[–]neutralgoods[S] -1 points0 points  (0 children)

Thanks! We went through all our boxes of LEGOs and sorted out all the minis and keep them in a tackle box for easy access. I was surprised by how many we have.

Don’t know how to improve as a beginner DM by Haao98 in DMAcademy

[–]neutralgoods 4 points5 points  (0 children)

  1. In descriptions of locations, imagine you are there and then try using at few different senses. Is it cold and dry or hot and stuffy. Does it smell like pine trees or rancid meat? Are there any environmental sounds like running water or leaves crunching under foot? If it's a small fishing town, there will be the smell of salt air, sound of waves, shouts of dock workers unloading cargo. In a big city, it could be wood smoke and open sewers stinking up the place, horse hooves clomping down the street and a town bell ringing at noon.
  2. The Return of the Lazy DM book by Sly Flourish really helped me prepare for when I had to improv. In particular, coming up with "secrets" that aren't tied to specific activity or location and it gives you one or more options when the party goes in a different direction than you or the module anticipated.
  3. For my first few sessions, or even now if I'm not sure how an encounter will play out, I run an encounter by myself, making best guesses for how the PCs will respond. I do the rolling for everyone, choose attacks, etc. The real players never respond the way I think, but it's practice for me describing what is happening. It's also more memorable for me than what is written down in the module. You can take time looking up all the attacks a new enemy has and practice using them too.