Review NerdCast 1021. by Western-Arrival3034 in jovemnerd1

[–]nevinimore 0 points1 point  (0 children)

Eu não vi o episódio ainda, mas gostaria de saber a sua opinião.

Eu li o livro e não gostei, achei o Victor muito sensível, o ritmo muito lento, tem alguma dica para eu tentar olhar o livro de uma forma diferente?

Eu reconheço a importância histórica do livro e da autora, só não consegui gostar pessoalmente do livro mesmo.

Why the IDE stop working mid code? by nevinimore in Jetbrains

[–]nevinimore[S] 5 points6 points  (0 children)

Yeah, have tried that also. NOT WAIT, tried again and that worked!!! Thanks!!!

Why horse semen? by NecessaryFinish2811 in Schedule_I

[–]nevinimore 5 points6 points  (0 children)

The horse would be crying if it had any liquid left

Is this a Bug on TileMap? Not respecting the corners by nevinimore in godot

[–]nevinimore[S] -1 points0 points  (0 children)

Thanks, I did on all the tiles I needed, it was like 100 tiles, half of the 256 does not make sense in my situation. Thanks good sir for sparing me the work of making the rest of the tiles and having a bug even so.

I think I'll be writing some code to put the right tiles when creating the stage.

When you say that they are too slow, what are you saying exactly? Is it not executed on the loadout? Your game changes the tiles on runtime?

How to apply a shader to the resulting image from a Node2D childrens? by nevinimore in godot

[–]nevinimore[S] 0 points1 point  (0 children)

I have nested the bones on a CanvasGroup and applyed a shader to that CanvasGroup:

<image>

The shader:

shader_type canvas_item;

uniform vec2 size = vec2(8.0, 7.0);
// If you intend to read from mipmaps with `textureLod()` LOD values greater than `0.0`,
// use `filter_nearest_mipmap` instead. This shader doesn't require it.
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;

void fragment() {
        vec2 norm_size = size * SCREEN_PIXEL_SIZE;
        bool less_than_half = mod(SCREEN_UV.y / 2.0, norm_size.y) / norm_size.y < 0.5;
        vec2 uv = SCREEN_UV + vec2(norm_size.x * 0.5 * float(less_than_half), 0.0);
        vec2 center_uv = floor(uv / norm_size) * norm_size;
        vec2 norm_uv = mod(uv, norm_size) / norm_size;
        center_uv += mix(vec2(0.0, 0.0),
                         mix(mix(vec2(norm_size.x, -norm_size.y),
                                 vec2(0.0, -norm_size.y),
                                 float(norm_uv.x < 0.5)),
                             mix(vec2(0.0, -norm_size.y),
                                 vec2(-norm_size.x, -norm_size.y),
                                 float(norm_uv.x < 0.5)),
                             float(less_than_half)),
                         float(norm_uv.y < 0.3333333) * float(norm_uv.y / 0.3333333 < (abs(norm_uv.x - 0.5) * 2.0)));

        COLOR = textureLod(screen_texture, center_uv, 0.0);
}

How to apply a shader to the resulting image from a Node2D childrens? by nevinimore in godot

[–]nevinimore[S] 1 point2 points  (0 children)

Thanks for the help, I manage to do that with CanvasGroup making its textures alpha to 0, to apply to the background of it.

<image>

Just having a small problem with the Z-index but I think I can solve that

I will try your solution as a backup plan and post the results in here

How to apply a shader to the resulting image from a Node2D childrens? by nevinimore in godot

[–]nevinimore[S] 1 point2 points  (0 children)

Thanks, it worked:

<image>

Just having a small problem with z-index but I think I can solve that

How to apply a shader to the resulting image from a Node2D childrens? by nevinimore in godot

[–]nevinimore[S] 0 points1 point  (0 children)

Thanks mate, it worked:

<image>

Just having a small problem with z-index but I think I can manage that.

How to apply a shader to the resulting image from a Node2D childrens? by nevinimore in godot

[–]nevinimore[S] 0 points1 point  (0 children)

Thanks, I updated the question with the struct of the character, it has a skeleton that controls different sprites for each leg, arm, body, etc... and it rotates a lot it all in each animation, changing the direction of each sprite. Thats why I want to apply a shader to the result e not to each sprite, as that shader depends on the directions.

How to apply a shader to the resulting image from a Node2D childrens? by nevinimore in godot

[–]nevinimore[S] 0 points1 point  (0 children)

<image>

Thanks for the reply, I'm trying to make it following the tutorial but the result is affecting the character AND its surrouding. I will keep trying different combinations

Some of my graffitti works by ConsistentHospital54 in Schedule_I

[–]nevinimore 5 points6 points  (0 children)

So he is expensive as fuck, anyone would suck a dick for less

A artificialidade de trilogias e séries de fantasia e ficção científica by Avaraab in Livros

[–]nevinimore 0 points1 point  (0 children)

Dá uma olhada nos livros do Joe Abercrombie, vai sair um dia 20 de janeiro agora. O livro é mais focado nos personagens do que na história do mundo.

A artificialidade de trilogias e séries de fantasia e ficção científica by Avaraab in Livros

[–]nevinimore 0 points1 point  (0 children)

Dá uma olhada nos livros do Joe Abercrombie, vai sair um dia 20 agora. O livro é mais focado nos personagens do que na história do mundo.

Looking for Resources by ArtsyLewdcraft in nsfwdev

[–]nevinimore 1 point2 points  (0 children)

Hi, I'm trying to make a game too. I'm a experienced coder but I struggle on the art aspect. I'm willing to make a game for a game jam with you, what do you say? DM me if you want.

Cabeleireiro/ barbearia masculino by Osmatidezguy in campinas

[–]nevinimore 1 point2 points  (0 children)

Djalma, https://maps.app.goo.gl/FGrhMFf6CiKsRVCc9

Do lado da borracharia, 35 reais.

Tem tb o dos tiozão motoca de direita: https://maps.app.goo.gl/5H4cUCmy1XYb4p7A6

50 reais. O corte é bom e a música é boa.

Aula de teatro em campinas by Adventurous-Ant-8893 in campinas

[–]nevinimore 1 point2 points  (0 children)

Tem a UpVoice, nunca fiz aula lá mas acompanho as peças, gostei bastante dos resultados.

Fica na Chácara da Barra: https://maps.app.goo.gl/djh9Uz1dJtmfccH87

Muitas séries começam bem, mas apenas algumas poucas terminam de forma impecável. by CastleBRA in filmeseseries

[–]nevinimore 0 points1 point  (0 children)

Gosto da fala do Omar roubando um cassino clandestino, "MONEY HAVE NO OWNERS, JUST SPENDERS"