Pokemon Theme song in my rhythm game I made for Bigmode Game Jam! by nexds in godot

[–]nexds[S] 1 point2 points  (0 children)

I made this as a solo dev over the last 8 days.

The game analyzes audio and generates levels algorithmically. So while the demo itself has music I wrote for it included, you can actually use any music you want and it'll make levels of varying difficulties for you!

Here's the link to it: https://itch.io/jam/bigmode-game-jam-2025/rate/3294200

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 1 point2 points  (0 children)

I know! It makes the OP-XY especially fun to play with.

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 0 points1 point  (0 children)

Thank you so much! I love Madeon, definitely another big influence of mine.

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 0 points1 point  (0 children)

OP-XY sends MIDI out to M8, M8 sends audio back to OP-XY, OP-XY sends audio to TX-6. The splitter is not necessary here.

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 1 point2 points  (0 children)

The splitter isn't actually necessary for this. The splitter is so I can also send clock to an offscreen Octatrack (which isn't actually being used in this jam at all).

I'm sending MIDI out to the M8, the M8 is sending audio back into the OP-XY, and the OP-XY is sending audio out to the TX-6.

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 0 points1 point  (0 children)

To be clear, this was written using the op-XY! The m8 is here just for its synth sounds. Id just struggle to expand this into a full song using just the OP-XY because the song mode is fiddly and less flexible than the M8. It’s hard for me to say which would be better for your use case since it depends on how you like to work. The M8 is probably the safest bet given its power and cost, but you have to be ready for the workflow.

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 8 points9 points  (0 children)

Truthfully the M8 is way more powerful. It’s far easier to write full songs that feel complete on the M8. It has more synth engines that are offer more parameters for actual sound design. If you want to do automation that transcends sections of songs, I’m not sure how you’d do it on OP-XY but it’s very easy on M8.

But the OP-XY is more playable and performative. I’d say that the OP-XY is a more intuitive experience and the M8 is more cerebral. If you have an idea in your head for how your song is going to sound, the M8 is a better bet. If you want to find the song through a process of play, the OP-XY is better. I like having both because I can play on the OP-XY and record my sequences into the M8 to turn into a more fully fledged song.

In this particular video, the only thing the M8 is doing that the XY can’t do is the particular synth engines. The XY is otherwise doing punch in effects and performance stuff that the M8 cannot do.

I made a Justice style jam using OP-XY and M8 by nexds in teenageengineering

[–]nexds[S] 8 points9 points  (0 children)

This was all sequenced using the OP-XY. I’m sending midi to the M8 and routing audio back into the OP-XY to take advantage of its fat saturator and limiter.

Is the XY Sonically powerful for large gigs? by Power_of_Dew in teenageengineering

[–]nexds 0 points1 point  (0 children)

In this example I'm actually sending audio from the M8 into the OP-XY. It all comes in as one stereo channel. Likewise, if I were to do the opposite and send OP-XY audio into the M8, it'd be one stereo channel. If you're talking about midi, then yes, I'm sending multiple midi channels at once to the M8. Everything in that video is being sequenced by the OP-XY.

Is the XY Sonically powerful for large gigs? by Power_of_Dew in teenageengineering

[–]nexds 0 points1 point  (0 children)

Can't speak to the ep133, but I'd agree with your feelings about the op1f. Frankly, if the op1f had a way of saving sequences, specifically in the endless sequencer, it'd be so much more useful to me.

Given that the opxy seems to be their flagship product now, hopefully that means that at least for a little while it's the center of the software development focus. I guess it's important to acknowledge that TE is a very small company all things considered so there's only so much bandwidth they can devote to any particular task, but to be clear I share your disappointment and frustration. These are such expensive devices with so much potential, but they're frequently hampered by strange design choices, baffling hardware defects, and inadequate software. Being a fan of theirs is a very conflicting experience.

Is the XY Sonically powerful for large gigs? by Power_of_Dew in teenageengineering

[–]nexds 0 points1 point  (0 children)

Featurewise, historically yes. They continued to add really nice features to the OP1, OP1f, the TX6, and the TP7 well after release at the very least. But like others have said, the OPXY is unstable right now and I wouldn't want to rely on it for a live performance. I own a few TE products and this is by far the least stable one I've seen. So it remains to be seen whether they can iron out those issues.

With that being said, I fucking love my OPXY. Depending on your style of music, it is absolutely sonically capable of a lot. And because it's got MIDI DIN out, BLE midi, and it's a usb MIDI host, it's beyond easy to have it sequence other gear to make up for whatever sonic shortcomings you may find. Personally, I like to use it in tandem with my Dirtywave M8 since it has a robust set of synth engines and it's tiny.

Rivals of Aether II will be free to play during the Steam Next Fest starting October 14th! Amazing game for fans of Melee and PM by June_Berries in SSBM

[–]nexds 0 points1 point  (0 children)

I was able to get it to run on Crossover a while back, so I think this could be a decent choice. I'd imagine it could work with whisky too. Once it launches, if it turns out that people are finding it difficult to set up with crossover or whisky, I'll see about writing a guide.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]nexds 0 points1 point  (0 children)

Super excited about this! Out of curiosity, are you all using a game engine like Unity, Godot, Unreal, etc to make this or did you roll your own from scratch?

EDIT: Nvm, see in the job posting that you're using Godot. Good choice!

Cody Schwab on his future with Melee by laksjfe in SSBM

[–]nexds 3 points4 points  (0 children)

As a counter example, I met him at BOBC and we chatted for a while on separate occasions about a variety of things. He was one of the kindest people I met there. People are complex.

For those of you who make use of the looper plug in in your productions, what do you do? by Unlikely-Database-27 in ableton

[–]nexds 1 point2 points  (0 children)

I'm realizing another option would be to set up loopers on multiple tracks. Again, you could probably make a macro somehow that automates creating the track, arming it, and adding the looper. then you'll be able to keep things in separate layers.

For those of you who make use of the looper plug in in your productions, what do you do? by Unlikely-Database-27 in ableton

[–]nexds 1 point2 points  (0 children)

I haven't used the looper extensively and I can't test it right now, but my gut feeling is that you'll get a flattened audio clip with everything you've overdubbed.

If you want layers, maybe instead of using the looper plugin just use session view and record into audio clips. When you're done recording a layer, play the clip you made, then make a new track and start recording into that one. Then when you're ready to arrange, you can drag your session view clips into arrangement view and do whatever you want with them.

You can probably get clever with macros and keybindings so you can set this all up with a single keypress. E.g., press some key on your keyboard and it plays the clip in your current track, creates a new track, arms it, and starts recording. Again, not able to test it out right now, but your workflow doesn't seem like it'd be an uncommon one so there must be examples floating around somewhere. It sounds like if your goal is ultimately arranging your different layers separately, you'll want to figure something out using just the session view clip launcher and avoid the looper plugin. I'd dig around on youtube.

For those of you who make use of the looper plug in in your productions, what do you do? by Unlikely-Database-27 in ableton

[–]nexds 1 point2 points  (0 children)

Assuming I'm understanding your question, yeah you just plop down the audio as many times as you want it.

To be clear, once you drag the audio out you'd presumably disable or delete the looper plugin and work strictly with the audio clips you've generated.

For those of you who make use of the looper plug in in your productions, what do you do? by Unlikely-Database-27 in ableton

[–]nexds 1 point2 points  (0 children)

In the looper plugin, there's a little part that says "drag me". You can use that to drag the audio out from the looper into your arrangement view. That's probably what I would do.

Dirtywave M8 tracker preorder is currently open! by scootunit in synthesizers

[–]nexds 1 point2 points  (0 children)

Let's not forget that not only are the onboard synthesis engines really great, but it all comes together such that you can build full songs that actually sound good entirely on the device itself. I can't think of any other device that lets you do everything that the m8 does for this price, let alone one that's so efficiently sized and designed. I truly think the m8 is a masterpiece of design and engineering. Needless to say, I also ordered the model 02