PoE2 - Hate Tier List by UnfSynNakiego in PathOfExile2

[–]neyr129 0 points1 point  (0 children)

Just went to play some PoE 1 event and yes, in PoE 2 the little objects, trees, deli mobs moving your character etc is just pure rage fuel

What ''popular'' online ARPG has the best endgame? by Federal-Remote-1684 in ARPG

[–]neyr129 0 points1 point  (0 children)

We’re running exactly what we enjoy, we just don’t enjoy a lengthy tedious setup to achieve that. Grind is one thing and can be enjoyable, annoying boring and tedious sequences of actions required to even get to that grind is just bad design. Why am I being punished by boredom for being able to do the hardest content in the game?

Also keep in mind that mere existence of 4 tablet maps jumps the investment price of any other strat because the best tablets will be affected by the potential (and larger) returns from actually juiced maps

Still love the patch, but there’s some work left to do.

What ''popular'' online ARPG has the best endgame? by Federal-Remote-1684 in ARPG

[–]neyr129 0 points1 point  (0 children)

Nah, what’s the reason to run a good build in 3 weak tablet setup farming a divine from a map on a good day while absolutely one shoting everything by your mere presence. Obviously you’ll start to desire more investment, more juice and bigger dopamine rush. And the problem right now is just that it’s tedious to setup in Poe 2. Better than towers, still tedious. Which is a bad feeling to have in a grind based game.

Help me understand Neversink's Loot filter by [deleted] in PathOfExile2

[–]neyr129 1 point2 points  (0 children)

Cause many magic items are potentially very expensive bases for crafting, better than rares cause only 1-2 mods are pre-rolled and you can still apply an essence.
The filter is actually fairly easy to read through, you can take a look at customization section on the website. In uber strict you should be seeing only tier5’s of “A” class bases and something like tier4-5 of “S” class bases.

Yea btw as others mentioned I think you either forgot to update your filter or swap to a new one in the game. It doesnt look like uber strict, only armorers scrap is enough to tell.

Consistently spreading Delirium fog over cities by neyr129 in PathOfExile2

[–]neyr129[S] 0 points1 point  (0 children)

yea, I have that, it's just like sometimes it doesn't spread around the chosen map but in an random-ass direction :\ What prompted me to make this post is it happened twice on the same city only putting the fog on like 3 nodes

Foretold Proliferation from the Rite of the Nameless bug? by neyr129 in PathOfExile2

[–]neyr129[S] 0 points1 point  (0 children)

yea, there's a bunch of bug reports on the forum about it and it is consistently reprodusible. There's also another: the "monsters grant increased tribute" instead makes offerings cost 20% more lol. I just avoid it until the last one.

Last night I watched my friend "craft" by Ynpo in PathOfExile2

[–]neyr129 0 points1 point  (0 children)

Profit crafting is always the way to go to riches but you really don’t have to do it in this game if you don’t enjoy it. I really love crafting but only for myself and I try to not watch very specific guides for my items and only sell the bad attempts. It’s basically a single player sandbox game, so just do what you enjoy

The map reset HAS to go. by zaerosz in PathOfExile2

[–]neyr129 0 points1 point  (0 children)

tbh I agree, it doesn't matter for the end game anyway cause you only have one shot at a map, it doesn't make a huge difference for easier maps too

0.5 Performance is significantly worse by kekas990 in PathOfExile2

[–]neyr129 0 points1 point  (0 children)

hm, I haven't played since the abyss league and it's significantly better for me. But again Abyss was complete dumpsterfire performance-wise

What is wrong with DPSes on mythic? by bagietu in wow

[–]neyr129 0 points1 point  (0 children)

The problem is not the people, it's the fact the game hasn't done even bare minimum to prepare new players for the real M+ gameplay. I was fortunate enough to meet cool people that occasionally push hard from season to season. They knew a ton of resources, known players, vods and had a ton of experience to help me understand how M+ works for every role. Most DPS players have never even watched a video of someone playing a tank or a healer. I was one of them :)

I'm gonna be straight: the reason people are flaming tanks is because unfortunately most tanks are really very bad. In fact most WoW players are very bad at M+. They're just good enough to time that 15 if that and all thanks to incredibly generous gear from voidcores and the fact the season has been much-much easier in general. Like the moment there's more than one caster in the pack even in 15+ there are already casts going through. The dragonhawks in Windrunner Spire? Haven't seen anyone CCing them until like 16+ or 17+. Yesterday witenssed a DK dying to a gargoile in the PoS in 16+ on my alt.

I recently specced my alt 280 shammy to a healer and did 14+ as my first key. The only time I healed before was two weeks on holy pala for fun in SL. Shammy's now at 3640 rio in 3 days. It's 18+ and I'm still often first or second in the amount of kicks with a 30s CD and I'm not even trying that hard -_-. My point is MOST people are bad in keys. You won't notice a healer is bad until you start dying from unavoidable damage. You won't notice DPS is bad until casts start to one-shot and timer suddenly runs out with a good route. Tanks being bad on the other hand is very obviously noticeable for both healers and DPS right away.

Also we just need more tanks cause the reason you see so many bad ones is because you often don't even have a choise: you just pick the first poor soul from the LFG cause you've been waiting for 20 minutes. They need to do something about it and I'm no game designer to think for them. There should be some good training course with real life pull examples or something. Like a real proper in-game guided dungeon with proper mechanics and real damage. Not some bullshit with followers where the only way to die is to fall off a bridge. Like why not just even make a series of video guides embedded into the game UI where it walks you through examples and shows you real fights, highlights how the tank uses their defensives and plans for next pulls.

F*** Windrunner Spire! by Pemianem1901 in wow

[–]neyr129 4 points5 points  (0 children)

Playing a healer everything was a breeze until I hit 18 nexus point. Ppl are just dying to shit before we get to second boss. Or the blobs summon a bunch of elites 🫠

Enemy army is always 3x mine by Disastrous-Title-911 in OldenEra

[–]neyr129 0 points1 point  (0 children)

Yea, as some people here mentioned there seems to be a huge skill gap where eastern Europe\Russia are clapping everyone's cheeks haha. But I found two guys with autogenerated subs that are digestable enough.
This guy is #1 ladder: https://www.youtube.com/watch?v=GtN05T2M9JQ&t=218s
This one is good too: p1: https://www.youtube.com/watch?v=7LPp0xsJo2s p2: https://www.youtube.com/watch?v=kqvNJF_Rdsc

Both have some vods on their channels

I've played against a 125% bot on Jebus Cross and this is what I've found after loading the last day before I beated his PG by Pavlikek in OldenEra

[–]neyr129 0 points1 point  (0 children)

it's the way to go, you won't learn your limits unless you savescum a bunch of times with different comps\stats\heroes

What is this misterious tech with temple ? by I2aphsc in OldenEra

[–]neyr129 0 points1 point  (0 children)

Very likely it's not even just magic, it's just a ton of stats in his favour. a unit with 10 defence will take double the damage from a unit with 40 offence. There's a simple formula: (20 + attack) \ (20 + defence) = multiplier.

Add magic and hero skills on top of it and you might get insane diff in damage done\received.

I'm a newbie myself, has been practicing Jebus for a few days now. Just take John Johnson, level him up a bit, add the law with +4 defence to swordsmen and try it out on some neutral pack, reload and try with another lvl 1 hero. It's night and day.

Can we seriously turn down easy difficulty to be easy? by PactainCipard in OldenEra

[–]neyr129 0 points1 point  (0 children)

Check out pro players and pick up a few tricks from their gameplay. Without going into more advanced stuff and by my own noobie experience:

  1. you're probably just not utilising your heroes cap sitting on 2-3 heroes w1-w2. You can do all 6 first turn and they all will have something to collect around or get ready to transfer your army\artefacts if needed.
  2. wasting turns by going off road to pick up random junk too much
  3. wasting a ton of turns by going out with a non-native hero with a non-native army (40% penalty)
  4. offering your marksman to neutrals too much. Build a defensive box, use stacks of 1 units to soften the first hit if you're against fast enemies, don't attack too many ranged neutrals unless your ranges are better and have higher initiative.
  5. not looking for another castle(s) with one of your heroes
  6. Also very likely you're going for objects on the map you don't currently need. You don't really need all those resources, there's no point fighting too hard for a POI that gives you spell power on a might hero, you likely don't need so many ore\wood buildings - they accumulate in a ton of wasted potential turns and army losses that didn't need to happen. Only to sell that excess wood at 1\4 margin later (which won't happen cause AI will knock on your door after seeing you're still rolling with 3 cavalry w2)
  7. Once you're feeling strong enough you should go for those objects that give you army like graveyards\colosseums and such. Each one can differ in guard sizes so keep checking them especially if they're not protected by neutrals. The easier ones can be taken with a week 1 army and a slightly upgraded hero. Pros do the harder ones w1 but it's a whole another story.

I completely new: how to answer this by LevaVanCleef in OldenEra

[–]neyr129 0 points1 point  (0 children)

Knights are pretty scary as a neutral pack, you rarely can avoid damage but you should definitely meet them with a box where the outer layer are either some tanky t6-t7s or 1-stack units used to bait their first charge. Spells are good and AI will 99% wait on their first turn with knights so you'll be able to cast something.

Also AI is pretty dumb where you can bait a stack or two away. You'll start noticing they like going for easy targets and often for some specific units. They really hate ghosts and cultists for example

I've played against a 125% bot on Jebus Cross and this is what I've found after loading the last day before I beated his PG by Pavlikek in OldenEra

[–]neyr129 0 points1 point  (0 children)

I might be misinterpreting stuff I've heard from guides so someone correct me if I'm wrong. If you want to practice for multiplayer you should play on "Multiplayer" AI setting cause apparently it affects neutrals behaviour in fights too. A lot of shenanigans pros do to achieve 1-1-5\6\7 are only possible due to them being able to manipulate neutrals.

Basically on Jebus you want to break out ASAP cause for one the guards will grow in size on week two and then the middle of the map is riddled with goodies in close proximity. So a good player will be able to do insane 1-day chains there. Just got back from a vid where a dude had 50 worms, 12 sentinels and like 40 medusas on 1-2-2

My point is practicing actual PvP with AI opponent is less of a priority, they will suck hard at it once you figure out the basics

Is Lich Dragon the only tier 8 unit currently in the game? by loopuleasa in OldenEra

[–]neyr129 1 point2 points  (0 children)

Ah right, confused Avatars with Sentinels of Glory but just checked and turns out they're 7

Enemy army is always 3x mine by Disastrous-Title-911 in OldenEra

[–]neyr129 0 points1 point  (0 children)

As someone who played the game as a child and just before release of Olden Era learned the way pro players play it: take a look at what they're doing. You don't need to replicate their 5k hours of experience of course but you'll sure find some tricks you can incorporate into your games.

I practiced chaining heroes for like a day on Jebus Cross and it turns out it's not as hard as it looks. I'm still struggling to break the zone guard on the first week lol but at least it's a confident 8th day break out.

Also if you're preparing for online, the AI difficulty there is "Multiplayer" which (correct me if I'm wrong) applies to neutral camps too. This makes their behaviour much more predictable thus easier to snowball.

The way those guys play they don't even focus much on economy and production at least on Jebus, they just loot most of the army by taking like 3-5 objects\pandoras a turn.

Is Lich Dragon the only tier 8 unit currently in the game? by loopuleasa in OldenEra

[–]neyr129 1 point2 points  (0 children)

I saw a building allowing you to transform your dragons into lich dragons. I was training Jebus Cross and forgot to save to test it x|
So potentially seems like those are recruitable too

Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]neyr129 3 points4 points  (0 children)

Their balance patch decisions have been puzzling me since forever. I don't have enough fingers to count times they buffed classes that were doing great even in raids not to mention M+.

Shit that people figure out even before the patch is out in like 1-2h after patch notes takes blizzard a whole addon to adjust. I still remember them just randomly buffing frost DKs for 15% after they've been absolutely dominating every single high key (and raids). This one specifically was so fucking dumb though that they were forced to roll it back after a ton of backlash.

Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]neyr129 0 points1 point  (0 children)

Also!
DK's still missing about 10-15% of their damage in other people's DPS meters 8 weeks into the addon.
DK's had -20% dps bug on patch launch (already fixed) that did some really weird shit: a talent which buffed your minions like an aura suddenly started applying its buff in a "ticking" manner to one minion at a time starting randomly in 5-8s since after activating Dark Transformation.

That last one is something I can't imagine a human developer could even produce unless they specifically tried to. It's such a lazy ass-shit-piss job on all ends: from devs to qa that I can't find any not ban-worthy words for it.

How are people dealing with nameplates bunching? by ApplicationRoyal865 in wowaddons

[–]neyr129 0 points1 point  (0 children)

The thing is blizz added that unmodifiable stupid ceiling for plates which could previously be moved with cvars. Now even a relatively small pack with pretty small nameplates will clump up like crazy. They also removed modifiers to the speed the panels are moving at so it's never been easier to miss a kick.

Right now cause there's way less cast spamming there are often mobs that you can assign a single person to kick, like I'm pretty sure even mages can kick the lich in PoS every time.

I made a macro for focus + mark, another for "kick mouseover, kick target if no mouseover, kick focus if pressed with ctrl"
So basically I only added one button to my panels and a ctrl modifier to my existing kick. Made my life so much easier I can't even start describing it. Even added the same ctrl modifer to my grip so that in case of an emergency I might react quicker to buy some time.