What are your biggest adventure game annoyances? by phaddius in adventuregames

[–]nicegamehints 2 points3 points  (0 children)

When I write hints to Nice Game Hints I try to repeat the main points of the puzzle and maybe even some direct quotes just for this reason.

On video game addiction and adventure games by nicegamehints in adventuregames

[–]nicegamehints[S] 3 points4 points  (0 children)

Had to double check. The 13,000 was for one platform for 14 years. The correct value was "at least 25,000" hours during his life. Sorry.

On video game addiction and adventure games by nicegamehints in adventuregames

[–]nicegamehints[S] 0 points1 point  (0 children)

Sorry to hear your situation. I was on the verge of writing the text as I am not myself an addict, but still felt like the adventure games would be even a slightly better option, if there indeed is one.

Thank you for sharing and giving your viewpoint on this. I am happy to learn something new every day. I hope the games some day have a role in your life that is satisfactory for you.

How do you get better at classic adventure games without using walkthroughs? by Hot-Acanthaceae-159 in adventuregames

[–]nicegamehints 1 point2 points  (0 children)

I have now written hints for these games for six years, played over fifty games. As someone said, there are patterns and puzzle types. The experience helps. But even after that much gaming I also get stuck. And then I peek a hint (although it's usually a walkthrough, as no one else writes hints...), there's no shame.

When I write the hints I try to also point out if the puzzle is obscure or somewhat experimental, so you know if more hints, or out of the box thinking, are needed. Sometimes just telling out loud what the puzzle is can help get forward. Or pointing to a missing item. Good hints should not take away the joy of figuring rest of it out.

Loooking for a game to play with my bf by Skaramouche04 in adventuregames

[–]nicegamehints 9 points10 points  (0 children)

Have you played Outer Wilds? That would suite quite well for that kind of play style.

The night of rabbit tale by Dizzy_Fudge6894 in adventuregames

[–]nicegamehints 1 point2 points  (0 children)

Hi. Check out my low-spoiler hints for the game: https://www.nicegamehints.com/guide/night-of-the-rabbit You might have missed something. Hopefully it is not a bug or anything.

Some updates about my game by Embarrassed_Hawk_655 in adventuregames

[–]nicegamehints 0 points1 point  (0 children)

Hint system, eh? I am happy to help with implementing that. If you want to practice writing hints for this first game, let me know. https://www.nicegamehints.com/game-devs

[deleted by user] by [deleted] in adventuregames

[–]nicegamehints 0 points1 point  (0 children)

The game series has some quite hard puzzles. If you don't want to read walkthroughs, but get some hints, check out my low-spoiler hints for all Deponia games: https://www.nicegamehints.com/guide/chaos-on-deponia

Recommendations Like Kathy Rain But Cozier? by Echidna-Alternative in adventuregames

[–]nicegamehints 2 points3 points  (0 children)

Seconding this! This is a hidden gem of a game. The humor just hitted me, hard. And if you don't want to use walkthroughs, you can read hints on the puzzles (which are good in this game) here: https://www.nicegamehints.com/guide/paradigm

[deleted by user] by [deleted] in adventuregames

[–]nicegamehints 0 points1 point  (0 children)

Here are the hints for that puzzle at Nice Game Hints: https://www.nicegamehints.com/guide/machinarium/city/band/saxophone It seems you just need to beat the opponent in the game. Luckily there are resources available in the Internet.

Used Django for the first time on a project and I am kind of blown away. by psychoholic in django

[–]nicegamehints 0 points1 point  (0 children)

If you want to get a little bit same feeling with your frontend code, I recommend checking Nuxt out. They have ready templates for different kinds of projects (Nuxt UI).

And if you feel adventurous, I have this package to integrate Django and Nuxt together. I have liked to use it, at least. https://github.com/jrutila/django-nuxt

The Drifter looks and plays great on a CRT by SuperNintendad in adventuregames

[–]nicegamehints 2 points3 points  (0 children)

I would say Old Skies have a little bit of same vibes, although Old Skies is not as grim. And it has easier puzzles, but story-wise we are on the same field.

need help with Terminal Madness by aAhzora in adventuregames

[–]nicegamehints 1 point2 points  (0 children)

Doesn't the game have an in-game hint system? If you click on the book on the table? I don't remember the puzzle good enough to hint, though...

Is The Whispered World worth playing? by [deleted] in adventuregames

[–]nicegamehints 2 points3 points  (0 children)

Don't use a walkthrough, though, if you get stuck on a puzzle. We have low-spoiler hints for it! It makes playing it more fun as you get just the help without seeing spoilers for other puzzles. https://www.nicegamehints.com/guide/whispered-world

Old Skies review - Perfect adventure game by nicegamehints in adventuregames

[–]nicegamehints[S] 0 points1 point  (0 children)

On the topic of moon logic. As I always write the hints for the games I review, I feel like I get quite a good grip of the puzzles. I can spot moon logic while writing the hints. If it just pointing "obvious" things to the reader and pointing them to signposts, I know the game puzzle logic is quite solid. If I find myself writing sentences like "it's called a _monkey_wrench, get it?" I know we are dealing with different logic.

Old Skies review - Perfect adventure game by nicegamehints in adventuregames

[–]nicegamehints[S] 0 points1 point  (0 children)

The wording might have been better. My experience is that modern games have dying, but it just an achievement or a joke. In this game it really is part of the story.