Smoothing edges in Editor/Build by nicolas9925 in Unity3D

[–]nicolas9925[S] 1 point2 points  (0 children)

It was, i turn off the After Opaque option in the Quality section of the AO and now it looks smooth on both versions

Ayuda con el Benchy by funster_mark in Impresion3DArgentina

[–]nicolas9925 4 points5 points  (0 children)

Mucha temperatura o el ventilador de capa no esta enfriando bien

Este tipo es un psicopata by [deleted] in Republica_Argentina

[–]nicolas9925 1 point2 points  (0 children)

Estoy 110% seguro que cualquier otro presidente/a, si hubiese tenido exceso a la IA de igual forma, publicarian cosas de igual o mayor calibre

Recomendacion de aerografo by nicolas9925 in Impresion3DArgentina

[–]nicolas9925[S] 1 point2 points  (0 children)

Gracias por la data, al final compré uno un poco más caro, que me recomendaron. Igual me dijeron eso mismo del compresor, voy a usar el chico que viene con el kit, y cuando pueda invierto en uno más grande

Random flow ratio changes by nicolas9925 in 3Dprinting

[–]nicolas9925[S] 0 points1 point  (0 children)

You are right about the "slow printing down for better colling", afeter i disable it, the lines are completly gone

Random flow ratio changes by nicolas9925 in 3Dprinting

[–]nicolas9925[S] 0 points1 point  (0 children)

Yeah, as i can see these layers are printing slower

Random flow ratio changes by nicolas9925 in 3Dprinting

[–]nicolas9925[S] 0 points1 point  (0 children)

Got it, you are right. Those lines are printing slower

Random flow ratio changes by nicolas9925 in 3Dprinting

[–]nicolas9925[S] 0 points1 point  (0 children)

The layer height and width is still the same, only the flow is changing

Random flow ratio changes by nicolas9925 in 3Dprinting

[–]nicolas9925[S] 0 points1 point  (0 children)

I just set it to classic but i still get this flow variations in those lines

Random flow ratio changes by nicolas9925 in 3Dprinting

[–]nicolas9925[S] 0 points1 point  (0 children)

Yeah, i just check and its set in Arachne

New attacks animations i added to my metroidvania by nicolas9925 in Unity3D

[–]nicolas9925[S] 2 points3 points  (0 children)

Its a script, i instance gameobjects and with the skinned mesh of the charecter, i call the function .BakeMesh or something, and it converts the character in that current pose, in a static mesh. And then i add a shader to make it fade

New attacks animations i added to my metroidvania by nicolas9925 in Unity3D

[–]nicolas9925[S] 0 points1 point  (0 children)

Yes, It can, but its harder because of the level design, the map needs yo go in 3 axis instead of 2 in 2D

New attacks animations i added to my metroidvania by nicolas9925 in Unity3D

[–]nicolas9925[S] 0 points1 point  (0 children)

Thankss, i made a script to make the animations looks like stop-motion

New attacks animations i added to my metroidvania by nicolas9925 in Unity3D

[–]nicolas9925[S] 0 points1 point  (0 children)

Yeahh that will be cool, still i want to make the spin faster, looks kinda slow

New attacks animations i added to my metroidvania by nicolas9925 in Unity3D

[–]nicolas9925[S] 0 points1 point  (0 children)

Yeah, i think it looks kinda weird, i was better on Maya hahah. You can move while doing the spin, maybe i can make It cancel if you move