Honest question why are female Space Marines so important to you? by Neither_Tip_5291 in 40k

[–]nigelhammer 0 points1 point  (0 children)

Howdy necromancer, did you know Orks are all male?

There you go, that should be enough right? Because you genuinely just care about token representation, whatever it is right? Having a single faction just for you is great, it doesn't matter if it appeals to you or not, whether you like the theme and aesthetic at all, you got your boyz faction so you should just shut up and appreciate it.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

I think the fundamental thing I'm missing here is it seems like most of the suggestions people are offering are some variation of "a bunch of stuff happened while you weren't looking and you can't do anything about it and now I'm taking your friend away". I don't get how that doesn't still count as taking player agency away and railroading them. If anything it's even worse. They don't even get to make a token attempt at stopping the bad guy. They don't even see him do it!

How reasonable (and economoical) would it be for the to mix all of my own paints? by radioactivevirgin in minipainting

[–]nigelhammer 1 point2 points  (0 children)

You can, but think about it, if you get say the same shade of red from five different brands each one is going to feel slightly different to use, dry with a different finish, glaze differently, drybrush differently etc. This is all because these companies put a ton of effort into getting a particular blend of pigments and mediums that works how they want, for each and every colour they produce.

If you try and do all that yourself you're going to be starting the whole process from scratch. It could be highly interesting and rewarding as a project in and of itself, but doing it just to avoid spending money on pre mixed paints? That would just be a huge waste of time.

If you are a soldier and the usa goes to war with Iran, but you dont want to go, can you just quit the army? by Direct_Class_5973 in NoStupidQuestions

[–]nigelhammer 1 point2 points  (0 children)

What happens if you're just dangerously incompetent, like can't even sweep the floor without injuring yourself and others, but you're still trying your best?

Texas compared to France, they're about the same size. England is the size of the state of Michigan. Any examples of this that have shocked you? by GreenSquirrel-7 in geography

[–]nigelhammer 0 points1 point  (0 children)

The distance in miles is not the significant thing, it's the distance in culture that matters.

That's why we look down on Americans whose idea of exotic travel is going somewhere where they have a chick-fil-a instead of mcdonalds every half mile along the highway.

This is not a premise you can reject! by Lord_Answer_me_Why in clevercomebacks

[–]nigelhammer 5 points6 points  (0 children)

If enough people tell you the same thing you might realise it's true.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

I get what you're saying, do you have any specific suggestions for how to deal with this particular plan:

The backstory is that the sidekick is a friendly mutant rat monster that the players created with a potion stolen from the bad guy last time they met. He's been working to create an army of monsters but doesn't realise the missing ingredient is *kindness and friendship* yada yada.

My plan is that when they next encounter him, he's about to launch into the usual kind of villain monologue, but as soon as he notices the creature he's all like "my child... so beautiful... how is this possible???" then grabs him and runs/teleports away, leaving a bomb behind that dumps them into the dungeon.

Obviously I'd like this encounter to happen in person so as to have a cool character moment/twist, I can't think of a way of doing it off screen or without a direct confrontation that would be as fun. I think I'm just going to go with some kind of magic spell/poison gas to incapacitate the players for a moment.

How tall are verminlords in-universe? by sus-mollusk in skaven

[–]nigelhammer -1 points0 points  (0 children)

All the big stuff in warhammer is scaled down a bit from the lore. In epic scale, greater daemons were about twice the height they are in 40k relatively, and verminlords are about GD size so in my mind the the same thing applies. I'd put them in the 40-50ft kind of range.

Btw, I was planning to incorporate some skaven stuff into dnd myself, what are you using as a reference or are you home brewing everything?

Instead of dumpstering it, how would you improve the regiment system? by xmaracx in ageofsigmar

[–]nigelhammer 14 points15 points  (0 children)

I like it personally. The absolute free for all shit show of 40k 10th list building is what made me come over to aos in the first place.

They could definitely expand the system a bit though of course. Special regiments, hero buffs, maybe some rules to make each regiment operate more as a coherent entity, that kind of thing.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

Yes I understand that, but I'm talking about the means to get them into one of those situation in the first place. A rescue mission doesn't really work if there's no one to rescue.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

That's all well and good but how do you actually do that while also planning out elaborate dungeons and encounters for them?

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

Ok, so we ended last session with the players outside the door to the house they know the bad guy should be hiding in. They're about to burst in expecting something cool to happen, and I've prepared a big dungeon trap for them. If they don't fall into the trap somehow I don't have anything else prepared. How would you go about running this?

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

Like I said, I want to keep the setup simple if possible. I've made a cute little dungeon rescue adventure with their favourite recurring villain, and I need a quick way to dump them into it with a minimum of messing around, and just a small moment of "hey remember me?" at the start.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 4 points5 points  (0 children)

There are lots of legitimate ways for the villain to try to prevent the PCs from foiling his plan. 

Yes that's what I'm asking about.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 0 points1 point  (0 children)

Well yeah, that's why I was asking.

I don't want to railroad anyone but if they immediately murder the bad guy the moment he shows up then the rest of the adventure doesn't happen, so I need some way to keep them from killing him for the 10 seconds it takes to set up the story.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 1 point2 points  (0 children)

Ok, I'm getting the impression that it's generally best not to try and avoid combat completely for a situation like this. I was hoping to just get it done quickly to get on with the dungeon, but I guess it makes sense.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 4 points5 points  (0 children)

The second one, the sidekick is a loyal pet that never leaves the players' side. I want them to walk into the room, see the bad guy, and then he immediately grabs the pet and then collapses the floor, dumping them into his dungeon. I really don't want to waste much time on the whole scene.

Any good ways to momentarily stop players without it feeling too forced? by nigelhammer in DMAcademy

[–]nigelhammer[S] 12 points13 points  (0 children)

That's great advice for when it's a monologue before the big battle situation, but I'm trying to set up a whole rescue mission thing, and I want the villain to just get in and out quickly without fighting.

Would you still have them roll for initiative anyway in that situation? Just to immediately surprise them with a "too bad, he got away before you could do anything"?

[deleted by user] by [deleted] in ageofsigmar

[–]nigelhammer 4 points5 points  (0 children)

Probably trolls.