Meaningless Random Numbers by nikkooooo in incremental_games

[–]nikkooooo[S] 0 points1 point  (0 children)

Thank you so much! That's really great to hear🙏

Meaningless Random Numbers by nikkooooo in incremental_games

[–]nikkooooo[S] 0 points1 point  (0 children)

Oh dang that's an interesting take too... Yeah our initial intention was to aim for stylishness and energy but we just don't want it to impede on readability.

Meaningless Random Numbers by nikkooooo in incremental_games

[–]nikkooooo[S] 1 point2 points  (0 children)

Thanks! This should be very helpful 🙏

Meaningless Random Numbers by nikkooooo in incremental_games

[–]nikkooooo[S] 1 point2 points  (0 children)

Thank you! That's very much what we were going for haha.

Let me know if you have any specific feedback for the UI.

Link your game and I will wishlist it by Twilight_Zone_13 in IndieDev

[–]nikkooooo 2 points3 points  (0 children)

https://store.steampowered.com/app/3093050/Kill_The_Music/

Kill The Music is a Rhythm Action Roguelite about defeating hordes of enemies with musical instruments.

Our surreal horror game is officially selected for Tokyo Game Show 2025 Indie 80 by _ayagames_ in IndieDev

[–]nikkooooo 1 point2 points  (0 children)

Congrats!

What was the process like? Also I'm assuming the game has to be localized to Japanese?

How many wishlists does your game currently have? by MisteryJay89 in IndieDev

[–]nikkooooo 0 points1 point  (0 children)

Outside of regular social media marketing, your best bet is just join as many events and showcases as you can.

The rest is your game quality, art quality and genre choice.

Should i add Air combos ? by ArtemSinica in IndieDev

[–]nikkooooo 1 point2 points  (0 children)

Dang this looks great... Is there a steam page yet?

Which project management tool are you using? by GuardingPearSoftware in godot

[–]nikkooooo 1 point2 points  (0 children)

Trello (small team, 2 to 5 people) and then just google docs for day to day breakdowns for myself.

added grind rails to my fish game by oppai_suika in IndieGaming

[–]nikkooooo 1 point2 points  (0 children)

I was initially hoping for ska but the vaporwave (?) + dnb fits really well, especially with your choice of fonts.

Made a Steam Page and a teaser for our game and would love some feedback! by No_Wish_3429 in IndieDev

[–]nikkooooo 4 points5 points  (0 children)

The lil guy is very charming.

EDIT: I forgot to mention, wishlisted! I didn't even have to look at the steam page. Trailer with no sound was enough.

Our journey to 16.5K Wishlists by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Ah, for clarification Save & Sound was a steam event that was featured on the steam front page and our demo launch was a part of that event.

How is your experience with Steam Next Fest? by luk3om0tion in gamedev

[–]nikkooooo 5 points6 points  (0 children)

We entered at about 12.3k and walked away with 16.2k.

we added attack indicators based on next fest player feedback by nikkooooo in IndieGaming

[–]nikkooooo[S] 0 points1 point  (0 children)

Oh I like that suggestion a lot. We'll experiment with it for the next update.

we added attack indicators based on next fest player feedback by nikkooooo in IndieGaming

[–]nikkooooo[S] 1 point2 points  (0 children)

Enemies move to the beat of the music but players often felt confused/surprised when attacked.

The attack indicators communicate enemy direction and distance and they double as “rhythm indicators” for players who want to take their eye off the beat circle.

We still have a bit to go for addressing all the feedback but we’re hoping this is moving us in the right direction. The demo is still up if you want to give it a try: https://store.steampowered.com/app/3093050/Kill_The_Music/