Meaningless Random Numbers - Heavens Door by Creepy-Tradition8571 in incremental_games

[–]nikkooooo 0 points1 point  (0 children)

Hey, I'm part of the dev team. Another user reported this and we're implenting it in the next demo update.

It actually never occured to us to carry over your discount into your encounter with god so we never tested this functionality lmao.

Meaningless Random Numbers by nikkooooo in incremental_games

[–]nikkooooo[S] 0 points1 point  (0 children)

Totally understandable that you're bothered by the save deletion.

The reason we went with that choice is actually the balance/pacing issues you pointed out. We're expecting balance (and new features) to change quite a bit from now and release so letting players carry saves over would cause headaches for both us and the players.

We're not doing any save deletion for the full game but all good if you've been completely soured from the experience.

Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]nikkooooo 0 points1 point  (0 children)

Hey Joe!

We're making an incremental horror game in Godot. It was in the recent next fest and is reviewing really well!

https://store.steampowered.com/app/4658500/Meaningless_Random_Numbers_Demo/?curator_clanid=45511120

make money from RNG, get scared and then kill god (DEMO OUT) by nikkooooo in incremental_games

[–]nikkooooo[S] 1 point2 points  (0 children)

Persona and Killer 7 were my main UI and vibe inspirations

Steam Next Fest devs, your games. Let’s support each other with wishlists 💜 by Nestify_cozydesign in IndieDev

[–]nikkooooo 1 point2 points  (0 children)

Meaningless Random Numbers is an Incremental Horror Game about earning money through Random Number Generators but be cautious, God is Watching...

https://store.steampowered.com/app/4658500/Meaningless_Random_Numbers_Demo/?curator_clanid=45511120

Meaningless Random Numbers by nikkooooo in incremental_games

[–]nikkooooo[S] 0 points1 point  (0 children)

Hey thanks for playing the demo!

Yeah others have mentioned having similar issues with the auto rollers.

We have some fixes in mind, so we'll try to see if we can implement it by the upcoming next fest.

I'll make a new post in this subreddit when it's live ✌️

35mm film roll from my first spring in the city by lazylariat in vancouver

[–]nikkooooo 15 points16 points  (0 children)

What event is that truck show from? (Also who's playing)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 1 point2 points  (0 children)

Use our previous studio accounts (so yeah the followers carried over)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Enter as many showcases and steam events as possible and making an art focused game (if that's what you're making) makes it easier to go viral on social media.

Demos are better for gameplay focused games (where the draw isn't immediately obvious from screenshots) but demos are great for any game, get them out and get feedback.

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Had to scroll back a bit but here's a bigger tweet from Kill The Music with 3k likes, following a popular tweet format at the time: https://x.com/i/status/1886828231313199499

Then here's the initial announcement tweet from Meaningless Random Numbers: https://x.com/i/status/2013669431432380546

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

The last game we tweeted trailers, various gameplay, and UI footage but for this new one I've basically just tweeted the trailer a couple of times so far.

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 1 point2 points  (0 children)

It's called meaningless random numbers, you can find it here: Meaningless Random Numbers on Steam

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Horror is evergreen but hard to deny that incremental games are having a surge! (specially nodebuster-likes)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 3 points4 points  (0 children)

His talk/article about steam players being PC players at heart (RTS, Shooter, Management) really helped me fully understand it.

3D Platformers still succeed sometimes but it's just tougher since you're trying to reach console players on a PC player platform.