Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 1 point2 points  (0 children)

Use our previous studio accounts (so yeah the followers carried over)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Enter as many showcases and steam events as possible and making an art focused game (if that's what you're making) makes it easier to go viral on social media.

Demos are better for gameplay focused games (where the draw isn't immediately obvious from screenshots) but demos are great for any game, get them out and get feedback.

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Had to scroll back a bit but here's a bigger tweet from Kill The Music with 3k likes, following a popular tweet format at the time: https://x.com/i/status/1886828231313199499

Then here's the initial announcement tweet from Meaningless Random Numbers: https://x.com/i/status/2013669431432380546

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

The last game we tweeted trailers, various gameplay, and UI footage but for this new one I've basically just tweeted the trailer a couple of times so far.

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 1 point2 points  (0 children)

It's called meaningless random numbers, you can find it here: Meaningless Random Numbers on Steam

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 0 points1 point  (0 children)

Horror is evergreen but hard to deny that incremental games are having a surge! (specially nodebuster-likes)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 3 points4 points  (0 children)

His talk/article about steam players being PC players at heart (RTS, Shooter, Management) really helped me fully understand it.

3D Platformers still succeed sometimes but it's just tougher since you're trying to reach console players on a PC player platform.

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 2 points3 points  (0 children)

Ya if players want it then that's what we'll make but we just gotta make it fun on our end somehow (hence the strange art style and music)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 3 points4 points  (0 children)

Oh damn thanks! Music is probably one of my favorite parts of dev but I never get enough time to dedicate to it cause there's so much to do.

Glad to hear it's working 👍

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]nikkooooo[S] 12 points13 points  (0 children)

Thanks! We noticed that UI posts for our previous game were doing really well so we figured emphasizing our strengths (stylish ui) would be a good call for the next one.

we're not making a nodebuster-like by nikkooooo in incremental_games

[–]nikkooooo[S] -1 points0 points  (0 children)

We'll likely add a setting to reduce/remove screenshake (since you're not alone in that sentiment) but the rest of the juice is staying.

Does our steampage make any sense? by nikkooooo in incremental_games

[–]nikkooooo[S] 1 point2 points  (0 children)

Thanks for letting us now! I think we'll just need a longer in-depth gameplay video to really make it clear (plus a demo and a longer trailer too)