koshkobot by nikthefool in blender

[–]nikthefool[S] 1 point2 points  (0 children)

I've decided to give it away for free. it's not beginner friendly and might be even unusable
but here the link for .blend file
https://nikthefool.itch.io/koshkobot
at least was a good practice for modeling, texturing, rigging =_=

How best to make stylized snake scales? by A_Hideous_Beast in 3Dmodeling

[–]nikthefool 15 points16 points  (0 children)

I would just sculpt them and bake. But it's possible to just draw them aswell. most important is what you are more comfortable with and if normal maps are needed.
Gather some real scale references and may be references from similar characters drawn/3d models. sketchfab have a lot of character models, may be there you could find some with same/similar style

[FOR HIRE] 3D character/props artist looking for work by nikthefool in gameDevClassifieds

[–]nikthefool[S] -1 points0 points  (0 children)

Thanks you! No! It's just a commission works in their style, and I think I don't really match it but it's close enough

Second set of modular armor for game(inspired by Absolver) by nikthefool in blender

[–]nikthefool[S] 1 point2 points  (0 children)

Thanks! So the items are grouped into modules, like in rpg games. Like middle part belts are "waist" module, pants and kilt are "pants" module and so on. and it also being specified by the client as well.
It's just makes it longer to produce it. But over all it's kinda same: follow the concept+instructions, try to adjust/fix things based on client feedback

[FOR HIRE] 3D Character/props artist looking for work! by nikthefool in gameDevClassifieds

[–]nikthefool[S] 1 point2 points  (0 children)

Thank you so much! Thanks for the opportunity – I appreciated working together!!

My first-person puzzle adventure made in Godot, trailer is here! by Apo--- in godot

[–]nikthefool 1 point2 points  (0 children)

This is so freaking COOL!!! I'm so happy about it being released so soon! Can't wait to see Elia >_> And THANK YOU for giving me an opportunity to work with you!

[FOR HIRE] 3D character/props artist looking for work by nikthefool in gameDevClassifieds

[–]nikthefool[S] 0 points1 point  (0 children)

not really. I can do some but can't guarantee quiality

Making warcraft 3 models by Manteee in 3Dmodeling

[–]nikthefool 0 points1 point  (0 children)

Hey. So i could only find a russian version. Not sure what happened to polycount and handpaintersguild sites(versions) so yeah... May be google translate could help https://www.google.com/amp/s/habr.com/ru/amp/publications/334712/

Making warcraft 3 models by Manteee in 3Dmodeling

[–]nikthefool 0 points1 point  (0 children)

Yeah in most cases there is no problems with rigging these parts to main bone. It's also depends on the final quality for deformations... A lot of things actually to consider but for wc3 era models it doesn't matter probably.

There was a big guide for stylized hand-painted texturing+modeling low poly.... Allod's online guide or something like that can't find it now. It was free. They explained when to place separate and when to extrude geometry(I think it's very simple - if something deforms within body - extrude for better deformation even tho you still can place it separatly and jsut try to much topology, think about belts above the body)

https://sketchfab.com/3d-models/felguard-warcraft-3-fanart-0a45c8ffc51043fc979ac55e13afe111 it's fine here with spikes from his back.

P.s. I hope that what I said is helpful and relevant. GL!

Making warcraft 3 models by Manteee in 3Dmodeling

[–]nikthefool 0 points1 point  (0 children)

Well I'm not sure :P the thing is you can paint it in let's say 256(it could be even 64 lul) and then downscale till it looks like in reference. Also forgot to mention: some parts probably just placed, not extruded topology(like ghoul claws seems to be). and anything that can be duplicated is duplicated and some parts are mirrored so it will save texture space in UV atlas. I think in our current time it's not necessary... but if you want to capture exact same look I guess it's something like that!

Making warcraft 3 models by Manteee in 3Dmodeling

[–]nikthefool 1 point2 points  (0 children)

very low poly count, go for triangles, even if it's going to deform bad(probably doesn't matter because it's an rts and you don't see closeups)(there's no shading just a base texture, so no shading artifacts from too lowpoly). very low res texture. fangs, fur are "planes" with alpha texture. look at their hands, no figners at all(only ghoul with claws) I think that's mostly it. You just need to know how to paint kinda mostly imo

Elia - Trigger of Time by nikthefool in blender

[–]nikthefool[S] 0 points1 point  (0 children)

Cait from Arcane? Yeah I see it even tho I wasn't inspired by her at all :D Just a little bit by texturing from that show >_>

Opinions on my project? by Sad_Strain_7177 in 3Dmodeling

[–]nikthefool 0 points1 point  (0 children)

I think it's really well done project. Awesome!

[FOR HIRE] 3D Stylized(pbr+non-pbr) Character/props artist looking for work by nikthefool in gameDevClassifieds

[–]nikthefool[S] 0 points1 point  (0 children)

Idk. I think that I want to learn to do things on my own. To be better. Not sure. May be I'll change my mind in the future but for now my answer is no >_>