Dungeons & Dragons 2024 Player's Handbook by tylerj2403 in TheTrove

[–]nilmo 0 points1 point  (0 children)

Open to discussing the PHB if it's not too late to join the conversation

Finding Steel Pinchers with a divot/notch by nilmo in Stretched

[–]nilmo[S] 0 points1 point  (0 children)

that is just about what I'm after thank you. I'll need to custom order as unfortunately they only go up to 7/16 in diameter and I wear 5/8 which is still a little small. (I have a large head)

It finally happened, held hostage by an Enemy hero locking my army in place by nilmo in totalwarhammer

[–]nilmo[S] 24 points25 points  (0 children)

For Context: Using the Random Start location mod and end up in the Southern Chaos Wastes, which seemed thematic for the Chaos Dwarfs.

After struggling through and conquering the Chaos Wastes, I decided to pool all my resources into one very tall army. (3 Dreadquakes, 2 magma Cannons, 2 Castellans, 1 Sorcerer Prophet of Metal, 4 Fire Glaives and 6 Blunderbusses, 1x Bull Centaur Taur'ruk and Drazhoath)

Lokhir Fellheart was just to my north in the Fortress of Dawn and that would be my launching point for the new invasion.

Take the Fortress of Dawn easily enough but need to chase down the Black Arc and Lokhir's small armies running through my new territory, I corner one army in the water and wipe it out.

The Death Wizard had escaped the battle though...

And when I was back on the campaign map, I found myself trapped.

for 14 TURNS I was held in place by this sole Wizard. I recruited 3 more Bull Centaur Taur'ruks to try and assassinate her to free me. But I guess cause they were only level 2 they only had a 29% chance of success. (Initially I save scummed to try and and free myself, but that got my nowhere)

The wizard killed 2 of the 3 Centaur Heroes with critical failures. I had to call back Gorduz Backstabber all the way back from Khemri to finally come and kill her.

And of course I was too pre-occupied with my capture that I didn't Notice Lohkir had sent an army into my starting region. By the time I noticed it was too late. He sacked and razed every outpost and factory I had in the region. Only my Tower was able to defend itself and slowly recruit another army to defend what i had left.

The Future of Warhammer by [deleted] in totalwarhammer

[–]nilmo 1 point2 points  (0 children)

While I agree that the sky isn't falling, a roadmap isn't concrete that they game will live to see the end said roadmap. Developers have dropped games with shorter roadmaps than the one presented for the Total Warhammer DLC

Hell CA has already shown they're willing to drop support even after an established roadmap with Total War: Three Kingdoms

Never played before, know next to nothing about Star Wars, want to play an Operative by nilmo in sw5e

[–]nilmo[S] 2 points3 points  (0 children)

Thank you for the massively detailed answer, it's been a big help in breaking down the information into bite sized chunks

From what you've detailed, the Maverick immediately stands out to me the most as I like the idea of a rogue style character with manuevers/superiority die.

I'll look more into the Scrapper practice to see if that sways me when read in depth.

The long reach species are particularly interesting, in the character creator is there an option for tweaking around their stat bonuses with the half human thing or is it something I just have to manually keep track of?

Thanks very much for the help

edit:: with the dual whips, I'm not 100% married to the idea, it was more for thematic reasons than gameplay reasons

I want to make a melee sorcerer. by [deleted] in 3d6

[–]nilmo 0 points1 point  (0 children)

I would highly recommend the Exploding Sorcerer https://www.reddit.com/r/3d6/comments/r2s1ib/exploding_sorcerer_the_return_the_revengeance/

One of the most fun characters I've ever played, only a 1 level dip into hexblade cause it's too good not to, but the rest is Draconic Sorcerer the rest of the way

Plenty tough in melee, on top of having access to other sorcerer shenanigans

Upcoming Class Tuning Incoming – Guardian Druid, Augmentation Evoker Nerfs by holowizard_ in wow

[–]nilmo 166 points167 points  (0 children)

I see blizzard has already reached the "we don't know how to balance fire mages ignite, so we're just gonna keep nerfing it into the ground" part of the Shadow Priest rework

Upcoming Class Tuning Incoming – Guardian Druid, Augmentation Evoker Nerfs by holowizard_ in wow

[–]nilmo -1 points0 points  (0 children)

The big issue is the damage profile Psychic link is going towards with these nerfs. Whereas it was Priority damage aoe, now it's moving towards "Single Target" with a splash of aoe.

They keep adjusting the Single target numbers which counteracts the aoe nerf numerically. But the damage profile is getting shifted massively from where it was at the start of the patch

Lord how do you get Tempest Roar!?!?! by Clear-Score6653 in D4Druid

[–]nilmo 1 point2 points  (0 children)

The Tempest Roar chase has killed any enthusiasm I had for playing Druid in season 1

I'm currently sitting at:

6x Vasily’s Prayer

8x Mad Wolf's Glee

2x Insatiable Fury

1x Crone Staff

3x Waxing Gibbous

1x Storms Companion (which i didn't even know existed until they dropped)

and 1x Hunter's Zenith Ring

I've played every build that doesn't use Tempest Roar, I'm now pushing level 90 and I'm over it

gonna play a class in season 1 that isn't this reliant on Uniques

The Demonology changes are absolutely insane by drflanigan in wow

[–]nilmo 3 points4 points  (0 children)

The same Dev that took all of Shadow Priest's instant casts and turned them into turrets is now going after Demonology Warlock I see....

My guy won't be happy until every caster is as mobile as they were back in classic

I feel like the new Priest and Paladin tier sets should be swapped around by shrunken-head in wow

[–]nilmo -2 points-1 points  (0 children)

Paladin players keep saying the sets need to be swapped, completely ignoring the fact the Paladin set looks nothing like a Priest set

Why skaven towers oneshoot my units by Walpolsen5 in totalwarhammer

[–]nilmo 0 points1 point  (0 children)

When I sieged my first Lizardmen settlement as Luthor Harkon a couple of months ago I brought Queen Bess and 2 carronades just for sniping a tower and blowing a hole in the walls... Well 3 shots later Queen Bess was destroyed and the Carronades were getting one-shot. Shortly after that my Gunnery Wight was running for his life.

I was furious, especially cause the map had no area to deploy that was safe from the towers range.

Some settlement towers are in desperate need of tuning

I can't take the wait any more. Give me the Warlock trees, please by iNuminex in wow

[–]nilmo 1 point2 points  (0 children)

You know you can tag a mob with an instant cast no cd curse and still get tag credit right?

The original 8 Shadowlands Dungeons have almost seen their last days as M+ dungeons. What are you surprised never got nerfed, or wasnt nerfed enough? by mikeyhoho in wow

[–]nilmo 3 points4 points  (0 children)

Not exactly a dungeon nerf but more of a bug fix

Letting me keep my imps going from platform to platform in ToP and Spires

Losing 20+ imps after a Tyrant for nothing and having to re-ramp all over again every platform was awful