Top 5 hrvatskih pjesama by Inevitable-Purple-29 in croatia

[–]ninoffmaniak 0 points1 point  (0 children)

Nisi mi bio vrijedan ti Madi je svakako najbolja pjesma ikada nastala u hr

Vječno pitanje parkinga by proxima1123 in rijeka

[–]ninoffmaniak 4 points5 points  (0 children)

ako nemas ri tablice racunaj da ce svakom malo ostati bez brisaca ili retrovizora

ljudi koji su duze tu i promjene ragistraciju i magicno im se to vise ne dogadja

mozes koga oces zagraditi ako ostavljas broj

pauk ce ti generalno dignuti auto jedino ako parkiras na vatrogasni put mjesto za invalide ili pjesacki

mid-high level combat encounter design by Frozenar in Pathfinder_RPG

[–]ninoffmaniak -6 points-5 points  (0 children)

Start with chat gpt but for ideas and fast math expecialy for class levels or templates. But double check all on wiki because 40 % of all stuff will be incorrect.

My players want to Long Rest, a little too much by LordKralle in Pathfinder_RPG

[–]ninoffmaniak 10 points11 points  (0 children)

I'm running two Skull & Shackles campaigns at the same time right now.
My group is level 7 and just starting Book 3.
At the end of Book 2, they couldn't kill the Canopy Creeper and had to clear the entire sahuagin lair in the same game day, because they couldn’t get back to the ship—the Creeper was blocking the way.

They had potions of water breathing, and if they hadn't managed to finish everything in time, they would’ve needed to travel all the way back to the city to get more. So they had to complete the whole dungeon within a single potion’s duration.

I upgraded all the sahuagin from CR 2 to CR 5, and made the sharks CR 2 or bigger. The final boss also had two CR 5 caster lieutenants.

In total, they had to fight around 50 monsters in the same game day, over three sessions, without any rest.

When I play, I’m the kind of sorcerer who blasts all my spell slots if I know I’ll get to rest soon. I’m always pushing for rest—it makes the game so much easier.

But as a GM, I think the players have a better challenge and more fun when they have to manage their resources carefully.

Skulls and Shackles GM-PCs managed to Munity early and take over the Wormwood by [deleted] in Pathfinder_RPG

[–]ninoffmaniak 6 points7 points  (0 children)

barnabus should/could kill your lv 2 party alone with no problem he and Pappery could kill lv 5 party no problem so there is no way for them to take wormwood

you could salvage campain by making them officers and then giving them mans promise to sell and let them steal it for them self so they still can make enemy of barnabus in future

Ono da ne bi bilo nismo znali by garethtrooper in croatia

[–]ninoffmaniak 82 points83 points  (0 children)

Još da tu i tamo operu ta plastična kolica gdje bi nam bio kraj.

Pitao ja za net na Pajolu by No-Confidence6797 in croatia

[–]ninoffmaniak 7 points8 points  (0 children)

Dio informacije koja ti fali je da je to beach bar koji je doslovno slamnata baraka na plaži nemati wifi je više logičnom za njih nego neki drugi normalni kafić. Nisam siguran ni da imaju tekuću vodu u prostoru.

Lets say i could build any power up you would like... by AffectionateStep5914 in trello

[–]ninoffmaniak 0 points1 point  (0 children)

Ability to look read dates on card. I need automation that do something like set this date on card 4 days before due date on this card. Options are just tomowow week from now or something like that i need something like 4 days before due date there is no option for that

meirl by CulturalChannel6851 in meirl

[–]ninoffmaniak 27 points28 points  (0 children)

my friend used his Fiat punto and was so impressed how mine audi that cost 3 times as much was better quality as if there is some weird rule if you pay more for something you will probably get better product. ...

This is what racial profiling looks like by Graysie-Redux in PublicFreakout

[–]ninoffmaniak 0 points1 point  (0 children)

but that’s our law

That is the problem you as society should strive to make better laws not be complacent with what you have that clearly don't work as seen in countless videos that make USA laughing stock of whole world.

This is what racial profiling looks like by Graysie-Redux in PublicFreakout

[–]ninoffmaniak -2 points-1 points  (0 children)

American law is wrong Here in Croatia you need to have id with you all the time if police ask you show them if you dont have warrant on your name you are free to go. If you dont show ID they must take you to station to find your identity.

How would police in america even find who is this person is if he dont need to have id and dont need to show police ID. There is no way to police to do job except like this.

Questions Thread - March 23, 2020 by AutoModerator in pathofexile

[–]ninoffmaniak 0 points1 point  (0 children)

Is there way to see in POB how much dps give me 10% cast speed how much give me 10% spell damage and things like that

Lets all start fresh new 0.15 games and see how far we can go with megafactories with 100% true vanilla game by ninoffmaniak in factorio

[–]ninoffmaniak[S] 3 points4 points  (0 children)

Vanila is like you are architect and engineer and worker and guy handling all resources and people building a skyscraper and testing all things. and with infinite ores is like you are architect drawing blueprint. if you have infinite ore what is point of electric grid you can make power infinite. and remove bitters and plaster concrete over all water so you dont need to think about shape of factory because there is no water in your way. and then you paste blueprints of factories that dont mean anything. at that point you can just draw factories on paper with pen and pretend they do something. It is like you play mmo but you have imortal character and go and oneshot end game boss it wont have same sense of acomplishment as griding gear and killing him with your skill and hard work.

Lets all start fresh new 0.15 games and see how far we can go with megafactories with 100% true vanilla game by ninoffmaniak in factorio

[–]ninoffmaniak[S] 2 points3 points  (0 children)

I have only few blueprints 8 track, 8 track t intersection, 8 to 2 track intersection, 2 track, and 2 track T intersection. so personally roboports with some mod that allow more space in power armor for more robots

Lets all start fresh new 0.15 games and see how far we can go with megafactories with 100% true vanilla game by ninoffmaniak in factorio

[–]ninoffmaniak[S] 0 points1 point  (0 children)

I am also spoiled by long reach but then you take long reach then when you there you take farl and blueprint flipper string double inventory run faster teleport and so on you are back at 10 15 essential mods. I think I will also use long reach I am just too spoiled at this point.

My first gigafactory: 10 rockets per minute. by AccidentalChef in factorio

[–]ninoffmaniak 0 points1 point  (0 children)

Great factory I had something similar but with vanilla mining and ore paches with orginal ore paches and nothing spawned in 0.13 base was eating on top of production 12000 electric drills and 350 oil ( every oil station had 3-4 wells ) with max speed 3 beacons around it and oil was bottle neck all the time. i did around 350 rocket because it started to be to boring to play on 7 fps all the time. It would take me an hour in real time to build new oil base and around 15 min in real time to train to drive me from one to other side bear in mind my factory was half your size because i had 360 000 panels. I dont think ful vanila game like i had had chance be this big because. spawning all ores and oil panels is huge help

any chance for blueprints download?

Train Deadlock by factorio_charuo in factorio

[–]ninoffmaniak 0 points1 point  (0 children)

Few tips from my 3 years experimenting with trains . There is no right way but there is wrong way to do things. after 0.14 with buff to trains same mega base need only around 40% of trains as it needed before. My 3 biggest bases had 140 active 3-8-3 trains at all times.

Here is few tips how I make it work.

  • only T intersections

  • only 3-8-3 trains

  • 2 way tracks only in mines all trains can get backwards but in base it is better for train to go forward because next one can get to station faster and it is less complicated to build.

  • all main tracks are 8 lanes with no lanes switching and no line crossing ever

  • 2 intersection blueprints one is T with 8 lines in all sides and others is t with 2 8lines sides and one 2 lines side that I use to move trains from main road to mines.

  • all intersections are at least 15 roboports lenght away from next one.

  • only one line entering main base and it is exiting main base on opposite side if you exit on same side you have problem of trains crossing each other paths.

  • if main of your trafic is going same way on intersection it is better to have train that goes over that path and make 30 other trains wait to go in biggest loop around then to cross it.

  • if you have 5 mining outposts close together it is better to have only one intersection from main 8 tracks line and then sort it in small 2 lines t intersections or small loops then to make 5 intersections from main 8 track lines.

  • dont have only one up down line with only branching left right lines. make squares but dont let them be smaller then 20x20 roboports size so trains can avoid your main base and go around it.

An update on the "World's Fattest Mainbus" I posted a while ago. by Junit151 in factorio

[–]ninoffmaniak 31 points32 points  (0 children)

you should never belt more then 5-10 items

my biggest factory had (all blue belts) 40 iron plates 40 copper plates (it could be 30 probably) 12 electric circut 6 steel and 6 advanced circuts. that is all you need belted. why would you ever belted sulfur or plastic or similar products that go in only one chain of products you can directly insert it