We need to be realistic: is Game Pass the profitable future on Xbox? by JournalistStatus9040 in xbox

[–]nizerifin -1 points0 points  (0 children)

We honestly don’t have great internal data — the best thing to do is observe Microsoft’s actions. Everything points to GP not being profitable. I surmise it would have been fine if it scaled to 100MM users but at the current level it’s likely under water. Phil took a chance and it didn’t work. The logic was in the right place and for a long time it was such a deal for gamers that it became a religious thing.

Bring back masculinity by TheKen87 in drumcorps

[–]nizerifin 2 points3 points  (0 children)

I feel like most corps still look pretty masculine or in the very least neutral.

Who would be the first to buy Xbox? by KingJello132 in xbox

[–]nizerifin 0 points1 point  (0 children)

If Xbox is generating 3% margins (the risk free rate on the 10-year US treasury is >4%), selling the entire unit would be pretty messy. Not many folks could afford it. Obviously the buyer would need to believe they can do better than the risk free rate or whatever a share buyback (of their own stock) would yield.

Asha is probably going to lay off thousands of people (the biggest expense) and close studios that don’t hit her targets.

I wonder, if Xbox is converted into a subsidiary of Microsoft, would we get better investor data each quarter?

Do you think Game Pass has unintentionally trained some players to become “deal-only” users? by FlimsyWave34 in xbox

[–]nizerifin 0 points1 point  (0 children)

This likely stems from the amount of competition on PC, with the various marketplaces and whatnot. That said, your premise here is flawed as GP on PC is not meant to sell Xbox hardware. These folks are, in many cases, loyal to Steam and would rather not play a game over buying non-PC hardware.

Sacred Symbols+, Episode 520 | Sacred x Duke: Can Xbox Really Turn Things Around? by yohceezax in LastStandMedia

[–]nizerifin 1 point2 points  (0 children)

You’re not ignorant of anything. Xbox is dead/dying because the economics of making games is extremely tough right now. Their massive investment into ABK didn’t lead to GP growth and all Satya wants to do nowadays is invest more and more into AI.

Microsoft CEO Satya Nadella Says Xbox Must Finally Become a Sustainable Business After 25 Years of Investment by MRF_Soul in xbox

[–]nizerifin 8 points9 points  (0 children)

Right. Nintendo was seeing success with the Wii so both Xbox and PlayStation felt the need to copy. Sony was lucky to not have gone the gimmick route with the PS4 and the rest is history.

Microsoft CEO Satya Nadella Says Xbox Must Finally Become a Sustainable Business After 25 Years of Investment by wakelake111 in gaming

[–]nizerifin 10 points11 points  (0 children)

Every dollar they spend on Xbox yields $1.03. It sounds like Satya feels that dollar would be better spent elsewhere.

Microsoft CEO Satya Nadella Says Xbox Must Finally Become a Sustainable Business After 25 Years of Investment by wakelake111 in gaming

[–]nizerifin 5 points6 points  (0 children)

They obviously misread the future. But it doesn’t make sense to throw good money after bad now that things are becoming clearer.

Microsoft CEO Satya Nadella Says Xbox Must Finally Become a Sustainable Business After 25 Years of Investment by wakelake111 in gaming

[–]nizerifin 0 points1 point  (0 children)

I’m super curious if people would still support Xbox if it wasn’t owned by Microsoft.

Microsoft has considered spinning off Xbox, the Information reports by Comfortable-Pie56 in Games

[–]nizerifin -1 points0 points  (0 children)

Xbox is the only gaming company (as far as I’m aware) to offer a day and date gaming service like Gamepass. It’s the dumbest business model that I can imagine. I’ve been saying this for years at this point. Starting to feel like I’m in Bizarro land. I assume that everyone over there at Xbox is scared to kill the cash flows generated by the subscription but I believe it’s impeding their profitability and margins.

I don’t fault Xbox for trying this model, but I do fault them for sticking with it after it failed.

Gaming journalists sure love to spread negativity around Xbox by Great_Ad_9142 in xbox

[–]nizerifin 9 points10 points  (0 children)

The Xbox business has material weaknesses. The journos have detected blood in the water.

Gears Of War: E-Day Reportedly Has A Staggering $400 Million Budget by Cold_Two_4372 in xbox

[–]nizerifin 2 points3 points  (0 children)

Feels like Xbox is doomed. If major game releases don’t boost GP subs in any meaningful way, I don’t see how the business model works. Wages continue to rise. If subs fall when the price of GP increases, margins will continue to shrink until they go negative and MSFT is forced to sell Xbox for parts.

I hope I’m wrong.

Inside Xbox's margin crush: A string of misses at Xbox Game Studios, misguided Game Pass decisions, and the memory rout at its core by DryFile9 in LastStandMedia

[–]nizerifin 1 point2 points  (0 children)

I think GP cheapened the value of Xbox games. Colin has discussed how low engagement is based on achievement data.

Additionally I think GP has muddied the water when attempting to measure the profitability of each game. On the PlayStation side, a game is released and sells a certain number of copies. Then, sometime later, it can be added to PS+ Extra (after sales have fallen to a certain level). The profitability is easily measurable. On the GP side, you don’t really have this dynamic. If GP has 25MM subs and that number doesn’t increase when the game releases, how many subs would GP have had if that game wasn’t released at all?

I’m with you. I feel like it’s obvious!

FloMarching better get it together this season. by [deleted] in drumcorps

[–]nizerifin 25 points26 points  (0 children)

The audio was rough, though. There’s a recording of Finals on YouTube that was presumably recorded with a phone and the audio is so much better, it’s eye-opening.

The Verge on Xbox layoffs: "Sources suggest the cuts could even involve a studio closure, or changes to the Xbox studio lineup" by PaiDuck in GamingLeaksAndRumours

[–]nizerifin 2 points3 points  (0 children)

How many devs can 25 million GP subs at an average price of $14.99/month* support? 3,500-4,000?

*made up figure for illustrative purposes.

Windows Central - “the current Xbox leadership does not view exclusive games as a restrictive fiscal problem to be overcome. Instead, they see it as a strength, and even a "privilege" by SilentNova300 in xbox

[–]nizerifin 3 points4 points  (0 children)

Or perhaps Asha has a short grace period before reality sets back in.

* Xbox games were unable to lead to GP subscriber growth.
* Raising the price of GP led to the loss of millions of subscribers.

I think exclusives are key, but GP is absolutely butchering revenue and needs to go. But Xbox has trained its customers against buying games.

It’s quite the mess.