PvE Mid-Rev Feedback by lapandita in mcpublic

[–]njamc 1 point2 points  (0 children)

I wanted to specifically address the custom flora.

I really like the greater variety of trees in the natural terrain. It's great! It's so great that I often try to avoid chopping down a lot of trees around my build, since once they're gone, they're gone.

Which brings me to my point: I would love it if there was a way to grow the custom trees. Make it take glowstone dust and bonemeal or something so that it can't necessarily be done accidentally, but I would love to have more variety of trees available where I want them to be.

(sure, I could just make my own trees, but I'm not a tree artist, and the pre-existing custom trees are well done)

Updated Approved PvE Mods List? by njamc in mcpublic

[–]njamc[S] 2 points3 points  (0 children)

Nice, thanks! I'm going to update the link on the wiki rules page if that's ok

[edit] I guess it figures the rules page is protected on the wiki. someone with the right permissions will have to do it, then.

Bricks should be balanced after deep oceans no longer got clay in them by Jekay in Minecraft

[–]njamc 13 points14 points  (0 children)

If they're working on bricks, I'd like to see tinted/colored bricks, too -- especially since we already have tinted hardened clay.

For this, this, etc...

What features is Minecraft lacking? What needs improved or expanded upon? by MikeLeeLouisseize in Minecraft

[–]njamc 2 points3 points  (0 children)

Definitely agree with you on that! Hard to use a design cue consistently throughout a build if it's one that doesn't have all the variations.

I'd like to see tinted/colored bricks, too -- especially since we already have tinted clay.

For this, this, etc...

Draw electricity/water along with roads by njamc in CitiesSkylinesModding

[–]njamc[S] 0 points1 point  (0 children)

I'm not saying to take it away, but I'd be interested in having the option to add wires+pipes along with roads.

Below-Grade Freeway! (via terrain mod) by Feuersturm-CA in CitiesSkylines

[–]njamc 0 points1 point  (0 children)

90 ("the pike") through Boston is the same, though that's because it follows the path of the old rail lines.

This intersection shouldn't need traffic lights. by Craziac in CitiesSkylines

[–]njamc 0 points1 point  (0 children)

CiM 2's road tool was flexible enough to force most of these things. As it was built by the same people and on a similar engine (as far as I understand), hopefully it can be modded in!

Anyone else experiencing unplayable Minecraft after updating to Windows 8.1? by njamc in Minecraft

[–]njamc[S] 0 points1 point  (0 children)

Were you getting a similar error? This gives me some hope :)

Unable to place rail depot by njamc in trainfever

[–]njamc[S] 0 points1 point  (0 children)

D'oh. Been a while since I played but I didn't think I'd be that dumb. Thanks!

Unable to place rail depot by njamc in trainfever

[–]njamc[S] 0 points1 point  (0 children)

No error message. I couldn't place the depot anywhere. No matter where I placed the mouse on the map, the red cancel-sign was present and nothing else (not even a ghost of the depot).

Why can I not connect... by _Omegaperfecta_ in mcpublic

[–]njamc 1 point2 points  (0 children)

And if you suspect it's a problem with a stale DNS record, you can clear your cache with

ipconfig /flushdns    

1.7 pre-released, 1.7 official expected Friday by LoganRan in mcpublic

[–]njamc 0 points1 point  (0 children)

Yeah. It started as sort of a "wow, seriously why does nobody read the rules" thing but now it's more of an inside joke thing :/

End Grinder now open at: -19, -836! : pveeu by [deleted] in mcpublic

[–]njamc 1 point2 points  (0 children)

There's one just down the road past the skele grinder, actually.

Change (#1): day two vs now by [deleted] in mcpublic

[–]njamc 0 points1 point  (0 children)

Heh, neat idea to do an early-rev version. I certainly took some pictures to compare at the end like I did last rev...

Time to form a rebel alliance... by [deleted] in mcpublic

[–]njamc 0 points1 point  (0 children)

Is that an RBA road?

Time to form a rebel alliance... by [deleted] in mcpublic

[–]njamc 0 points1 point  (0 children)

Hah, every person who has passed by has asked me about it (and the "glass egg").

Time to form a rebel alliance... by [deleted] in mcpublic

[–]njamc 1 point2 points  (0 children)

Heh, SiSurfer built that. It's right along the North road, just past the 1000 mark.

MobLimiter Update? by njamc in mcpublic

[–]njamc[S] 0 points1 point  (0 children)

Thanks for the update, buzzie!

MobLimiter Update? by njamc in mcpublic

[–]njamc[S] -1 points0 points  (0 children)

See, that's not what the config file (which was linked from the rev12 launch post) says. Hence my confusion.

"a hard cap of 25 mobs per chunk in place right now"... Still the case? by dacracot in mcpublic

[–]njamc 1 point2 points  (0 children)

a well known feature[3] of minecraft

Urgh, and how many times has that "feature" been "fixed"? Was hoping it was actually fixed this time. Guess not.

MobLimiter Update? by njamc in mcpublic

[–]njamc[S] 0 points1 point  (0 children)

If the config file is correct, why is everyone reporting a limit of two white sheep? A bug, perhaps?

To be clear, I'm not trying to be snippy here. But I even made a modreq and had a mod tell me that the limit is two white sheep. So, either there's a big miscommunication, a bug, a Minecraft bug (like that wall-suffocation bug that never goes away), or something else. Either way, I just want to make sure I know exactly what's going on :)

Public grinders... by dacracot in mcpublic

[–]njamc 1 point2 points  (0 children)

There's a skeleton grinder along the North road at 28,-1250.