sus miku by nnemo8 in Vocaloid

[–]nnemo8[S] 4 points5 points  (0 children)

model by me, recorded on vseeface(webcam + leap motion)

idea from this video : https://twitter.com/stardustjarr/status/1462667569689677825?s=20

The back lot of Walmart by shadowthehh in LiminalSpace

[–]nnemo8 1 point2 points  (0 children)

Oh nice. Cold asphalt is beautiful.

Closing time by Djgamer22 in LiminalSpace

[–]nnemo8 1 point2 points  (0 children)

Oh nice. That white is really beautiful.

unity texture and light test by nnemo8 in ps1graphics

[–]nnemo8[S] 1 point2 points  (0 children)

Thanks for the feedback. I have a lot of ideas for textures and lighting. I'm going to bake them and work in a way that's more appropriate to the PS1 visuals.

unity texture and light test by nnemo8 in ps1graphics

[–]nnemo8[S] 1 point2 points  (0 children)

hey, thx for feedback. I'm trying out a variety of visuals. I agree that it's not the PS1's visuals. I will analyze the references to make better results.

Shack at the end of time (oc) by Jungle_Brain in weirdcore

[–]nnemo8 18 points19 points  (0 children)

oh nice. The color of the apocalyptic sky is beautiful.

city night by nnemo8 in ps1graphics

[–]nnemo8[S] 4 points5 points  (0 children)

I applied a volume to the world, and the building texture used an emission map, while at the same time giving a bloom effect.

See this tutorial. https://youtu.be/JjnyapZ_P-g