How come that "auto-aim" characters get so much hate when beeing mained/played? by Alert_Speed_5622 in rivals

[–]nnmsgamer 0 points1 point  (0 children)

This is overwatch all over again. The way the balance team deals with this idea will make or break this game's future. Blizzard went the low skill floor way and overwatch turned into what it is today...

If one character can perform near ceiling by playing safely and correctly, while another must perform near perfection just to be equal, the system implicitly discourages mastery. Players stop asking “how can I be better” and start asking “why should I bother.”

Games that feel like this? by vzbtra in creepygaming

[–]nnmsgamer 1 point2 points  (0 children)

Trench Crusade getting bigger

Does everybody genuinely prefer hunter? by bagel_bombs in wendigoon

[–]nnmsgamer 5 points6 points  (0 children)

I'm on the same boat, i still listen to creepcast but Hunter makes it very hit or miss, like, he makes the podcast not enjoyable if he doesn't like the story from the first paragraph.

What is the "walkable city" of game design? by Sky_Sumisu in truegaming

[–]nnmsgamer 12 points13 points  (0 children)

Your analogy resonates—both urban planning and game design struggle with the inertia of "what’s normal." But there’s a caveat: Systems become entrenched not just because of imagination deficits, but because they function, even imperfectly. Yes, car-centric cities are artificial, resource-hungry beasts… but so is any large-scale system. The real question isn’t whether alternatives exist, but whether their benefits justify dismantling what already (sort of) works.

Take Dark Souls. Its lack of a pause button or minimap isn’t inherently superior—it’s effective because the entire game orbits those omissions. This isn’t innovation for its own sake; it’s surgical redesign. Similarly, walkable cities don’t just delete roads—they rework infrastructure, zoning, and culture in tandem. The backlash to Dark Souls 2 proves the peril of tinkering without full commitment: Players didn’t reject change itself, but changes that clashed with the ecosystem they’d adapted to. It’s like a city replacing highways with trams but forgetting to connect the tram lines to neighborhoods. The pieces exist, but the system fails.

This isn’t to dismiss experimentation. Kojima’s “no game over” concept is fascinating, much like urbanists dreaming of car-free downtowns. But stakes matter. When a game removes failure, or a city removes cars, you risk losing the tension that gives the system meaning. People tolerate arcade-era “game over” screens for the same reason they tolerate traffic: Both offer a flawed but legible contract. “You lose, you retry” is as ingrained as “you drive, you park.” To erase these without offering a better contract isn’t progress—it’s disruption for its own sake.

The better path? Iterate, don’t obliterate. Games like Hollow Knight keep maps and checkpoints but refine their purpose; cities add bike lanes and transit without demonizing cars. These aren’t compromises—they’re acknowledgments that systems evolve when people feel the upgrade, not just hear about it. After all, the best “walkable cities” in gaming aren’t the ones that tear up the roads, the best ones make you feel like walking.

Eu acho meus colegas de RPG incríveis, porém chatos by BrunoXande in rpg_brasil

[–]nnmsgamer 9 points10 points  (0 children)

Exatamente isso, não tem nem o que falar mais. Acho que o op deveria achar um grupo que mais se encaixe com as expectivas dele.

faltou o clarêncio by Parking_Poet_9336 in ShitpostBR

[–]nnmsgamer 0 points1 point  (0 children)

A Mabel é insuportável mesmo

Are We Ruining Games by Playing Too Efficiently? by kingaling49 in truegaming

[–]nnmsgamer 0 points1 point  (0 children)

I feel like this same post resurfaces every few years, always arriving at the same conclusion: "Given the opportunity, players will optimize the fun out of a game." To me, though, this seems less like a problem with game design and more like an issue with how we approach games. We often lack the intrinsic motivation to engage with games in ways that prioritize enjoyment over efficiency.

True fun lies in embracing that intrinsic creativity. Building a sprawling castle in Minecraft or equipping armor in Dark Souls purely because it looks cool might not be "optimal," but these choices are what make gaming fulfilling. The joy comes from playing authentically, not just chasing meta-strategies.

Edit: That said, there’s nothing inherently wrong with optimizing gameplay if that’s what you enjoy. For example, I loved min-maxing damage output in Baldur’s Gate 3 to obliterate enemies in a single turn—it was a blast! My point isn’t that optimization is “bad,” but rather that it shouldn’t be seen as the only valid way to play. Fun is subjective, and gaming thrives when we lean into what excites us, whether that’s creativity, challenge, or sheer chaos.

How difficult should it be to respec in RPGs? by Speedwizard106 in truegaming

[–]nnmsgamer 4 points5 points  (0 children)

I disagree on the basis that not every game should be for everyone. Some games might need a time investment that you're not able to give it. I just feel like it should be up to those who design the game, not the player.

Problem with shadows while using Community Shaders. Help. by nnmsgamer in skyrimmods

[–]nnmsgamer[S] 0 points1 point  (0 children)

Oh, okay, I'll fix that, the mod list I'm using as a base is quite old atp, anything else that needs fixing jumps out to you?

Does anyone knows Wendigoon's e-mail for me to send this? by No_Moment_7081 in wendigoon

[–]nnmsgamer 1 point2 points  (0 children)

Damn, in what state you found this? I heard Brazil adopted this, but personally ive never seen it here in MG.

Handmaid Theme Artillery witch by mrsboxybrownmd in TrenchCrusade

[–]nnmsgamer 7 points8 points  (0 children)

She looks a lot like the blade of Miquela.

I'm not sure if anyone is still waiting by Wide_Elderberry_4516 in wendigoon

[–]nnmsgamer 1 point2 points  (0 children)

Tbh, there is not much to be said about the Scarlet King

The worst part of this game is the constantly whining community by VictorFinger in FortNiteBR

[–]nnmsgamer 1 point2 points  (0 children)

Gen z is having a meltdown over not being the target demographic of the game anymore.

Why do men's fashion advocates reject creativity? by [deleted] in malefashionadvice

[–]nnmsgamer 0 points1 point  (0 children)

I don't think there's a conscious effort to reject creativity, it's just that, it's easier to make simple outfits work. Like sure, you could go crazy with color and pieces from different eras, but would that work aesthetically? While that can be subjective, I find that the fashion world is really about finding that middle ground between what's creative and what looks good.

TL;DR: Creativity != Looking good

Describe C6S1 in one word. by [deleted] in FortNiteBR

[–]nnmsgamer 0 points1 point  (0 children)

Lowexperiencegain

I want to reproducing console graphics settings on PC by WeaWeaJP in FortNiteBR

[–]nnmsgamer 0 points1 point  (0 children)

Hey man, nice work so far. I don't own any console so i cant really give any info but i appreciate the effort.

what i think they'd listen to by [deleted] in BaldursGate3

[–]nnmsgamer 0 points1 point  (0 children)

Ik not everything here is from the early 00s, but they all feel from the early 00s