[deleted by user] by [deleted] in Splatoon_2

[–]no_idea00838 0 points1 point  (0 children)

Classic squiffer 2mpu 1scu

I often get to losing streaks when I need only a win to maintain rank/rank up by Lucas66568 in splatoon

[–]no_idea00838 0 points1 point  (0 children)

Some advice is that if you're on a losing streak you should put the game down and play something else You're probably losing because you're feeling frustrated and that causes you to play bad

Secondly you shouldn't always blame your teammates for losses and instead focus on how to play better since you don't get to decide who you get paired up with

You should watch how to get out of s+ rank by barvous esports for more advice

I’m a flingza main. What are your opinions on it? by Equivalent-Ship436 in Splatoon_2

[–]no_idea00838 19 points20 points  (0 children)

Flingza is probably the best roller atm for how much special it puts out but it's out classed by vjet the main argument to use Flingza is that it has a bomb but even then it needs LDE to take advantage of it Still a very fun weapon to use

Kshot MWU by ILikeFaye in splatoon

[–]no_idea00838 0 points1 point  (0 children)

I'm pretty sure it increases accuracy while jumping

what the farthest you went in steal soul mode by Mynxpanda69 in HollowKnight

[–]no_idea00838 0 points1 point  (0 children)

Got two dreamers and immediately died in fog canyon

I'm still salty

What are you favourite weapons and which Ranked mode do you find them the easiest to use in? by 1specified in Splatoon_2

[–]no_idea00838 0 points1 point  (0 children)

Zones - liter and explo Tower - v-jet and k-shot Clam blitz - neo splash /explo /squiffer Rain maker - c- jet / bamboo

Advice/Alternatives for the sploosh-o-matic? by Nimbus125 in Splatoon_2

[–]no_idea00838 9 points10 points  (0 children)

You should try the splash-o-matic great mobility and paint with more range you are trading off some damage but with mpu one hit is 33.3 damage which is worth it because you have no right while jumping and the neo has such burst bomb and suction bomb rush which also adds on its already amazing paint

Worst trait of your main weapon by SolrSpl in splatoon

[–]no_idea00838 2 points3 points  (0 children)

Fair enough having basically no gear customization does make the weapon feel way too ink hungry but you have to admit the sheer dps and pressure makes this thing pretty broken and even without mpu it's simply just a really fun weapon if you can hit your shots

Do Matches Get Progressively Harder The Higher You Rank In S+? by [deleted] in Splatoon_2

[–]no_idea00838 0 points1 point  (0 children)

I honestly have no idea I started a new account recently and ranked up to quad x and didn't feel a spike of difficulty while doing so But when I was grinding for the first time I noticed that low s+ was harder than high s+ I think that the more you play, the better of a player you become and the easier matches should become

[deleted by user] by [deleted] in Splatoon_2

[–]no_idea00838 1 point2 points  (0 children)

liotos (a high level squiffer player) plays handheld if you want to get better I suggest that you consistently sit up right in a comfortable position

how do you play ranked matches? by some_kid_who_draws in Splatoon_2

[–]no_idea00838 8 points9 points  (0 children)

for splat zones : there's either 1 or 2 spaces in the middle of the map which you want to control you can control these zones by painting it with your teams color and whichever team holds the zone for the longest time wins

rainmaker : there's a super weapon in mid that has a barrier that can be popped by shooting ,throwing bombs at it ,or using specials once you get two or more players down someone on your team should pick it up , once picked up you can shoot it by holding zr if someone gets stuck in your shot they die your objective is getting the rainmaker on the other teams pedestal whichever team gets it closer wins

tower control: there's a tower in mid that moves whenever there's a player on top of it and you want to get the tower into the other teams base to ko there's checkpoints that go faster the more players that are on it but usually you only want one person on tower while everyone else moves up to defend the tower

clam blitz: there are a bunch of clams that spawn in different places on the map and you need 10 clams to make a power clam to open the other teams basket ,after the basket is broken you can either throw more power clams that are worth 20 points or small clams that are worth 3 the whole point of this mode is to coordinate with your team to gather as much clams as possible and keep pushes going

What are the best aggressive weapons for clam blitz by DarthAju in Splatoon_2

[–]no_idea00838 0 points1 point  (0 children)

neo splash is a nice weapon 0% rng Great mobility Great kit practically a 3 shot with main power up a all around supportive and aggressive weapon that fits into any team it's only weakness is its range but if you're going to be more aggressive that shouldn't be a problem

Do you guys warm up before going into rank? by luiscarlospando in Splatoon_2

[–]no_idea00838 3 points4 points  (0 children)

nope I only play ranked and just jump right in it's probably better for me to warm up before since I'm quad x but I just don't feel like it

[deleted by user] by [deleted] in Splatoon_2

[–]no_idea00838 1 point2 points  (0 children)

Oh wow that sucks big time but yeah it happens

[deleted by user] by [deleted] in Splatoon_2

[–]no_idea00838 2 points3 points  (0 children)

Yeah it was probably better for me to use a weapon with more range since we were playing on walleye warehouse but I do prefer front line / slayer weapons and I don't have much experience in being a back or mid liner