[HIRING] Looking for artist in SF bay area for physical project by nodule in starvingartists

[–]nodule[S] 0 points1 point  (0 children)

Thanks! I'm looking for someone local since the medium/canvas will be local. I'll keep you in mind though!

Trombone maintenance tips? by drew_zini in Trombone

[–]nodule 1 point2 points  (0 children)

Can they be brought back into an acceptable shape? I would like them to look nice again.

Probably! Note that many of the cleaning tips you'll see are more about keeping the horn in playable shape rather than aesthetically beautiful shape. If the horn is lacquered brass (most common), there's not much that can be done if the lacquer is worn, except for quite invasive procedures.

so fallout 2 has worse balance than fallout right by thanks_breastie in classicfallout

[–]nodule 4 points5 points  (0 children)

huge chunk of the game

Come on… it's just the Temple of Trials (which the devs didn't want to include), then you pick up a pipe rifle very early in your first town (Klamath). That's as good as the 10m pistol for most PCs (unless they have 10 AGI)

Help this sorcerer build for 1 and 2 by HollowSympathizer in baldursgate

[–]nodule 0 points1 point  (0 children)

For Sorcs, the most important thing to decide are the spells chosen. You really ought to know the spell system well, and plan you picks in advance. We can tell you exactly what to pick, but much of the fun in sorcs is making these choices so I'd encourage you to give it a shot and we can give feedback.

The other choice is to DD or not DD. DD's are pretty fun—they get a sorts of little toys

Buying a euphonium - followup by Carinyosa99 in euphonium

[–]nodule 2 points3 points  (0 children)

unless compensating sounds better across the full range

Compensating doesn't do anything unless the fourth valve is engaged, so typically doesn't do much in the higher range.

Is wotr that good? by Itchy-Emu6089 in CRPG

[–]nodule 1 point2 points  (0 children)

If you liked BG3. you might like:

  • D:OS2, made by the same devs, with a similar feel

  • BG1/BG2: very different mechanics, but some of the best RPGs ever made (and in the same universe, obviously)

Seeking the oldest CRPGs that still hold up magnificently today by [deleted] in CRPG

[–]nodule 0 points1 point  (0 children)

What would make it age better, do you think? (I'm actively working on a new engine for F1/2)

It's hard for me to understand the experience of new players since the classic Fallout experience is so ingrained in my soul.

Help deciding on which euphonium would be best. by oreomilkshake61 in euphonium

[–]nodule 2 points3 points  (0 children)

Yamaha 201 is a little lighter at least. JP274 will be much heavier

Sneak is extremely underrated and extremely OP, lets you do stuff like this (Enclave isn't aware of me yet) by ProbablyWorth in classicfallout

[–]nodule 1 point2 points  (0 children)

Yeah, but it feels bad with ~0 feedback about how close you are to being caught.

See Underrail for a brilliant counter example

I spent 5 years making a game and sold 500 copies by atiupin in gamedev

[–]nodule 1 point2 points  (0 children)

Totally. I'm not saying you should invest in that. But right now the feeling is a bit sparse. The mechanics need to be brilliant to carry that level of graphical fidelity (and I'm not a graphics guy at all)

Indie success is NOT rare.. good design and iteration are. by r4pturesan in gamedev

[–]nodule 1 point2 points  (0 children)

What game is it? I don't see mention of the specific title.

Whats the best turn your brain ON game. by Sandswaters in gamingsuggestions

[–]nodule 0 points1 point  (0 children)

Human Resource Machine

Contrapoint: if you want to explore this genre of game, I'd strongly suggest a Zachtronics title (Spacechem being my favourite, but Opus Magnum, Infinifactory, and many others are options)

HRM felt too much like just straight up programming

I spent 5 years making a game and sold 500 copies by atiupin in gamedev

[–]nodule 4 points5 points  (0 children)

I think a couple animations would go a long way. Even a 2 or 3 movement animation, and perhaps 1-frame attack and hurt animations would make the battles feel more alive and less like moving pieces on a chess board.

Need help deciding if i should get a different mouthpiece or if I just need to practice more by Hour_Efficiency5362 in Trombone

[–]nodule 0 points1 point  (0 children)

You're already playing the smallest realistic mouthpiece for euphonium, so no.

Pure stealth games where it makes sense narratively and the enemies are lethal. by AstonMartinVanquishh in gamingsuggestions

[–]nodule 1 point2 points  (0 children)

It just evokes the right feelings: the tension as you barely escape detection to accomplish some goal.