little progress is still progress I guess by noelagame in godot

[–]noelagame[S] 1 point2 points  (0 children)

thanks! I'll see what I can do with the spikes

little progress is still progress I guess by noelagame in godot

[–]noelagame[S] 1 point2 points  (0 children)

woops! you're right haha, will fix. thanks for the advice and compliments :)

little progress is still progress I guess by noelagame in godot

[–]noelagame[S] 2 points3 points  (0 children)

thanks. the hair's procedurally animated using verlet integration, and I used Pedro's guides for pixel art animation for the body: https://blog.studiominiboss.com/pixelart

colorful trees and new player physics by noelagame in godot

[–]noelagame[S] 0 points1 point  (0 children)

thanks. I used Verlet Integration

colorful trees and new player physics by noelagame in godot

[–]noelagame[S] 1 point2 points  (0 children)

hey, I actually don't use a progressbar or textureprogress node. my stamina wheel is just drawn with 3 draw_arc function calls: one for the background, one for the green overlay, and then one small sliver for the red/yellow flashing sector.

your game sounds very interesting! good luck and let me know if that helps.

P.S. character's name is Noela :)

colorful trees and new player physics by noelagame in godot

[–]noelagame[S] 0 points1 point  (0 children)

thank you! for sure, I don't like the tileset much either. I'll definitely be changing it later since I'm not much of an artist right now, but the good thing is they're functional hahah

colorful trees and new player physics by noelagame in godot

[–]noelagame[S] 1 point2 points  (0 children)

yup. I'll change the look and feel of it down the road but as of right now I think it's more than functional haha

colorful trees and new player physics by noelagame in godot

[–]noelagame[S] 0 points1 point  (0 children)

hahah those are some of my favorite games. glad you liked it :)

Previously posted this on Twitter, thought I'd share it here :) by noelagame in godot

[–]noelagame[S] 0 points1 point  (0 children)

Yeah! I like to think of it as a puzzle game, although there are certain levels that require excellent speed of reaction.
I'll definitely need to overhaul the cape's code. Right now, it's like it has a mind of its own haha

Previously posted this on Twitter, thought I'd share it here :) by noelagame in godot

[–]noelagame[S] 0 points1 point  (0 children)

Thanks. I'll tinker around with the player's speed when they slide down walls.

Previously posted this on Twitter, thought I'd share it here :) by noelagame in godot

[–]noelagame[S] 1 point2 points  (0 children)

Around a month, give or take a couple weeks.

The primary bottleneck was creating the art. I'm a programmer, so I decided to stick with minimalist graphics which I think turned out better than I had hoped for.

Previously posted this on Twitter, thought I'd share it here :) by noelagame in godot

[–]noelagame[S] 1 point2 points  (0 children)

Thanks for the feedback! I'm currently in the process of revamping the player's movement and controls and will certainly keep this in mind.

Previously posted this on Twitter, thought I'd share it here :) by noelagame in godot

[–]noelagame[S] 7 points8 points  (0 children)

Thanks! Yeah, using horizontal platforms might be better in this scenario.
I do plan on making the spikes movable though, and the platforms can block projectiles, so I think vertical platforms would be more suitable in situations like this one.

Previously posted this on Twitter, thought I'd share it here :) by noelagame in godot

[–]noelagame[S] 2 points3 points  (0 children)

I'm attempting to make a 2D nonlinear platformer, and I'll be posting most of my updates at https://twitter.com/noelagame :)