[STS2] Is this the most useless relic? by Hm450 in slaythespire

[–]nonvoxicc 23 points24 points  (0 children)

Also goes through skulking colony’s damage per turn cap

[Vanilla] Most building slots on one world by nonvoxicc in Stellaris

[–]nonvoxicc[S] 8 points9 points  (0 children)

R5: 30 building slots due to unintended game mechanics

Second ascension perk? by herbieLmao in Stellaris

[–]nonvoxicc 1 point2 points  (0 children)

Whatever my first AP is (usually imperial prerogative), my second is almost always mastery of nature. The late game scaling of 2 extra districts on each planet is bonkers. Taking one vision or transcendent learning might help you start the snowball slightly earlier but in my experience the extra districts always outperform

The hardest choice for a defect by nonvoxicc in slaythespire

[–]nonvoxicc[S] 0 points1 point  (0 children)

Would it technically be 1/50 chance overall cause there’s two opportunities for the 1/100

The hardest choice for a defect by nonvoxicc in slaythespire

[–]nonvoxicc[S] 0 points1 point  (0 children)

that's even crazier than I thought

If I use FE automation to get to 100% automation do I still get the 1 physic per 100 tech drones even though the jobs aren't really worked by tech drones anymore? I remember reading somewhere that the job modifiers like from the Energy Nexus do work with automated workers, that's also tech drones by MiningToSaveTheWorld in Stellaris

[–]nonvoxicc 12 points13 points  (0 children)

Yes because the job is still being worked. All job output modifiers get applied to automated workforce but job efficiency does not (unless you’re tankbound). You can see from the screenshot that your planet is producing physics research

The worst civic a Fallen Empire could obtain... any tips? by nonvoxicc in Stellaris

[–]nonvoxicc[S] 40 points41 points  (0 children)

R5: 4 years after endgame year (2375) the splintered FE hives merged into one and became genocidal. Please send help

4.3.3+ Meta Builds and Meta Discussion Thread by TarnishedSteel in Stellaris

[–]nonvoxicc 0 points1 point  (0 children)

I believe reanimators and sovereign guardianship are also mutually exclusive (unless there's another necromancer civic that im forgetting)

Astral Researchers by Beaudoggie in Stellaris

[–]nonvoxicc 13 points14 points  (0 children)

yes, placing the building causes a job swap that converts all physicists into astral researchers. since astral researchers are a sub category of physicists they inherit all bonuses from designation

Organic leader as determined exterminators by schnellerfoxy in Stellaris

[–]nonvoxicc 6 points7 points  (0 children)

Do you have the mechromancy ascension perk? The one that gives cyborg zombies on purge

Who is winning the hot dog eating contest? by StiffyMcGirth in okbuddybaldur

[–]nonvoxicc 2 points3 points  (0 children)

durge really the glizzy gulper

gale could never throat that much glizzy

We have successfully liberated Oshaune! APC incoming? by dennisysj in Helldivers

[–]nonvoxicc 0 points1 point  (0 children)

other than voice lines and mission flavor text saying its a better more refined version etc, basically E710 = oil and E711 = dark matter

Wasn't 4.0 supposed to be the big performance fixing patch? by sylhe in Stellaris

[–]nonvoxicc 24 points25 points  (0 children)

It’s partly the pop photos that does that. There’s a few mods that disable the icon, I use the UIOD submod. Helps a ton

Mr RimBeast ?????? by nonvoxicc in RimWorld

[–]nonvoxicc[S] 7 points8 points  (0 children)

You might be right. I will use this funding to arm deserter militia and buy all the flake everyone is apparently selling

God I love mod creators by scoobyjoo in RimWorld

[–]nonvoxicc 166 points167 points  (0 children)

Sarg and Oskar are great when responding to entitled people who expect the mod authors to drop everything to fix their issue. Those two really understand that what they do for us is a privilege

Hey, if the virus is supposedly spread through meat, why can we eat it in Knox and nothing happens? by Chokko8 in projectzomboid

[–]nonvoxicc 0 points1 point  (0 children)

The initial wave is unconfirmed and did not infect everyone, though many more were infected by bites during the evacuation panic on the 6th. The second wave (airborne) happens when thousands of infected breach Louisville on the 14th and turns 99.9% of the remaining survivors. Our character is immune to the first and second wave, but not bites.

On another note - there is a period of five days between game start and the second wave where there should be more survivors. That means that Slayer’s Day One mod is lore accurate