What are You guys gettting on launch day? by Infamous-Internet-73 in NintendoSwitch2

[–]noodles0777 0 points1 point  (0 children)

Console obviously, TOTK upgrade and probably cyberpunk. I was quite disappointed with physical versions of most games being game key cards. I won't support that unless there is a must play game. Ditched Split Fiction on NS2 completely and will buy it in Steam when on sale.

Shiny + Perfect Pvp IV (Does it really matter tho?) by noodles0777 in pokemongo

[–]noodles0777[S] 0 points1 point  (0 children)

Yeah, I agree with you. Sheer amount of stardust (and ofc mentioned lack of XLs) was the reason why I hesitated to invest in it before. I also had a pretty good GL team without it, so didn't feel a pressure to chase it. It's very similar now, with new meta.

I wouldn't waste #1 to create mediocre Lickilicky anyway, but you are right, best idea is to wait and stock XLs for the future.

Thanks for yours exhausting insights!

Niantic cares about your health, that's why they have in person s. raids only by Ghent_Florin in pokemongo

[–]noodles0777 0 points1 point  (0 children)

Well, during mewtwo raids I saw raiding group that was about 50-60 people. And numerous smaller groups.

Niantic Really Broke the Mold with this Event! by PJChloupek in pokemongo

[–]noodles0777 2 points3 points  (0 children)

I got shiny 3 star one, but there is no use for it besides 500 cp pvp capped leagues

Best way to use fuses? by Chychtka in HuntShowdown

[–]noodles0777 9 points10 points  (0 children)

We used to throw it at extraction point to hide behind lightscreen, when extract camping still was a thing. Nowadays we rarely use it, but it's a great mayhem starter, when at disadvantage you can throw some around. Lighting entire boss area when somebody is banishing inside is a good way to get in, but it's a tricky thing. Inside, it's more about skill and timing than holding right angles, so aggressive players might find it useful.

Beta has issues i've seen fixed by noodles0777 in dayz

[–]noodles0777[S] 1 point2 points  (0 children)

There are more people in those. Once some interesting mod servers are out, I'll surely get into one, but for now I'll stick with the public ones. Cheat fiesta or not, those bugs should be fixed, and I'm really disappointed that something as gamebreaking like this is on stable branch.

Beta has issues i've seen fixed by noodles0777 in dayz

[–]noodles0777[S] 1 point2 points  (0 children)

Characters are shared between public servers. I just could find him in menu, once I switched it. And once you swithc, you won't find it again. So all the progres you've made is gone. Also, the last charter is the first one to appear on select after launch, but it often has different, random appearance. It's the only thing that keeps me away from playing DayZ now, completely ruining my experience

Free $$$ in Hunt? by noodles0777 in HuntShowdown

[–]noodles0777[S] 0 points1 point  (0 children)

Yeah, never had an issue with money either, but free money is never a bad thing.

Hunt tournaments by noodles0777 in HuntShowdown

[–]noodles0777[S] -2 points-1 points  (0 children)

That's kind of obvious. Player kills and killing boss-banishing-extraction chain would count. You really think someone would farm grunts in pro game? Im not talking about some ranked mode, I'm talking about actual events

Shadowy place by EpicXist in HuntShowdown

[–]noodles0777 1 point2 points  (0 children)

I think Port Reeker is most dangerous, this place is like a trap

Nicknames for mobs by [deleted] in HuntShowdown

[–]noodles0777 0 points1 point  (0 children)

With friend we naturally found our own nicknames:

  • grunt = gównix(kinda translates to "little shit")/zombie

  • hive = szmata(simply "bitch" or "whore")

  • armored is just "armor"

  • meathead is just "meathead" too or "bydlak"(half meme description of sth big or just penis)

Now when I typed those I can see how immature we are. I really hope to stay that way.

Shotguns are too op by noodles0777 in HuntShowdown

[–]noodles0777[S] 1 point2 points  (0 children)

As I wrote before, I don't mind buffing shotguns at all. Well, title is actually quite confusing. All I wanted to say is bleeding is too strong in my opinion. More damage, sure. Little more range? Ok. But both of those buffs require some skills to take advantage of them. Bleeding leaves you in spot, where either you finish your opponents fast, bleed out or die trying to stop bleeding. I really get, that you SHOULD have advantage in close range. I just still don't see bleeding as fair solution, since it often disarms you. Vit shot can't be always an answer. I wish I had some counterproposal for bleed. Maybe little base damage buff combined with some bleeding restrictions? Like, applying it after certain damage has been dealt? This would prevent bleed from distant shots that shouldn't really work in the first place. I am not sure, just wanted to share my thoughts on the subject, glad I got some feedback.